Sticker
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Stickers are items the player can equip to Heroes to apply passive benefits in Bloons Blitz. Each Hero has a sticker board that has a limited number of grid spaces for the player to place their stickers, with the layout being different for each Hero, and the player can expand a Hero's sticker board by raising their level and unlocking grid squares. Each sticker has a different shape and number of grid spaces it occupies; larger stickers tend to have more powerful effects. The player can only obtain stickers by opening Sticker Packs.
Each sticker has a Common, Rare, and Epic version, and a level ranging from 1 to 10. All stickers have a base effect that increases in effectiveness with the sticker's level and rarity. Rare versions of stickers have a second passive effect, and Epic versions have a third passive effect, in addition to having stronger base effects. The player can merge multiple copies of a sticker with the same rarity to add their levels together, up to level 10, and can merge two level 10 stickers of the same rarity to create one level 1 sticker of the next tier of rarity. The highest possible level a sticker can have is Epic level 10.
List of stickers
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| Sticker | Shape | Rarity | Effect | Power |
|---|---|---|---|---|
Retro Pizazz |
Common | 1.5%–6% Hero Crit Chance. | 10 + 2.5 per level | |
| Rare | 6.5%–11% Hero Crit Chance. 100% Hero Crit Damage. |
50 + 2.5 per level | ||
| Epic | 11.5%–16% Hero Crit Chance. 100% Hero Crit Damage. Bloons popped by a Crit from the hero have a 20% chance to drop x2 XP. |
100 + 2.5 per level | ||
Glow Up |
Common | Base effect of horizontally adjacent stickers gain a 11%–20% increase in effectiveness. | 0 + 0 per level | |
| Rare | Base effect of horizontally adjacent stickers gain a 21%–30% increase in effectiveness. Vertically adjacent stickers also get the boost. |
0 + 0 per level | ||
| Epic | Base effect of horizontally adjacent stickers gain a 31%–40% increase in effectiveness. Vertically adjacent stickers also get the boost. Diagonally adjacent stickers also get the boost. |
0 + 0 per level | ||
The Wise Frog |
Common | +2%–11% Encounter Duration. | 10 + 2.5 per level | |
| Rare | +12%–21% Encounter Duration. Encounters take 20% less time to activate (minimum 0.5s). |
50 + 2.5 per level | ||
| Epic | +22%–31% Encounter Duration. Encounters take 20% less time to activate (minimum 0.5s). Activating an encounter also gives 50 XP. |
100 + 2.5 per level | ||
Badge of the Marksman |
Common | 6%–15% Hero Pierce. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Pierce. 20% Military Monkey Pierce. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Pierce. 20% Military Monkey Pierce. Increase Explosion size 10% for Heavy Bombs. |
100 + 2.5 per level | ||
Fist of Fury |
Common | 6%–15% Hero Damage. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Damage. 20% Primary Monkey Damage. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Damage. 20% Primary Monkey Damage. 10% Knockback to Boomerangs with Heavy Metal. |
100 + 2.5 per level | ||
Haste Spell |
Common | 6%–15% Hero Damage. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Damage. 20% Magic Monkey Attack Speed. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Damage. 20% Magic Monkey Attack Speed. Increase duration of Stronger Acid by 10%. |
100 + 2.5 per level | ||
A Little Magic |
Common | 6%–15% Hero Pierce. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Pierce. 20% Magic Monkey Pierce. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Pierce. 20% Magic Monkey Pierce. Bulky Potions are 10% larger. |
100 + 2.5 per level | ||
Badge of Valor |
Common | 6%–15% Hero Damage. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Damage. 20% Military Monkey Damage. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Damage. 20% Military Monkey Damage. +5% Vulnerability Damage from Anti-Materiel Rounds |
100 + 2.5 per level | ||
