Geared
| Difficulty | Advanced | ||
|---|---|---|---|
| Music | Sunset Samba | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Version 16.0 | ||
| Entrances | 1 | Exits | 1 |
| Junctions | 0 | Water? | No |
| Path lengths (RBS) | ||
|---|---|---|
| Easy | Medium | Hard |
| 17.4 | 15.8 | 13.9 |
Geared is an Advanced map in Bloons TD 6, introduced in version 16.0.
Geared was added as part of a contest to celebrate 50k subscribers to the r/BTD6 subreddit, where fans could make their own map designs. It and Bazaar ended up winning.[1]
Layout
Geared is an Advanced map with a large rotating gear that rotates 45° each round, moving and rotating towers with it, thus the towers return to their initial position and rotation every 8 rounds. The only other map with platforms that can move and rotate towers is Sanctuary. There is also a small rotating gear right below the center of the map that towers can be placed on and rotates 108° every round. The map is single-lane, with bloons entering from the left and exiting to the right.
Strategy
The hardest part of Geared is the early game, particularly in CHIMPS and Half Cash. The rotating mechanic of this map often puts early game towers out of action, and with Monkey Aces and Heli Pilots being unaffordable, Sniper Monkeys are usually the only option to get past the early game. The sheer difficulty of the early game makes Geared one of the hardest Advanced maps in BTD6. After the early game, however, the gameplay becomes much easier with the affording of high-damage, global-range towers such as Comanche Defense and Spectre, making the latter part of Geared's gameplay much more closely resemble an average Advanced map.
Recommended towers and upgrades
| Name | Portrait | Reasoning |
|---|---|---|
| Corvus | Since the early game is the hardest part of this map, the ability of his Spirit and his Spear spell that are both not disabled by the map's rotation to trivialize the early game is crucial to defeating this map. In the midgame, his level 7 Spirit Walk ability allows him to constantly farm mana and his spells can save up tens of thousands. Active micromanagement of his spells, especially Ancestral Might and Overload, maintain his power into the late game. | |
| Sniper Monkey | They are largely unaffected by the map's rotation and are crucial to the early game and saving up to Corvus in the early game in Half Cash and CHIMPS. The lack of line-of-sight blockers solidifies their capability further. | |
| Heli Pilot | Because the Heli Pilot has global range, the top and bottom path tier 5 of the tower can work as a wincon and the lower tiers can also make the earlygame/midgame way easier. |
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Odyssey statue |
In other languages
| Language | Name | Notes |
|---|---|---|
| Arabic | موجه | — |
| Danish | Gearet | — |
| German | Vorbereitet | — |
| Spanish | Mecanizado | — |
| Spanish (LA) | Mecanizado | — |
| Finnish | Ratas | — |
| French | Mécanismes | — |
| Italian | Ingranaggi | — |
| Japanese | ギアアップ | — |
| Korean | 톱니바퀴 | — |
| Dutch | Tandwielen | — |
| Norwegian | Tannjuling | — |
| Polish | Zębatka | — |
| Portuguese (Brazil) | Engrenado | — |
| Russian | Шестерни | — |
| Swedish | Kugghjul | — |
| Thai | ฟันเฟือง | — |
| Turkish | Dişli | — |
| Chinese (simplified) | 齿轮传动 | — |
| Chinese (traditional) | 準備就緒 | — |
| This list was last updated for: version 43.2 | ||
References
- Path lengths sourced from the BTD6 Index