The Zombie MOAB has a total health pool of 660 when accounting for Revive. It's 3 delay slower than a MOAB for the same price, but the lingering Health makes it suitable as a way to soak damage and apply slow pressure to the opponent. With two of them, Zombie MOAB becomes very hard to take down.
Its massive health and resistance to removal cards like Extreme Heat makes it suitable for protecting Camo Bloons.
Be careful not to pop a Zombie MOAB with Revive if it has zero delay, or else it will become a fully healthy Bloon again. However, its very long delay usually makes this not too much of a concern.
Zombie MOAB is the only two-charge Zombie Bloon, making it a great option to stack the board with Bloons with Revive, which can survive things that simply "destroy" a Bloon, notably Bloonsday Device and MOAB Eliminator become harder to use against it.
Zombie MOAB gets a lot of value from cards that heal passively such as Prince Of Darkness and Necromancer due to its very long delay and high health allowing it to continually heal without as much risk of being popped.
Zombie MOAB being two charges makes it the best value per card that you can get out of Dart Arts Wizard, with both charges giving a combined +120 health accounting for Revive.
Zombie MOAB should be played in Tempo decks that primarily care a bit less about going slower. Faster Tempo decks may consider MOAB or Damaged MOAB instead.
Initially during Version 6.2 playtests, the Zombie MOAB was only given an extra charge, with the design practice of similar MOAB cards like the Damaged MOAB or normal MOAB.[1] However, playtesters found it difficult to counter the new Zombie MOABs compared to normal MOABs despite the 7 delay (versus 4).[1] A community tester noted that the new health reduction of the Zombie MOAB from 350 to 330 makes Dart Arts Wizard synergy more necessary, a change that they deem justifiable, since equipping Undead-specific synergy would hurt defensive capability.[1]
Gallery
This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Possibly re-do the screenshot bc it's not when it got first played