Bloonarius The Inflator
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| Skulls
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3 (normal) 7 (elite)
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| Theme
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Primal One
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| Introduced
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Version 27.0
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| Description
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• Sludge-dwelling Bloonarius spews Bloons as it takes damage. • When each skull on its health bar is reached, Bloonarius disgorges massive Bloon clusters onto the track. • Bloonarius' sludge infused husk makes it slow but extremely tough.
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Bloonarius, titled The Inflator, is a Boss Bloon in Bloons TD 6, introduced in version 27.0. It is the first boss introduced to the game, and has the simplest mechanics relative to other bosses.
Bloonarius has an immense amount of Health, and spawns Bloons all over the track as it takes damage. It spawns especially large waves of Bloons right in front of it when a skull on its health bar is reached.
Mechanics
Scattered Bloons
For each 1% of health Bloonarius loses, it spawns a certain type of Bloon all over the track depending on its type and tier. These Bloons can be identified by being covered by a dark green sludge. It scatters additional amounts of these Bloons when it reaches a skull.
Skull Bloons
When a skull is reached, Bloonarius stops moving for 0.5s and spawns a more difficult wave of Bloons directly in front of it.
All Bloons spawned by Bloonarius provide no cash when popped. However, they do add to towers' pop counts.
Stats
Normal
Base health
| Tier |
1-player |
2-player |
3-player |
4-player
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| 1
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20,000 |
24,000 |
28,000 |
32,000
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| 2
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75,000 |
90,000 |
105,000 |
120,000
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| 3
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350,000 |
420,000 |
490,000 |
560,000
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| 4
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750,000 |
900,000 |
1,050,000 |
1,200,000
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| 5
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3,000,000 |
3,600,000 |
4,200,000 |
4,800,000
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Speed
| Tier
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Base speed
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Red Bloon speed
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| 1
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1.25 |
0.05×
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| 2
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1.25 |
0.05×
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| 3
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1.25 |
0.05×
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| 4
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1.5
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0.06×
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| 5
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1.5 |
0.06×
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Elite
Base health
| Tier |
1-player |
2-player |
3-player |
4-player
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| 1
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50,000 |
60,000 |
70,000 |
80,000
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| 2
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300,000 |
360,000 |
420,000 |
480,000
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| 3
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2,000,000 |
2,400,000 |
2,800,000 |
3,200,000
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| 4
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8,000,000 |
9,600,000 |
11,200,000 |
12,800,000
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| 5
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40,000,000 |
48,000,000 |
56,000,000 |
64,000,000
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Speed
| Tier
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Base speed
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Red Bloon speed
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| 1
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1.25 |
0.05×
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| 2
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1.25 |
0.05×
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| 3
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1.25 |
0.05×
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| 4
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1.5 |
0.06×
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| 5
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1.5 |
0.06×
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Round changes
When facing Bloonarius, several rounds are changed from the standard roundset.
Strategy
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This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: this section should have a few basic pointers, while the strategy page should go in-depth
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Update history
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| “
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Elite Bloonarius’ ‘bleed’ Bloons effect becomes heavily outscaled in the higher elite tiers, dissolving into the stratosphere before having any meaningful impact. To correct, we are improving the types of Bloons that come out at these points to maintain appropriate Bossness. — Update notes
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”
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Elite tier 4: Bleed Bloons changed ― 25 ceramics → 12 MOABs
Elite tier 5: Bleed Bloons changed ― 8 MOABs → 8 decamoed DDTs
Bosses on spawn will now clear the map of all existing projectiles
Resolved an issue with Bloonarius spawning too many bloons when health drops too far below 0 in a single frame (bug fix)
Damage counters should count again for attacks against Bloonarius spawns & Lych Zombie Bloons (bug fix)
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This is really just for fun, bringing increased variety of Bleed Bloons from higher tier Bloonarius — Update notes
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”
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Elite tier 4: Bleed Bloons changed ― 12 MOABs → 8 MOABs + 2 BFBs
Elite tier 5: Bleed Bloons changed ― 8 DDTs → 6 DDTs + 2 Fortified ZOMGs
Elite tier 5: Bleed DDTs now have Camo property
Boss Rush: Bleed Bloons should now spawn correctly (bug fix)
Gallery
Screenshots
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Artwork and icons
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