Template:BCS monkey list/doc

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Revision as of 22:29, 7 November 2025 by Polavux (talk | contribs) (Created page with "<templatedata> { "params": { "order by": { "label": "Order by", "description": "A list of cargo table column names, separated by commas, to order this list by.", "example": "cost, charges", "type": "string" }, "limit": { "label": "Limit", "description": "The maximum number of cards to list.", "type": "number" }, "keyword 1": { "aliases": [ "keyword" ], "label": "Keyword 1", "description": "Use this to only list cards that h...")
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Uses Cargo to display a list of Bloons Card Storm Monkeys. Use the parameters to restrict which kinds of cards to list.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Keyword 1keyword 1 keyword

Use this to only list cards that have this keyword.

Example
On Turn Start
Stringoptional
Keyword 2keyword 2

Use this to only list cards that have this keyword or keyword 1.

Example
On Turn End
Stringoptional
Order byorder by

A list of cargo table column names, separated by commas, to order this list by.

Example
cost, charges
Stringoptional
Limitlimit

The maximum number of cards to list.

Numberoptional
Includeinclude

A list of card names, separated by semicolons with no spaces, to also include in the list, ignoring the other conditions.

Example
Dart Monkey;Red Bloon;Fortify
Stringoptional

Example usage

{{BCS monkey list|keyword 1=On Turn Start|keyword 2=On Turn End}}
Card Class Rarity Set Cost Charges Type Ammo ATK Reload Introduced
Banana Farm
Banana Farm
Can't Attack. On Turn Start: Gain 2 Gold
Support Common Classic Gold 4 1 Banana Farm Firstlook test
Blade Maelstrom
Blade Maelstrom
Defender +10. On Turn End: Deal 30 damage to all enemy Bloons
Primary Ultra Rare Classic Gold 8 1 Tack Shooter 3 20 4 Launch
Bloontonium Miner
Bloontonium Miner
On Play: Gain 1 Bloontonium
On Turn Start: Gain 1 Bloontonium
Support Common Classic Gold 1 1 Miner 1 10 1 Version 3.0
Burny Stuff Mortar
Burny Stuff Mortar
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire
Military Uncommon Classic Gold 4 1 Mortar 1 40 1 Full Playable test
Extra Range Tack Shooter
Extra Range Tack Shooter
Defender +5. On Turn End: Zero Gold: Gain Defender 20 until the start of your next turn
Primary Uncommon Camo Storm Gold 3 1 Tack Shooter 2 35 2 Version 6.0
Marketplace
Marketplace
Can't Attack. On Turn Start: Gain 1 Gold per friendly Monkey
Support Ultra Rare Classic Gold 6 1 Banana Farm Full Playable test
Mine Supervisor
Mine Supervisor
On Turn Start: Gain 1 Bloontonium per friendly Miner in play
Support Rare Classic Gold 4 1 Miner 1 40 1 Version 3.0
Mortar Monkey
Mortar Monkey
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon
Military Common Classic Gold 2 1 Mortar 1 40 1 Full Playable test
Necromancer
Necromancer
Can't Attack. On Turn End: Summon a Zombie Blue Bloon.
On Turn Start: Heal a random friendly Bloon for 25
Magic Rare Classic Gold 5 1 Wizard Full Playable test
Prince of Darkness
Prince of Darkness
Can't Attack. On Play: Summon a Zombie MOAB.
On Turn Start: Heal your Bloons for 50
Magic Ultra Rare Classic Gold 10 1 Wizard Full Playable test
Shell Shock Mortar
Shell Shock Mortar
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. On Attack: Stun target for 1 turn
Military Super Rare Lead Storm Gold 3 1 Mortar 1 60 2 Version 4.0
The Big One
The Big One
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon
Military Ultra Rare Classic Gold 11 1 Mortar 1 140 1 Launch
Wizard Monkey
Wizard Monkey
On Turn Start: Gain 5 ATK
Magic Uncommon Classic Gold 4 1 Wizard 1 25 1 Full Playable test

See also