Lightning Bolt |
Common | 6%–15% Hero Damage. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Damage. 20% Magic Monkey Damage. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Damage. 20% Magic Monkey Damage. Increase Dark Magic cap by 5. |
100 + 2.5 per level | ||
Sergeants Stripes |
Common | 6%–15% Hero Attack Speed. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Attack Speed. 20% Military Monkey Attack Speed. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Attack Speed. 20% Military Monkey Attack Speed. +1 shot per burst to Burst-a-thon.[sic] |
100 + 2.5 per level | ||
Ol' Faithful |
Common | 6%–15% Hero Pierce. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Pierce. 20% Primary Monkey Pierce. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Pierce. 20% Primary Monkey Pierce. 10% size to glaives with Honed Edges. |
100 + 2.5 per level | ||
Wheely Fast |
Common | 6%–15% Hero Attack Speed. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Attack Speed. 20% Primary Monkey Attack Speed. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Attack Speed. 20% Primary Monkey Attack Speed. +2 Tacks from Even More Tacks. |
100 + 2.5 per level | ||
Glitter and Gold |
Common | 2%–10% XP Value while a Primary Monkey is on the team. | 10 + 2.5 per level | |
| Rare | 12%–20% XP Value while a Primary Monkey is on the team. 10% chance of getting a Primary Monkey when rolling new monkeys. |
50 + 2.5 per level | ||
| Epic | 22%–30% XP Value while a Primary Monkey is on the team. 10% chance of getting a Primary Monkey when rolling new monkeys. 10% to Primary Monkey chance. |
100 + 2.5 per level | ||
Magical Moxie |
Common | 2%–10% XP Value while a Magic Monkey is on the team. | 10 + 2.5 per level | |
| Rare | 12%–20% XP Value while a Magic Monkey is on the team. 10% chance of getting a Magic Monkey when rolling new monkeys. |
50 + 2.5 per level | ||
| Epic | 22%–30% XP Value while a Magic Monkey is on the team. 10% chance of getting a Magic Monkey when rolling new monkeys. 10% to Magic Monkey chance. |
100 + 2.5 per level | ||
Ranking Officer |
Common | 1%–10% XP Value while a Military Monkey is on the team. | 10 + 2.5 per level | |
| Rare | 11%–20% XP Value while a Military Monkey is on the team. 10% chance of getting a Military Monkey when rolling new monkeys. |
50 + 2.5 per level | ||
| Epic | 21%–30% XP Value while a Military Monkey is on the team. 10% chance of getting a Military Monkey when rolling new monkeys. 10% to Military Monkey chance. |
100 + 2.5 per level | ||
Ready to Rumble |
Common | 6%–15% Hero Knockback. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Knockback. 5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Knockback. 5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero. +10% to stun chance. |
100 + 2.5 per level | ||
Retro Flair |
Common | 11%–20% Collection Range. | 10 + 2.5 per level | |
| Rare | 21%–30% Collection Range. 10% XP Value. |
50 + 2.5 per level | ||
| Epic | 31%–40% Collection Range. 10% XP Value. XP deals 100% damage to any Bloon it touches while being collected. |
100 + 2.5 per level | ||
Retro Style |
Common | 1%–10% Luck. | 20 + 5 per level | |
| Rare | 11%–20% Luck. 20 additional XP spawn at the begining[sic] of the level. |
100 + 5 per level | ||
| Epic | 21%–30% Luck. 20 additional XP spawn at the begining[sic] of the level. 30 additional XP spawn at the beginning of the level. |
200 + 5 per level | ||
Green Thumb |
Common | 12%–30% Hero Attack Speed. | 20 + 5 per level | |
| Rare | 32%–50% Hero Attack Speed. 20% Hero Crit chance vs Regrow Bloons. |
100 + 5 per level | ||
| Epic | 52%–70% Hero Attack Speed. 20% Hero Crit chance vs Regrow Bloons. Hero has a 20% chance to prevent Bloons from regrowing for 10 seconds on hit. |
200 + 5 per level | ||
Can't Hide |
Common | 12%–30% Hero Pierce. | 20 + 5 per level | |
| Rare | 32%–50% Hero Pierce. Hero attacks have a 20% chance to stun Shield Bloons for 1 second. |
100 + 5 per level | ||
