Bloons (also called Bloons Console to distinguish it from the original) is a console game in the Bloons series that was first announced on the Ninja Kiwi Blog on 16th June 2009, developed by Bloober Team and published by Hands-On Mobile.[4] It is based on Even More Bloons, but remade in a new engine with different content. In the blog post announcing the console ports, it was announced that Bloons would be ported to non-iOS Phones, Xbox Live Arcade, DSi, and the PSP under Hands-On Mobile. The PSP port was be the first console port for Bloons, as it released alongside other minis titles as the first batch of Playstation Minis on the 1st of October 2009.[1] At an unknown time around 2010, Bloons on PSP would receive an update that would make the graphics more in line with the original Flash version of Bloons.
The Wii version of Bloons on WiiWare released at some point in early February 2010.[2] On the 28th of May 2010, the Bloons port for DSi was released.[3] On the 14th of July 2010, Playstation posted the top ten selling PSP Minis, where Bloons ranked 5th out of a total of 85 minis titles.[5] The non-iOS phone and Xbox Live Arcade ports were silently canceled, resulting in the DSi version being the last port of Bloons handled by Bloober Team and Hands-On Mobile.
Different control scheme—instead of the power of a throw oscillating over time when holding the left mouse, power is instead adjustable with the up and down buttons.
Unlike both the Flash and iOS versions, players can maintain the angle and charge of a throw without throwing a dart.
An offline level editor built into the game lets the player create and save custom levels, with a maximum of 20 level slots.
Unlimited Darts cannot help the player progress to the next level, so the next level can only be accessed by beating the previous level without using Unlimited Darts.
Different art style from the Flash version.
Progress reset button that lets the player reset their progress.