Event history:Odyssey Event/January 2025
This is a list of Odyssey Events in Bloons TD 6 that started in January 2025.
Revengeance
| Name | Revengeance |
|---|---|
| Description | It's all fun and games until an old foe wants to go another round |
| Availability | 2 January 2025 – 8 January 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Ezili
Pat Fusty
Adora
Etienne
Psi
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 6
Monkey Submax 5
Dartling Gunnermax 5
Super Monkeymax 3
Alchemistmax 6
Mermonkeymax 6
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Ezili
Pat Fusty
Adora
Etienne
Psi
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 6
Monkey Submax 5
Dartling Gunnermax 5
Super Monkeymax 3
Alchemistmax 6
Mermonkeymax 6
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Resort (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Dark Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Ezili
Pat Fusty
Adora
Etienne
Psi
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 6
Monkey Submax 5
Dartling Gunnermax 5
Super Monkeymax 3
Alchemistmax 6
Mermonkeymax 6
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Ezili
Pat Fusty
Adora
Etienne
Psi
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 6
Monkey Submax 5
Dartling Gunnermax 5
Super Monkeymax 3
Alchemistmax 6
Mermonkeymax 6
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Resort (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Dark Path (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Last Resort (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Ezili
Pat Fusty
Adora
Etienne
Psi
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 6
Monkey Submax 5
Dartling Gunnermax 5
Super Monkeymax 3
Alchemistmax 6
Mermonkeymax 6
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Ezili
Pat Fusty
Adora
Etienne
Psi
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 6
Monkey Submax 5
Dartling Gunnermax 5
Super Monkeymax 3
Alchemistmax 6
Mermonkeymax 6
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Resort (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Dark Path (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Last Resort (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Island rules
Castle Revenge (Hard — Standard)
Starting cash: $7,000
Start round: 20
End round: 100
Start round: 20
End round: 100
Modifiers
—
Spikey Bois
| Name | Spikey Bois |
|---|---|
| Description | We love em, but can't touch em. Because they're spikey |
| Availability | 9 January 2025 – 15 January 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Benjamin
Pat Fusty
Adora
Admiral Brickell
Dart Monkey0-2-2 max 5
Tack Shooter2-2-0 max 6
Ice Monkey2-2-0 max 5
Sniper Monkey2-0-2 max 5
Ninja Monkey0-2-2 max 5
Druid2-2-0 max 6
Mermonkey0-2-2 max 6
Spike Factory0-2-2 max 6
Monkey Villagemax 4
Pat Fusty
Adora
Admiral Brickell
Dart Monkey0-2-2 max 5
Tack Shooter2-2-0 max 6
Ice Monkey2-2-0 max 5
Sniper Monkey2-0-2 max 5
Ninja Monkey0-2-2 max 5
Druid2-2-0 max 6
Mermonkey0-2-2 max 6
Spike Factory0-2-2 max 6
Monkey Villagemax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
The Cabin (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Covered Garden (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Benjamin
Pat Fusty
Adora
Admiral Brickell
Dart Monkey0-2-2 max 5
Tack Shooter2-2-0 max 6
Ice Monkey2-2-0 max 5
Sniper Monkey2-0-2 max 5
Ninja Monkey0-2-2 max 5
Druid2-2-0 max 6
Mermonkey0-2-2 max 6
Spike Factory0-2-2 max 6
Monkey Villagemax 4
Pat Fusty
Adora
Admiral Brickell
Dart Monkey0-2-2 max 5
Tack Shooter2-2-0 max 6
Ice Monkey2-2-0 max 5
Sniper Monkey2-0-2 max 5
Ninja Monkey0-2-2 max 5
Druid2-2-0 max 6
Mermonkey0-2-2 max 6
Spike Factory0-2-2 max 6
Monkey Villagemax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
The Cabin (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 45
Least cash: 9000
Start round: 1
End round: 45
Least cash: 9000
Modifiers
—
Island rules
Covered Garden (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Sunken Columns (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Benjamin
Pat Fusty
Adora
Admiral Brickell
Dart Monkey0-2-2 max 5
Tack Shooter2-2-0 max 6
Ice Monkey2-2-0 max 5
Sniper Monkey2-0-2 max 5
Ninja Monkey0-2-2 max 5
Druid2-2-0 max 6
Mermonkey0-2-2 max 6
Spike Factory0-2-2 max 6
Monkey Villagemax 4
Pat Fusty
Adora
Admiral Brickell
Dart Monkey0-2-2 max 5
Tack Shooter2-2-0 max 6
Ice Monkey2-2-0 max 5
Sniper Monkey2-0-2 max 5
Ninja Monkey0-2-2 max 5
Druid2-2-0 max 6
Mermonkey0-2-2 max 6
Spike Factory0-2-2 max 6
Monkey Villagemax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