| Epic | 52%–70% Hero Pierce. Hero attacks have a 20% chance to stun Shield Bloons for 1 second. Hero attacks have a 20% chance to pass through shields. |
200 + 5 per level | ||
Well Warned |
Common | 3%–12% Hero Crit Chance. | 20 + 5 per level | |
| Rare | 13%–22% Hero Crit Chance. Hero critical hits have a 1% chance to Heal 1 once per milestone. |
100 + 5 per level | ||
| Epic | 23%–32% Hero Crit Chance. Hero critical hits have a 1% chance to Heal 1 once per milestone. +4% to Heal chance. |
200 + 5 per level | ||
Ultimate Showdown |
Common | 12%–30% Hero Damage. | 20 + 5 per level | |
| Rare | 32%–50% Hero Damage. 20% Hero Boss Damage. |
100 + 5 per level | ||
| Epic | 52%–70% Hero Damage. 20% Hero Boss Damage. Hero gains 50% Attack Speed for 10 seconds when a boss fight starts. |
200 + 5 per level | ||
Pew Pew Pew! |
Common | 12%–30% Hero Attack Speed. | 20 + 5 per level | |
| Rare | 32%–50% Hero Attack Speed. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). |
100 + 5 per level | ||
| Epic | 52%–70% Hero Attack Speed. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). 30% Team Attack Speed if all monkeys in the team are Magic. |
200 + 5 per level | ||
Pop Pop Pop! |
Common | 12%–30% Hero Pierce. | 20 + 5 per level | |
| Rare | 32%–50% Hero Pierce. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). |
100 + 5 per level | ||
| Epic | 52%–70% Hero Pierce. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). 30% Team Pierce if all monkeys in the team are Primary. |
200 + 5 per level | ||
Pow Pow Pow! |
Common | 12%–30% Hero Damage. | 20 + 5 per level | |
| Rare | 32%–50% Hero Damage. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). |
100 + 5 per level | ||
| Epic | 52%–70% Hero Damage. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). 30% Team Damage if all monkeys in the team are Military. |
200 + 5 per level | ||
Nick Of Time |
Common | 2%–11% Evasion. | 40 + 10 per level | |
| Rare | 12%–21% Evasion. Deal 30 damage to the attacking Bloon after a successful dodge. |
200 + 10 per level | ||
| Epic | 22%–31% Evasion. Deal 30 damage to the attacking Bloon after a successful dodge. 100% movement speed for 3 seconds on a successful dodge. |
400 + 10 per level | ||
Pretty Fly For A Cacti |
Common | 12%–30% Hero Knockback. | 20 + 5 per level | |
| Rare | 32%–50% Hero Knockback. Hero knocks Bloons back 1m when Immune. |
100 + 5 per level | ||
| Epic | 52%–70% Hero Knockback. Hero knocks Bloons back 1m when Immune. Hero deals 10 damage to each Bloon touched when immune. |
200 + 5 per level | ||
That Prickles |
Common | 21%–30% Immunity Duration. | 20 + 5 per level | |
| Rare | 31%–40% Immunity Duration. Hero knocks Bloons back 1m when Immune. |
100 + 5 per level | ||
| Epic | 41%–50% Immunity Duration. Hero knocks Bloons back 1m when Immune. Hero deals 10 damage to each Bloon touched when immune. |
200 + 5 per level | ||
Feeling Lucky |
Common | 6%–15% Luck. | 40 + 10 per level | |
| Rare | 16%–25% Luck. Start with 1 Temp HP. |
200 + 10 per level | ||
| Epic | 26%–35% Luck. Start with 1 Temp HP. You can have 1 additional Temp HP at a time. |
400 + 10 per level | ||
The Friendly Bloon |
Common | 11%–20% XP Value. | 40 + 10 per level | |
| Rare | 21%–30% XP Value. Gain 50% XP Value during boss fights. |
200 + 10 per level | ||
| Epic | 31%–40% XP Value. Gain 50% XP Value during boss fights. Gain 50% Luck during boss fights. |
400 + 10 per level | ||
Tough Road Ahead |
Common | 11%–20% XP Value. | 40 + 10 per level | |
| Rare | 21%–30% XP Value. Heal 1 HP on level up. |
200 + 10 per level | ||
| Epic | 31%–40% XP Value. Heal 1 HP on level up. Heal 1 more HP on level up. |
400 + 10 per level | ||
Off On An Adventure |
Common | Earn 5.5%–10% more Gold from games. | 40 + 10 per level | |
| Rare | Earn 10.5%–15% more Gold from games. Bags and Chests drop 10% more Gold Coins. |
200 + 10 per level | ||
| Epic | Earn 15.5%–20% more Gold from games. Bags and Chests drop 10% more Gold Coins. Bags and Chests drop 10% more Gold Coins. |
400 + 10 per level |
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