Event history:Race Event/2023
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Start and end timestamps for events from "Tightened Valves" to "A Very Merry Race" |
This is a list of Race Events in Bloons TD 6 that started in the year 2023.
Impoppable Duos
Impoppable Duos
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 1/1
Start round: 1
End round: 80
Starting cash: $650
Lives: 1/1
Start round: 1
End round: 80
Modifiers
No lives lost
Uncracked
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 150/150
Start round: 3
End round: 75
Starting cash: $650
Lives: 150/150
Start round: 3
End round: 75
Modifiers
Ability cooldown rate 200%
Removable cost rate 200%
Removable cost rate 200%
Allowed towers
B.A.D v3 ~By Leohgyon
B.A.D v3 ~By Leohgyon
Challenge rules
Max monkeys: Default
Starting cash: $30,000
Lives: Default
Start round: 59
End round: 100
Starting cash: $30,000
Lives: Default
Start round: 59
End round: 100
Modifiers
Bloon speed 120%
MOAB speed 150%
Regrow rate 500%
Ability cooldown rate 150%
Ceramic health 420%
MOAB health 200%
MOAB speed 150%
Regrow rate 500%
Ability cooldown rate 150%
Ceramic health 420%
MOAB health 200%
Fear the blimp
Fear the blimp
Challenge rules
Max monkeys: Default
Starting cash: $2,000
Lives: Default
Start round: 20
End round: 80
Starting cash: $2,000
Lives: Default
Start round: 20
End round: 80
Modifiers
MOAB speed 50%
Ability cooldown rate 5%
MOAB health 800%
Ability cooldown rate 5%
MOAB health 800%
What in carnation?
What in carnation?
Challenge rules
Max monkeys: Default
Starting cash: $850
Lives: 1/1
Start round: 1
End round: 60
Starting cash: $850
Lives: 1/1
Start round: 1
End round: 60
Modifiers
Monkey Knowledge disabled
No lives lost
Selling disabled
No lives lost
Selling disabled
Out of bricks, out of sight
Out of bricks, out of sight
Challenge rules
Max monkeys: Default
Starting cash: $850
Lives: 150/150
Start round: 1
End round: 65
Starting cash: $850
Lives: 150/150
Start round: 1
End round: 65
Modifiers
Removable cost rate 5%
Park it right here
Park it right here
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 200/200
Start round: 1
End round: 80
Starting cash: $650
Lives: 200/200
Start round: 1
End round: 80
Modifiers
Ability cooldown rate 130%
Allowed towers
Starting one gear higher
Starting one gear higher
Challenge rules
Max monkeys: Default
Starting cash: $850
Lives: 100/100
Start round: 1
End round: 70
Starting cash: $850
Lives: 100/100
Start round: 1
End round: 70
Modifiers
Bloon speed 150%
Crickety Cracked
Challenge rules
Max monkeys: Default
Starting cash: $750
Lives: 100/100
Start round: 1
End round: 80
Starting cash: $750
Lives: 100/100
Start round: 1
End round: 80
Modifiers
Removable cost rate 80%
MOAB health 150%
MOAB health 150%
Using the Middle to your advantage
Using the Middle to your advantage
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 300/300
Start round: 1
End round: 70
Starting cash: $650
Lives: 300/300
Start round: 1
End round: 70
Modifiers
—
The Abyssal Plane
The Abyssal Plane
Challenge rules
Max monkeys: Default
Starting cash: $850
Lives: 150/150
Start round: 1
End round: 60
Starting cash: $850
Lives: 150/150
Start round: 1
End round: 60
Modifiers
Bloon speed 75%
MOAB speed 75%
Monkey Knowledge disabled
MOAB speed 75%
Monkey Knowledge disabled
Allowed towers
Psi
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Ice Monkeymax 1
Glue Gunnermax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Ace
Heli Pilotmax 1
Mortar Monkeymax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Super Monkeymax 1
Ninja Monkeymax 1
Alchemistmax 1
Druidmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Ice Monkeymax 1
Glue Gunnermax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Ace
Heli Pilotmax 1
Mortar Monkeymax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Super Monkeymax 1
Ninja Monkeymax 1
