Update history:Bloons Card Storm/Version 6.2

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The editor who added this notice elaborates: Add other balance change info
Version 6.2

Version 6.2 is a minor update to Bloons Card Storm version 6.0. It adds balance changes to a variety of Bloons, Monkeys, and Powers, as well as bug fixes.

Changes

  • Buff Health increased ― 120 → 130
  • Buff Health increased ― 200 → 220
  • Buff Charges increased ― 1 → 2
  • Nerf Health decreased ― 350 → 330
  • Buff Gold cost decreased ― 3 → 2
  • Nerf Bloontonium gain decreased ― 3 → 2
  • Nerf Health decreased ― 90 → 80
  • Buff Health increased ― 300 → 350
  • Nerf Blooming Bloon's effects now changed ― Yellow Bloon → Swarm Yellow Bloon
  • Nerf Health reduced ― 150 → 120
  • Buff Health increased ― 250 → 275
  • Nerf Regrow heal decreased ― 50 → 45
  • Buff Gold cost reduced ― 8 → 7
  • Nerf Bloontonium gain reduced ― 8 → 7
  • Nerf Health bonus per Gold spent decreased ― 70 → 65
  • Buff Starting Shield increased ― 50 → 75
  • Buff Health increased ― 150 → 160
  • Buff Health increased ― 150 → 160
  • Buff Hero Health drain keyword changed ― On Turn Start → On Turn End
    • Note: Allows the Health drain to begin sooner
  • Buff On Play effect: now ignores Immobile Bloons
  • Neutral Now retains Gold value after playing
    • Note: Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)
  • Buff ATK increased ― 35 → 40
  • Neutral Now retains Gold value after playing
    • Note: Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)
  • Buff ATK increased ― 30 → 35
  • Buff ATK increased ― 40 → 55
  • Buff ATK increased ― 90 → 100


  • Buff Defender bonus increased ― 10 → 20
  • Buff On Play: Hero heal increased ― 50 → 75
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Is it just "Can't Attack", or does it now lose the ammo stat completely and added Can't Attack? More likely the former.
  • Nerf Added keyword: Can't Attack
    • Note: Ammo stat still exists, allowing players to use Ammo removals on it
  • Nerf Gold cost increased ― 8 → 9
*Shinobi no longer breaks the rules of Temporary and cannot reload itself.

[...]

  • Shinobi buff no longer requires a witness, and now applies even if the target Bloon was popped.
    — Update notes
  • Nerf ATK decreased ― 35 → 30
  • Nerf No longer reloads if its ammo was drained on the opponent's turn (bug fix)
  • Buff No longer fails to activate its On Attack effect if the attack pops a Bloon (bug fix)
  • Nerf Gold cost increased ― 4 → 6
  • Buff Ammo increased ― 3 → 4
  • Buff Gold cost decreased ― 3 → 2
  • Nerf Health buff to played Bloon decreased ― 25 → 20
  • Nerf ATK decreased ― 25 → 20
  • Buff Back hit damage increased ― 15 → 30
  • Buff ATK increased ― 40 → 50
  • Buff ATK increased ― 80 → 90


  • Buff Now deals 40 damage to target
  • Buff Can now target any Bloon instead of just targets with only Camo, Regrow, and/or Armored
  • Nerf Gold cost increased ― 15 → 18
  • Buff Summoned Bloon now gains Must Pop
  • Buff Now gains Must Pop
  • Buff Gold cost decreased ― 6 → 4


  • Neutral Additional debuff changed ― Stun → Increase delay by 1
  • Nerf Health buff reduced ― 20 → 10
  • Nerf Gold cost increased ― 3 → 5
  • Buff Damage increased ― 50 → 60

Other changes

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Notes

  • Ninja Kiwi mentions that there are still "some remaining elusive crashes" that they'll "keep investigating".

References