The Cabin (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 55
Least cash: 11000
Start round: 1
End round: 55
Least cash: 11000
Modifiers
—
Island rules
Covered Garden (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Sunken Columns (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Island rules
Dark Castle (Hard — Standard)
Starting cash: $1,300
Start round: 5
End round: 80
Start round: 5
End round: 80
Modifiers
Bloon speed 70%
MOAB speed 70%
Ceramic health 200%
MOAB health 200%
MOAB speed 70%
Ceramic health 200%
MOAB health 200%
Magic Versus Explosions
| Name | Magic Versus Explosions |
|---|---|
| Description | Obyn and Striker Can't seem to agree on which approach is better for the bloons. What do you think? |
| Availability | 16 January 2025 – 22 January 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Sniper Monkeymax 7
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 7
Mortar Monkeymax 7
Dartling Gunnermax 7
Wizard Monkeymax 7
Super Monkeymax 5
Ninja Monkeymax 7
Alchemistmax 5
Druidmax 7
Mermonkeymax 5
Obyn Greenfoot
Sniper Monkeymax 7
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 7
Mortar Monkeymax 7
Dartling Gunnermax 7
Wizard Monkeymax 7
Super Monkeymax 5
Ninja Monkeymax 7
Alchemistmax 5
Druidmax 7
Mermonkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Streambed (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Cornfield (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Obyn Greenfoot
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Streambed (Medium — Military Only)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Cornfield (Medium — Magic Monkeys Only)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Ancient Portal (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Obyn Greenfoot
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Streambed (Hard — Military Only)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Cornfield (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Ancient Portal (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Island rules
Sunken Columns (Hard — Standard)
Starting cash: $3,500
Start round: 15
End round: 80
Start round: 15
End round: 80
Modifiers
—
Ooooo Circles
| Name | Ooooo Circles |
|---|---|
| Description | Mortar Monkeys and Tack Shooters love em, and you will too! |
| Availability | 23 January 2025 – 29 January 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Sauda
Psi
Dart Monkey2-2-2 max 6
Tack Shootermax 10
Sniper Monkey2-2-2 max 6
Mortar Monkeymax 10
Ninja Monkey2-2-2 max 6
Monkey Village2-2-2 max 6
Sauda
Psi
Dart Monkey2-2-2 max 6
Tack Shootermax 10
Sniper Monkey2-2-2 max 6
Mortar Monkeymax 10
Ninja Monkey2-2-2 max 6
Monkey Village2-2-2 max 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
In The Loop (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Sulfur Springs (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Sauda
Psi
Dart Monkey2-2-2 max 5
Tack Shootermax 10
Sniper Monkey2-2-2 max 5
Mortar Monkeymax 10
Ninja Monkey2-2-2 max 5
Monkey Village2-2-2 max 5
Sauda
Psi
Dart Monkey2-2-2 max 5
Tack Shootermax 10
Sniper Monkey2-2-2 max 5
Mortar Monkeymax 10
Ninja Monkey2-2-2 max 5
Monkey Village2-2-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Medium — Reverse)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
In The Loop (Medium — Half Cash)
Starting cash: $1,500
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Sulfur Springs (Medium — Deflation)
Starting cash: $20,000
Start round: 30
End round: 60
Start round: 30
End round: 60
Modifiers
—
Island rules
Moon Landing (Hard — Standard)
Starting cash: $900
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Sauda
Psi
Dart Monkey2-2-2 max 3
Tack Shootermax 10
Sniper Monkey2-2-2 max 3
Mortar Monkeymax 10
Ninja Monkey2-2-2 max 3
Monkey Village2-2-2 max 3
Sauda
Psi
Dart Monkey2-2-2 max 3
Tack Shootermax 10
Sniper Monkey2-2-2 max 3
Mortar Monkeymax 10
Ninja Monkey2-2-2 max 3
Monkey Village2-2-2 max 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Hard — Reverse)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
In The Loop (Hard — Half Cash)
Starting cash: $1,500
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Sulfur Springs (Hard — Deflation)
Starting cash: $20,000
Start round: 30
End round: 65
Start round: 30
End round: 65
Modifiers
—
Island rules
Moon Landing (Hard — Impoppable)
Starting cash: $1,000
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
—
Island rules
Ancient Portal (Hard — Alternate Bloons Rounds)
Starting cash: $1,200
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—