Alchemistmax 1
Druidmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
A different kind of Spice
A different kind of Spice
Challenge rules
Max monkeys: Default
Starting cash: $1,200
Lives: 200/200
Start round: 5
End round: 80
Starting cash: $1,200
Lives: 200/200
Start round: 5
End round: 80
Modifiers
MOAB speed 50%
MOAB health 200%
MOAB health 200%
Cheap and Poor ~By Ash
Cheap and Poor ~By Ash
Challenge rules
Max monkeys: Default
Starting cash: $800
Lives: 200/200
Start round: 1
End round: 50
Starting cash: $800
Lives: 200/200
Start round: 1
End round: 50
Modifiers
Ability cooldown rate 150%
MOAB health 250%
MOAB health 250%
Egg and Spoon
Egg and Spoon
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 50/50
Start round: 1
End round: 73
Starting cash: $650
Lives: 50/50
Start round: 1
End round: 73
Modifiers
—
Release the beasts
Release the beasts
Challenge rules
Max monkeys: Default
Starting cash: $1,200
Lives: Default
Start round: 1
End round: 70
Starting cash: $1,200
Lives: Default
Start round: 1
End round: 70
Modifiers
Bloon speed 75%
MOAB speed 80%
Ability cooldown rate 50%
MOAB health 200%
MOAB speed 80%
Ability cooldown rate 50%
MOAB health 200%
Allowed towers
Underground Rave
Underground Rave
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: Default
Start round: 1
End round: 80
Starting cash: $650
Lives: Default
Start round: 1
End round: 80
Modifiers
—
Fast Stream, Slow Flow
Fast Stream, Slow Flow
Challenge rules
Max monkeys: Default
Starting cash: $800
Lives: 300/300
Start round: 6
End round: 90
Starting cash: $800
Lives: 300/300
Start round: 6
End round: 90
Modifiers
Bloon speed 130%
MOAB speed 80%
MOAB speed 80%
Market Rush
Challenge rules
Max monkeys: Default
Starting cash: $1,400
Lives: 200/200
Start round: 1
End round: 80
Starting cash: $1,400
Lives: 200/200
Start round: 1
End round: 80
Modifiers
—
Allowed towers
Race to the River
Race to the River
Challenge rules
Max monkeys: Default
Starting cash: $1,200
Lives: 150/150
Start round: 10
End round: 85
Starting cash: $1,200
Lives: 150/150
Start round: 10
End round: 85
Modifiers
MOAB health 200%
Not to quarry
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 500/500
Start round: 7
End round: 75
Starting cash: $650
Lives: 500/500
Start round: 7
End round: 75
Modifiers
Ability cooldown rate 400%
Monkey Knowledge disabled
Monkey Knowledge disabled
Allowed towers
Captain Churchill
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Acemax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Super Monkeymax 1
Alchemistmax 1
Druidmax 1
Banana Farmmax 1
Spike Factorymax 1
Engineer Monkeymax 1
Beast Handlermax 1
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Acemax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Super Monkeymax 1
Alchemistmax 1
Druidmax 1
Banana Farmmax 1
Spike Factorymax 1
Engineer Monkeymax 1
Beast Handlermax 1
Tread Carefully
Tread Carefully
Challenge rules
Max monkeys: Default
Starting cash: $900
Lives: 1/1
Start round: 6
End round: 70
Starting cash: $900
Lives: 1/1
Start round: 6
End round: 70
Modifiers
No lives lost
Central Establishment
Central Establishment
Challenge rules
Max monkeys: 10
Starting cash: $5,500
Lives: 300
Start round: 31
End round: 100
Starting cash: $5,500
Lives: 300
Start round: 31
End round: 100
Modifiers
Bloon speed 130%
MOAB speed 130%
Ability cooldown rate 325%
Ceramic health 130%
MOAB health 140%
No round 100 reward
MOAB speed 130%
Ability cooldown rate 325%
Ceramic health 130%
MOAB health 140%
No round 100 reward
Urvhwwd Vwrqh
Challenge rules
Max monkeys: 3
Starting cash: $650
Lives: 33/333
Start round: 3
End round: 66
Starting cash: $650
Lives: 33/333
Start round: 3
End round: 66
Modifiers
Removable cost rate Free
Camo Chaos
Challenge rules
Max monkeys: Default
Starting cash: $1,600
Lives: 250/250
Start round: 1
End round: 80
Starting cash: $1,600
Lives: 250/250
