User:Qwertyxp2000/Strategy:Spike Factory (BTD6)

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Revision as of 23:37, 14 April 2025 by Qwertyxp2000 (talk | contribs) (Created page with "{{BTD6 last updated|46.3}}{{lede image|BTD6 000-SpikeFactory.png|200px}} <!-- lede section summarizes what the tower does best, its main weaknesses, and generally how it should be used you could probably write a lot more about this, but I'm lazy and not a dart monkey expert --> The '''Spike Factory''' slowly generates spikes around its range, and is mainly designed to protect exits, and has a few upgrades that allow Spike Factory to act as a DPS option. Its lower tiers a...")
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This article was last updated for: version 46.3

The Spike Factory slowly generates spikes around its range, and is mainly designed to protect exits, and has a few upgrades that allow Spike Factory to act as a DPS option. Its lower tiers are decent, and its higher-tiers can greatly assist cleanup and general damage depending on upgrades.

Base

The base Spike Factory can be used to tank small amounts of Bloons, including early Camo Bloons. Ideally, place it near an exit so it has time to generate spikes.

Upgrades

Path 1

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  • Like Perma-Spike, Mega Massive Munitions Factory prefers stockpiling giant mines near the back, rather than near bloons. As it lacks any targeting options to adjust locations for the spikes, always place it with barely enough range to reach the track.
  • It stands out hugely in Timed Bosses. Unlike Perma-Spike, the MMMF bypasses the anti-cheese mechanic of Bosses removing projectiles upon spawning; each giant mine explodes into spike piles that can still damage the boss.

Versus Bosses

Boss Strategy

All Bosses
  • Spike Factories in general are most often used for Spike Storm to damage the Boss. It can also be useful to tank Camos in the early-game, though on longer maps it's not very efficient on Boss Events due to the time penalty.
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