Revision as of 17:05, 17 December 2025 by Qwertyxp2000(talk | contribs)(I recommend Odyssey to go add the Development sections; I am just going based on your video of 6.2, so what I say is probably not what your eyes see. Think of "telephone game" whereby sharing info among longer along the group diminishes quality of the information sharement over more sources)
The card artwork portrays a battlefield, with three Camo Leads in the foreground, barbed wire and Czech hedgehogs scattered on the ground, and a monkey on a rock in the background confused at not finding anything through their binoculars.
Camo Lead Bloon has Armor while also being a Camo Bloon, making it tough to take out with cards like Spike Storm or Ninja Monkey. The higher health and Armor makes this a very tanky Bloon.
Due to the very slow 3 delay, even with the high amount of health combined with Armor, it is hard to use effectively and can often be subbed out for other Camo Bloons; especially Camo Green Bloon, which has the same cost but is much more immediately threatening.
This card originally had 1 charge, but it was increased to 2 charges before the update released due to feedback from community playtesters.[1] The original charge count was displayed in the update video.[2]
During Version 6.2, the initial proposed buff by Ninja Kiwi to the Camo Lead Bloon was proposed to be buffed from 150 to 220 Health,[3] but was reduced to 200 Health. The health buff is reduced because it made Camo Lead Bloon too annoying to play against without specific anti-Camo tech.[3]
Gallery
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