Quarry
| Difficulty | Intermediate | ||
|---|---|---|---|
| Music | Sunset Samba | ||
| Default Co-op division | Diagonal (top-right to bottom-left) | ||
| Introduced | Version 32.0 | ||
| Entrances | 2 | Exits | 1 |
| Junctions | 1 | Water? | Yes |
| Path lengths (RBS) | ||||
|---|---|---|---|---|
| Path | Easy | Medium | Hard | |
| Regular | 45.8 | 41.6 | 36.6 | |
| MOAB | 40.4 | 36.7 | 32.3 | |
Quarry is an Intermediate map in Bloons TD 6, introduced in version 32.0. This map features a path with two segments that increase the speed of the Bloons by 15%. After round 39, the dump truck in the top right leaves, opening a second entrance used exclusively by MOAB-Class Bloons.
Layout
Quarry has 3 distinct layers of elevation, with it being the highest at the top and lowest at the bottom. The scenery of this map resembles an archaeological excavation, and clicking rocks in a certain order can reveal a dinosaur's fossil and an egg. More detail can be found in the Easter eggs section below. Bloons and blimps move at normal speed on the rocky sections of the track, but move 15% faster on the stream sections that come after the 2 waterfalls. Quarry's Bloons-only lane is the longer than any other track on Intermediate maps, while the length of its MOAB-only lane is only bested by Moon Landing, Cracked, and KartsNDarts's lanes.
Strategy
Despite the multiple layers of elevation on this map and faster Bloons on the streams, Quarry is arguably one of the easiest Intermediate maps. The length of the track, abundance of bends, and relatively open space allow a wide swath of strategies to function. Quarry can be beaten fairly easily with general guidelines found below. The line-of-sight issues due to Quarry's layers of elevation can be overcome using Heli Pilots.
- Basic Deflation strategies
- Basic Apopalypse strategies
- Basic Half Cash strategies
- Basic Alternate Bloons Rounds strategies
- Basic Impoppable strategies
- Basic CHIMPS strategies
Some towers excel on Quarry due to being able to take advantage of its full track length, and they are listed below.
Recommended towers and upgrades
| Name | Portrait | Reasoning |
|---|---|---|
| Prince of Darkness | The zombies ignore line-of-sight, and are given a good amount of time to spawn thanks to the length of this map. These zombies do especially well against DDTs, such as those on Round 95. Pair it with Ezili and Corvus, as the former's 50% zombie pierce buff & MOAB Hex and the latter's Ancestral Might & Overload cover its weaknesses against single-target and hyperdense rounds very well. | |
| Comanche Commander | Comanche, being a Heli Pilot, ignores the line-of-sight issues on this map. Its shoving capabilities provide good support and prevent it from chasing against the faster Bloons & MOABs on the streams, and it can take advantage of the full track length. It does solid damage as well, especially when paired with Geraldo and Glue Storm, the latter of which also allows it to pop DDTs. |
Easter eggs
| This section is empty. You can help out by adding to it. |
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Odyssey statue |
In other languages
| Language | Name | Notes |
|---|---|---|
| Arabic | محجر | — |
| Danish | Stenbrud | — |
| German | Steinbruch | — |
| Spanish | Cantera | — |
| Spanish (LA) | Cantera | — |
| Finnish | Louhos | — |
| French | Carrière | — |
| Italian | Cava | — |
| Japanese | 採石場 | — |
| Korean | 채석장 | — |
| Dutch | Groeve | — |
| Norwegian | Gullgruve | — |
| Polish | Kamieniołom | — |
| Portuguese (Brazil) | Pedreira | — |
| Russian | Карьер | — |
| Swedish | Stenbrott | — |
| Thai | เหมืองหิน | — |
| Turkish | Taş Ocağı | — |
| Chinese (simplified) | 采石场 | — |
| Chinese (traditional) | 採石場 | — |
| This list was last updated for: version 43.2 | ||
References
- Path lengths sourced from the BTD6 Index