Update history:Bloons Card Storm/Version 6.2
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| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add other balance change info |
Version 6.2 is a minor update to Bloons Card Storm version 6.0. It adds balance changes to a variety of Bloons, Monkeys, and Powers, as well as bug fixes.
Changes
Health increased ― 120 → 130
Health increased ― 200 → 220
Charges increased ― 1 → 2
Health decreased ― 350 → 330
Gold cost decreased ― 3 → 2
Bloontonium gain decreased ― 3 → 2
Health decreased ― 90 → 80
Health increased ― 300 → 350
Blooming Bloon's effects now changed ― Yellow Bloon → Swarm Yellow Bloon
Health reduced ― 150 → 120
Health increased ― 250 → 275
Regrow heal decreased ― 50 → 45
Gold cost reduced ― 8 → 7
Bloontonium gain reduced ― 8 → 7
Health bonus per Gold spent decreased ― 70 → 65
Starting Shield increased ― 50 → 75
Health increased ― 150 → 160
Health increased ― 150 → 160
Hero Health drain keyword changed ― On Turn Start → On Turn End
- Note: Allows the Health drain to begin sooner
On Play effect: now ignores Immobile Bloons
Now retains Gold value after playing
- Note: Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)
ATK increased ― 35 → 40
Now retains Gold value after playing
- Note: Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)
ATK increased ― 30 → 35
ATK increased ― 40 → 55
ATK increased ― 90 → 100
Defender bonus increased ― 10 → 20
On Play: Hero heal increased ― 50 → 75
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Is it just "Can't Attack", or does it now lose the ammo stat completely and added Can't Attack? More likely the former. |
Added keyword: Can't Attack
- Note: Ammo stat still exists, allowing players to use Ammo removals on it
Gold cost increased ― 8 → 9
| “ | *Shinobi no longer breaks the rules of Temporary and cannot reload itself.
[...]
|
” |
ATK decreased ― 35 → 30
No longer reloads if its ammo was drained on the opponent's turn (bug fix)
No longer fails to activate its On Attack effect if the attack pops a Bloon (bug fix)
Gold cost increased ― 4 → 6
Ammo increased ― 3 → 4
Gold cost decreased ― 3 → 2
Health buff to played Bloon decreased ― 25 → 20
ATK decreased ― 25 → 20
Back hit damage increased ― 15 → 30
ATK increased ― 40 → 50
ATK increased ― 80 → 90
Now deals 40 damage to target
Can now target any Bloon instead of just targets with only Camo, Regrow, and/or Armored
Gold cost increased ― 15 → 18
Summoned Bloon now gains Must Pop
Now gains Must Pop
Gold cost decreased ― 6 → 4
Additional debuff changed ― Stun → Increase delay by 1
Health buff reduced ― 20 → 10
Gold cost increased ― 3 → 5
Damage increased ― 50 → 60
Other changes
| This section is empty. You can help out by adding to it. |
Notes
- Ninja Kiwi mentions that there are still "some remaining elusive crashes" that they'll "keep investigating".
References
External links
- Official update notes on Reddit
- Version 6.2 tester commentary on Reddit
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