Strategy:Bloonarius (BTD6)

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Elite Bloonairus

Bloonarius has simple mechanics, high health, low speed and its only special trait is the Bloons it spawns. In lower tiers, separate defenses might be needed to deal with Bloonarius and his minions, in later tiers, the bleed and skull Bloons are dealt with the pierce, splash damage and range of the main attack towers, and because of this, many defenses don't need additional towers to defend the spawns.

This strategy guide is written with Elite Bloonarius in mind, so the towers mentioned in the guide might be overpowered for Normal difficulty. This also only covers dealing with Bloonarius itself and not the farming required to afford the defenses, for such guide consult Strategy:Boss Bloon Event.

Tier 1

In the low tiers, Bloonarius defense usually splits between towers that damage the Boss directly and towers which defend the bleed Bloons and specially the ones that are spawned upon reaching a skull. Regular rounds will be easily handled by either defense.

The first half of the defense are centralized on damaging the Boss itself:

To defend Bloonarius' minions, a combination of the towers listed below can be used. Two of those towers can deal with Normal difficulty but 3 or even 4 are needed for Elite, depending on how much the other half of the defense can help.

Tier 2

Tier 2 is defended in the same way as Tier 1 for the most part. Options to damage the boss include:

And for defending the spawns:

Tier 3

At Tier 3, a Paragon is recommended as it can deal with Bloonarius and its spawns, Apex Plasma Master and Glaive Dominus are usually affordable at this point of the game.

A Degree 1 Dart Paragon is barely enough to defeat Elite Bloonarius on most maps, but Degree 20 is recommended. Its effectiveness in dealing with the bleed and skull Bloons are mostly placement and map dependent. Boomerang Paragon has an easier time in this regard at higher cost, even at Degree 1. If Bloonarius' spawns get past the Paragon's range, the back defense must be ready to deal with BADs and DDTs if playing on Elite difficulty.

In the case Paragons are not available, placing some options of the Tier 2 defenses can deal with Tier 3, and at this point Sun Temple (with only Support sacrifices or in preparation for a VTSG), Super Mines and Legend of the Night can also be afforded. Other defensive options include Sun Avatar or Shinobi Tactics spam. Using buff towers such as Permanent Brew, Call to Arms and Homeland Defense alongside debuffs for the boss like Super Brittle, Glue Storm and Cripple MOAB is very important.

Tier 4

Adding a second paragon is recommended at this point. Degree 20 Dart and Boomerang Paragon can defeat Tier 4 Elite Bloonarius, and if those can, any combination of stronger Paragons are also capable of doing it. A VTSG can also be used in place of any paragon.

Without challenge modifiers, Apex Plasma Master can defeat the Boss without help at Degree 60, Glaive Dominus also at 60 (or 40 on some maps). Nautic Siege Core, Navarch of the Seas, Magus Perfectus and Ascended Shadow at Degree 20. Master Builder can also do it at Degree 20 but is recommended to place it several rounds before for its self-overclock and doing Sentry micro during the fight. And finally, Goliath Doomship can beat Tier 4 Elite Bloonairus at Degree 1.

It is recommended to not have the Paragons too close to each other so they can cover most of the map to deal with Bloonarius's spawns.

Tier 5

In preparation for this Tier, it is recommended to sell any Paragon with a Degree lower than 40, because, for this tier, at least 4 Paragons of at least Degree 40 or 3 of Degree 60 are needed (a Ultraboosted VTSG can also be used as one). Also, Goliath Doomship can defeat the boss alone at Degree 60 with enough micro. Having the usual debuff towers for a boss such as Super Brittle, Glue Storm and Cripple MOAB is always helpful.

Boss Rush

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Tips and recommendations

  • Contrary to the other bosses, Bloonarius doesn't have any protection against receiving damage after a skull is reached, so several First Strike Capability and explosions from Master Builder's Sentry Paragons can defeat Normal Bloonarius and the lower tier Elite Bloonarius in a few seconds. Players should use extreme caution with this strategy as Bloonarius still spawns all the Bloons it would normally do, but this time at the same time which can easily overwhelm any defense, even Blade Traps and Maelstrom abilities.
  • If the player doesn't want or can't afford to place all the defense at once, is better to place the bleed/skull defense first before the main attacker to avoid getting overrun by the Bloons.
  • On normal circumstances, the regular bloon spawns can be ignored while the Boss is on the screen, as the regular rounds are usually much weaker than Bloonarius skull spawns.
  • Bloonarius bleed spawns avoid the end of the track (75%+ approximately) and they will always spawn in the same path as the Boss, so no need to cover multiple tracks.
  • Skull spawns happen in front of Bloonarius, so if a skull is triggered really late, the defenses might not have enough time to deal with them as they also have a brief period of immunity.
  • The bleed spawn mechanic makes very difficult to stall rounds as the bleed Bloons can be mixed with the regular bloon spawns, making it very difficult to select specific bloons to slowdown.
  • Depending on the specific defensive setup, it might be important to micro the targeting of the main boss attackers to either avoid distraction with the spawns or in the other end, helping with the cleanup.
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The editor that added this notice elaborates: Images of example defensive setups