Impoppable (BTD6)

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Revision as of 22:44, 1 October 2024 by Polavux (talk | contribs) (reworded the lede for clarity)
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For other uses, see Impoppable (disambiguation).

Impoppable is a game mode in Bloons TD 6. In standard play, it is played on Hard difficulty. In singleplayer, it can only be played on a map after completing it on Alternate Bloons Rounds. Compared to standard Hard mode, it makes the following changes to gameplay:

  • Towers and upgrades cost 20% more than on Medium difficulty (~11.11% more than on Hard - Standard).
  • The player starts with one life and cannot gain any more.
  • Starts on round 6 and ends by completing round 100.

Like in freeplay, several modifiers are applied to Bloons after round 80: Ceramic Bloons are replaced with Super Ceramic Bloons, all Bloons gradually increase in speed, and MOAB-Class Bloons gradually increase in health.

Strategy

For more in-depth strategies, see Strategy:Impoppable (BTD6).
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Medals

Template:BTD6 achievement list by name

Update history

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  • Nerf Impoppable now disables Mana Shield
  • Restarting a CHIMPS or Impoppable game no longer prevents the player from reopening the eye on Polyphemus (bug fix)

Quotes

Impoppable will test your Bloon popping skills to the max. Some freeplay rules and difficulty will apply at later rounds. Good luck!
— Pop-up text