The Eternal is an Advanced Blooncard in Bloons Card Storm, introduced in version 3.0. Each time it is popped or it hits the opponent's Hero, it creates a copy of itself in the player's hand with 70 more health. If affected by Return to Sender, the card for The Eternal reverts to its original HP. Only one The Eternal can be equipped in a deck. Multiple Eternals are allowed to return to the player's hand if The Eternal was copied.
By popping the Eternal, it gets stronger with every draw. Delaying the popping of The Eternal prevents it from scaling too quickly.
If the player's hand consistently has ample space, this card offers a constant source of Bloontonium.
The Eternal can be copied by Reinflated, The Prestige, or Double Trouble. Copying it can help reduce the effectiveness of singling out that Bloon.
To increase the chances of copying it with the former two, one can use Bloon Melter to pop their own The Eternal and replay its copy, repeating as needed. Have 7 or fewer cards in your hand if doing this with a 2-charge Bloon Melter, or else The Eternal will not return. Likewise for Extreme Heat combined with fire.
The Eternal can be permanently removed from play by destroying it or using Return to Sender while the opponent has a full hand.
If removed by Return to Sender, this copy will revert to its original HP.
To prevent losing The Eternal, keeping a low hand is recommended.
Decks that heavily rely on The Eternal as a wincon may heavily involve Pick cards, as well as enough Gold and Monkeys to survive long enough to draw that Bloon. Some decks may have the Eternal as their only bloon card (excluding bloon-related powers such as Red Bloon Apopalypse).
Certain heroes facilitate a purely Eternal-focused loadout:
Amelia has plenty Pick cards alongside utility with her Act of Power and Grand Disappearance.