Start round: 1
End round: 80
Modifiers
—
Allowed towers
Etienne
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Ace
Heli Pilot
Super Monkeymax 1
Ninja Monkeymax 1
Alchemistmax 2
Druidmax 1
Spike Factorymax 1
Monkey Village
Engineer Monkeymax 1
Beast Handler
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Ace
Heli Pilot
Super Monkeymax 1
Ninja Monkeymax 1
Alchemistmax 2
Druidmax 1
Spike Factorymax 1
Monkey Village
Engineer Monkeymax 1
Beast Handler
Chocolate Run
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 150/150
Start round: 3
End round: 80
Starting cash: $650
Lives: 150/150
Start round: 3
End round: 80
Modifiers
MOAB health 400%
Selling disabled
Selling disabled
Go Car
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: Default
Start round: 1
End round: 71
Starting cash: $650
Lives: Default
Start round: 1
End round: 71
Modifiers
—
Equilibrium
Challenge rules
Max monkeys: Default
Starting cash: $750
Lives: 1/1
Start round: 1
End round: 65
Starting cash: $750
Lives: 1/1
Start round: 1
End round: 65
Modifiers
Monkey Knowledge disabled
No lives lost
No lives lost
Capacity Constraints
Capacity Constraints
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 200
Start round: 1
End round: 80
Starting cash: $650
Lives: 200
Start round: 1
End round: 80
Modifiers
Bloon speed 50%
Ability cooldown rate 300%
Selling disabled
Ability cooldown rate 300%
Selling disabled
The Chosen Ones
The Chosen Ones
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 50
Start round: 2
End round: 82
Starting cash: $650
Lives: 50
Start round: 2
End round: 82
Modifiers
—
Allowed towers
MOAB crashers
Challenge rules
Max monkeys: Default
Starting cash: $550
Lives: 150
Start round: 1
End round: 80
Starting cash: $550
Lives: 150
Start round: 1
End round: 80
Modifiers
MOAB speed 150%
MOAB health 300%
MOAB health 300%
3 to the Three
3 to the Three
Challenge rules
Max monkeys: Default
Starting cash: $850
Lives: 150/150
Start round: 10
End round: 80
Starting cash: $850
Lives: 150/150
Start round: 10
End round: 80
Modifiers
—
Pierce Problems
Pierce Problems
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 100/100
Start round: 4
End round: 70
Starting cash: $650
Lives: 100/100
Start round: 4
End round: 70
Modifiers
—
Fire and Ice R.F
Fire and Ice R.F
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 150/999
Start round: 3
End round: 76
Starting cash: $650
Lives: 150/999
Start round: 3
End round: 76
Modifiers
—
Fast bloons, slooooow MOABs
Fast bloons, slooooow MOABs
Challenge rules
Max monkeys: Default
Starting cash: $850
Lives: 400/400
Start round: 4
End round: 80
Starting cash: $850
Lives: 400/400
Start round: 4
End round: 80
Modifiers
Bloon speed 200%
MOAB speed 40%
Ceramic health 90%
MOAB health 500%
MOAB speed 40%
Ceramic health 90%
MOAB health 500%
Ouch indeed
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 300/300
Start round: 1
End round: 80
Starting cash: $650
Lives: 300/300
Start round: 1
End round: 80
Modifiers
Bloon speed 95%
MOAB speed 90%
MOAB speed 90%
Allowed towers
Any Hero
Dart Monkeymax 4
Boomerang Monkeymax 4
Bomb Shootermax 4
Ice Monkeymax 4
Sniper Monkeymax 4
Monkey Acemax 4
Heli Pilotmax 4
Mortar Monkeymax 4
Dartling Gunnermax 4
Wizard Monkeymax 4
Alchemistmax 4
Druidmax 4
Spike Factorymax 4
Monkey Villagemax 4
Engineer Monkeymax 4
Beast Handlermax 4
Dart Monkeymax 4
Boomerang Monkeymax 4
Bomb Shootermax 4
Ice Monkeymax 4
Sniper Monkeymax 4
Monkey Acemax 4
Heli Pilotmax 4
Mortar Monkeymax 4
Dartling Gunnermax 4
Wizard Monkeymax 4
Alchemistmax 4
Druidmax 4
Spike Factorymax 4
Monkey Villagemax 4
Engineer Monkeymax 4
Beast Handlermax 4
Tough bloons, tougher explosions
Tough bloons, tougher explosions
Challenge rules
Max monkeys: Default
Starting cash: $750
Lives: 200/200
Start round: 5
End round: 80
Starting cash: $750
Lives: 200/200
Start round: 5
End round: 80
Modifiers
