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Revision as of 03:36, 30 September 2026 by Qwertyxp2000(talk | contribs)(→Strategy: super monkey is still useful for those applications in non-lategame but like... early-game super blows)
Pinnacles of monkey philosophy and technology, Super Monkeys have epic attacks designed to take out MOABs. Powerful upgrades include: Plasma Blasts, Epic Range, Sun Avatar, and Robo Monkey.
Super Monkey throws darts incredibly quickly, popping up to one Bloon per shot. It can be upgraded to fire lasers or plasma, become a deity or a temple for the Sun God, or gain cybernetics to fire twin shots and transform into a robot of destruction.
The Temple demands sacrifice. Its arsenal of unstoppable bloon destruction is enhanced and modified by the types of tower sacrificed. Use at your own peril.
Half Super Monkey, half killer robot of death. Super Monkey's arms become pulse cannons of annihilation, able to aim and target independently from each other.
Be proud of this Technological Terror you've constructed. Bloon Annihilation Ability: Destroys all bloons within short radius of tower, completely, and utterly. Does 1000 damage to MOAB-class bloons.
Monkey Knowledge
Level
Mobile description
Flash description
1
Range increased by 5%
Base attack range increase by 5%
2
Laser Blasts upgrade costs $300 less than normal
Laser blasts cost reduced by 300
3
Sun God upgrade costs $500 less than normal
Sun God cost reduced by 500
4
Cooldown on Technological Terror ability reduced by 1 second
Cooldown on annihilation ability reduced by 1 second
5
Temple sacrifice uses 10% more worth of each contributing Monkey
Temple sacrifice uses +10% more worth of each contributing Monkey
6
Range increased by 10%
Base attack range increase by 10%
7
Laser Blasts upgrade costs $400 less than normal
Laser blasts cost reduced by 400
8
Sun God upgrade costs $750 less than normal
Sun God cost reduced by 750
9
Cooldown on Technological Terror ability reduced by 2 seconds
Cooldown on annihilation ability reduced by 2 seconds
10
Temple sacrifice uses 20% more worth of each contributing Monkey
Temple sacrifice uses +20% more worth of each contributing Monkey
11
Range increased by 15%
Base attack range increase by 15%
12
Laser Blasts upgrade costs $500 less than normal
Laser blasts cost reduced by 500
13
Sun God upgrade costs $1000 less than normal
Sun God cost reduced by 1000
14
Cooldown on Technological Terror ability reduced by 3 seconds
Cooldown on Annihilation ability reduced by 3 seconds
15
Temple sacrifice uses 30% more worth of each contributing Monkey
Temple sacrifice uses +30% more worth of each contributing Monkey
Strategy
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Super Monkey is overpriced for early rounds, though at higher city levels it is possible to win Monkey Teams using only Super Monkeys with Villages and Farms plus road items (without consumables). It is best paired with the Monkey Village to minimize its costs and give a significant pierce boost via Monkey Fort, though Jungle Drums can sometimes be useless on it due to its already high firing rate that speed buffs cannot further improve. The base Super Monkey can help for supplemental damage to MOABs, but it is outclassed by upgrades like MOAB Mauler that are far cheaper and less prone to groups of blimps, and Dartling Gun which is more buffable by MK and is more reasonably costing for single-target damage. Instead, Super Monkey should be used for its powerful late-game DPS.
Super Monkey's MK are the least helpful of all MK Books, and should never be manually invested. These give the tiniest of benefits, and the bonuses to base range MK (Ranks 1, 6, 11) are especially detrimental, since it limits Temple Of The Monkey God spaces on land-restrictive tracks (notably on Percent). However, investing in MK on the other MK Books overshadows that detriment.