Last Resort

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Last Resort
Difficulty Advanced
Music Sunset - Silent Night
Default Co-op division Diagonal (top-right to bottom-left)
Introduced Version 46.0
Entrances 1 Exits 1
Junctions 0 Water? Yes
Removables and gizmos
  • Frozen pond: $1000 (×1)
Path lengths (RBS)
EasyMediumHard
0.00.00.0

Last Resort is a Advanced map in Bloons TD 6, introduced in version 46.0. It is the revenge map of Resort, set in a wintry version of that map with more obstacles and partially obscured by snow.

Layout

Last Resort is similar to Resort, but set in a snowy landscape. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. The thick snow, raised platform with snowmen on chairs and a coffee table, lamp post in the tight loop, palm trees (the right ones substituting the umbrellas), and shrubs all block any tower placement.

Bloons take loops and move faster as the loop's size increases. On Round 1, all Bloons go along the longest loop, and move the fastest. Rounds 2 and 3 take the shorter loops, and move slightly slower. On Round 4, Bloons take the shortest lane, which is just a straight line from the start to the end, and move at normal speed. This pattern repeats for further rounds.

Strategy

Last Resort is a moderately difficult Advanced Map and can be comparable to Cargo or Sunken Columns, due to its short length on straight-line (4n) rounds and spread-out layout with fast Bloons on 4n+1 rounds. Much of its difficulty is the lack of land combined with fast alternating lanes, despite all lanes sharing the same entrance and exit. However, it is easier than Workshop, a straight-line Expert Map, thanks to Bloons traveling at normal instead of 150% speed on 4n rounds.

Name Portrait Reasoning
Giant Condor   Unlike most knockbacks, the forced blimp pickup of Condor is less affected by a lack of curves. In addition, there is a trick with Condor that can be performed on this map that makes it excel: when Bloons/blimps are near the exit on 4n rounds, target the reticle at the start of the large, outer loop, so that Condor can drag them into the large loop and make them have to traverse much longer distances.
Sauda   The short length and fast Bloons of Last Resort makes stunning towers such as Relentless Glue much more important, and Sauda's synergy with them makes her excel. Her main attack and abilities both deal massive damage to all stunned Bloons and blimps, having immense power throughout the game. In addition, she can be used to start the game in CHIMPS if placed to the immediate top-left of the tight loop, simplifying the otherwise challenging early-game.
Perma-Spike   The short length of 4n rounds and very fast Bloon speeds on 4n+1 rounds make them able to slip through defenses relatively easily. Perma-Spike covers these leaks very effectively thanks to the single-exit nature of this map, being able to large amounts of Bloons and blimps. To utilize its effectiveness, place Perma-Spike as far right as possible on the top section, give it Jungle Drums and Berserker Brew, and set it to Smart.
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The editor that added this notice elaborates: Odyssey statue