Ceramic health 250%
MOAB health 125%
MOAB health 125%
Petal to the metal
Petal to the metal
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: Default
Start round: 3
End round: 95
Starting cash: $650
Lives: Default
Start round: 3
End round: 95
Modifiers
—
Mission Impoppable
Mission Impoppable
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 1/1
Start round: 6
End round: 80
Starting cash: $650
Lives: 1/1
Start round: 6
End round: 80
Modifiers
Ability cooldown rate 200%
No lives lost
Selling disabled
No lives lost
Selling disabled
Allowed towers
Quincy
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Ninja Monkeymax 3
Spike Factorymax 3
Monkey Villagemax 3
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Ninja Monkeymax 3
Spike Factorymax 3
Monkey Villagemax 3
Splish Splash Sploosh
Splish Splash Sploosh
Challenge rules
Max monkeys: Default
Starting cash: $1,100
Lives: 150/150
Start round: 1
End round: 80
Starting cash: $1,100
Lives: 150/150
Start round: 1
End round: 80
Modifiers
—
Shop Work
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 100
Start round: 1
End round: 72
Starting cash: $650
Lives: 100
Start round: 1
End round: 72
Modifiers
Ability cooldown rate 125%
2 by 2 on the 4 by 4
2 by 2 on the 4 by 4
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 150
Start round: 1
End round: 80
Starting cash: $650
Lives: 150
Start round: 1
End round: 80
Modifiers
—
Allowed towers
Sauda
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Mortar Monkeymax 2
Wizard Monkeymax 2
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Mortar Monkeymax 2
Wizard Monkeymax 2
Tightened Valves
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 50/50
Start round: 1
End round: 70
Starting cash: $650
Lives: 50/50
Start round: 1
End round: 70
Modifiers
Removable cost rate Disabled
Season of Spooks
Challenge rules
Max monkeys: Default
Starting cash: $1,000
Lives: 100/100
Start round: 2
End round: 80
Starting cash: $1,000
Lives: 100/100
Start round: 2
End round: 80
Modifiers
—
Novem
Challenge rules
Max monkeys: 9
Starting cash: $999
Lives: 9/11
Start round: 9
End round: 79
Starting cash: $999
Lives: 9/11
Start round: 9
End round: 79
Modifiers
Selling disabled
Iced in
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 150/150
Start round: 6
End round: 70
Starting cash: $650
Lives: 150/150
Start round: 6
End round: 70
Modifiers
—
Military Might
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 150/150
Start round: 1
End round: 80
Starting cash: $650
Lives: 150/150
Start round: 1
End round: 80
Modifiers
Removable cost rate Free
Allowed towers
5 at all times
Challenge rules
Max monkeys: 5
Starting cash: $650
Lives: 250/250
Start round: 1
End round: 80
Starting cash: $650
Lives: 250/250
Start round: 1
End round: 80
Modifiers
—
Casted Away
Challenge rules
Max monkeys: Default
Starting cash: $700
Lives: 150/150
Start round: 3
End round: 80
Starting cash: $700
Lives: 150/150
Start round: 3
End round: 80
Modifiers
Bloon speed 75%
MOAB speed 90%
Ability cooldown rate 90%
MOAB health 80%
MOAB speed 90%
Ability cooldown rate 90%
MOAB health 80%
Allowed towers
Shooting Straight Ahead
Challenge rules
Max monkeys: Default
Starting cash: $650
Lives: 150/150
Start round: 1
End round: 80
Starting cash: $650
Lives: 150/150
Start round: 1
End round: 80
Modifiers
—
Hindered Start
Challenge rules
Max monkeys: Default
Starting cash: $550
Lives: 150/150
Start round: 10
End round: 85
Starting cash: $550
Lives: 150/150
Start round: 10
End round: 85
Modifiers
—
A Very Merry Race
Challenge rules
Max monkeys: Default
Starting cash: $850
Lives: 100/100
Start round: 1
End round: 70
Starting cash: $850
Lives: 100/100
Start round: 1
End round: 70
Modifiers
Bloon speed 125%
MOAB speed 125%
MOAB health 125%
No round 100 reward
MOAB speed 125%
MOAB health 125%
No round 100 reward
References
- Data provided by HalfHydra