Ceramic Bloons can naturally spawn from the Storm. On Round 7 (Player 2) and Round 8 (Player 1), a single Ceramic always spawns. Two Ceramics always spawn on Round 19 (Player 2) and Round 20 (Player 1). Additionally, Precursor Bloon can summon Ceramic Bloons during a match.
This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates:v6.4 buff is massive, especially the Storm
Ceramics apply decent pressure to the opponent if they lack single-target damage. Multiple Ceramics can also be paired with lots of Large Bloons to pressure the opponent to consume a high-damage board clear such as Thunder Druid or Super Monkey Storm.
For early-game, Super Monkey does enough damage to pop an entire Ceramic Bloon with all 3 ammo.
Ceramic Bloons cost in groups of 5 Gold, which conveniently allows Gwendolin to use a Fireball and reach back her old Bloontonium amount. Likewise, two Ceramics are enough to access her Heat It Up efficiently. Adora also benefits from Ceramic's groups of 5 Bloontonium, for both her Orbs of Light and Ultimate Sacrifice.
Ceramic as its own card has been bad for a very long time. Its stats were just a little bit too low to ever really justify running in a deck, and this health increase should hopefully make the card itself a little bit better. Now, as a consequence, the Storm is a little stronger now, but many monkeys have been buffed to try and deal with the Storm as well. — u/No-Appearance1780's commentary, 15:56–16:12 (with most disfluencies removed)
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Health increased ― 250 → 270
Development
The Ceramic Bloon has its Health increased in Version 6.4 to give the card and the Storm variant more of a direct threat on the field.[1] While not explicitly mentioned in OdysseyTOS's tester commentary, other types of 5 Gold, 2 delay cards were more popular, with Black Bloons and (in casual gameplay) Lead Coating Bloon being one of the more common choices.