User:Drgoku282/Legends

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Future strategy page :D

Rogue Legends presents a higher level of challenge compared the base game due its mechanics, the random nature of rogue-likes, the variety of maps and the harder rounds, so players need to adapt to a different playstyle if they wish to conquer the campaigns.

Since there are different objectives to be reached, this strategy guide is divided in four parts:

  • Regular campaign: For players that are just starting and wish to learn the mechanics in deep and start beating stages as consistently as possible.
  • CHIMPS (XP farming): Players need around 170,000 XP to max every single upgrade in the shop and an optimal way of doing so is playing in CHIMPS mode with a high number of Curses.
  • CHIMPS (High stages): One of the main reasons to play CHIMPS is to simply reach the highest stage possibly, here players will encounter Bloons that are even stronger than their Freeplay counterparts, and unlike it, the players must build a powerful enough defense in every single encounter.
  • Artifact extraction: For the people who seek to unlock everything in the game, this section discusses a possible strategy focused on extracting Artifacts quickly.

Regular campaign

For people that is just starting in Rogue Legends, it is recommended to just pick up their favorite Hero and start a campaign to become used to the game mechanics, the early game rounds, the Artifact and Boost system and the movement across the map,

Players should check they can deal with any type of Bloon, most importantly:

  • Cover all types of Bloons including Zebra, Lead and Purple.
  • Camo detection, specially for the Bloons described above.
  • Moderate to high pierce for dense rounds, specially Ceramic rushes.
  • MOAB-Class damage.
  • And as the campaign advances, DDT damage and counters for the Boss.

For example if the player selects Quincy as its Hero (0-0-3 Dart, 0-0-2 Boomerang) the player can perform the following analysis:

  • Dart Monkey and Quincy himself can deal with Camo Zebras and Puples, and even Camo Leads with the Splody Darts Artifact in addition to Quincy's Exploding Arrows.
  • Top path Boomerang can deal with dense Ceramic rushes, but has no Camo detection.
  • Middle (or bottom) path Boomerang is decent against MOAB-Class Bloons, and with Artifacts and support in the future it can also deal with DDTs.
  • Only one Boomerang is provided so we can't deal with both Ceramic rushes and MOABs at the same time.

So, from the analysis we know our weaknesses, so a tower that can deal with MOABs and another with high pierce and Camo detection...

Some early game Towers or Artifacts that can be used to complement a defense are the following:

Type Tower or Artifact
Can pop any type of Bloon, including Camo 4-0-2 Juggernaut, 2-3-0 Bouncing Bullet, 0-2-2 Monkey Buccaneer, 3-2-0 Razor Rotors, X-3-X Hydra Rocket Pods, 2-0-3 Flash Bomb, 2-X-X Spike Factory, X-3-X Cleansing Foam.
Camo detection 3-X-X Ice Shards, 3-X-X Submerge and Support, X-X-3 Signal Flare, X-X-3 Shimmer, X-2-X Counter-Espionage, X-2-X Radar Scanner, X-3-X Cleansing Foam, General's Disposition, Perceptive Crow.
Dense rounds and Ceramic rushes 4-2-0 Juggernaut, 4-X-X M.O.A.R Glaives, X-4-X Blade Maelstrom, 3-2-0 Bloon Dissolver, 3-X-X Druid of the Storm, 3-X-X Abyss Dweller.
MOAB-Class damage X-3-X Bionic Boomerang, X-3-X MOAB Mauler, X-X-4 Overdrive, 2-0-3 Semi-Automatic, 2-0-3 Triple Guns, 3-X-X Destroyer, 3-X-X Fighter Plane, 0-2-3 MOAB Shove, X-3-X Dragon's Breath, 4-X-X Abyssal Warrior, 1-0-3 MOAB SHREDR, Malicious Mauling, Pure Damage.

Mini Games

Endurance Race

The following table contains the recommended final round to be sent to reach each goal, this assumes no previous Bloon Encounters in the stage but this is compensated by the natural MOAB health scaling of Rogue Legends, however on the early stages it might be necessary to send a couple more rounds in difficult maps as the MOAB-Class Bloons will have less health than normal.

The final round should be sent about 1 minute before the timer expires so it can be popped on time. Players can also send several rounds during the final seconds to boost the score by popping the weaker Bloons as the larger ones will not be able to reach the exit, but is recommended to exercise caution to avoid being pierce capped by the faster Bloons, specially Purples or DDT's.

Recommended final round for Endurance Races
Stage Common Rare Legendary
1 19 24 29
2 28 32 37
3 33 38 44
4 37 43 49
5 40 46 54
6 44 50 57
7 48 53 61
8 52 57 65
9 56 61 70
10 61 65 74

CHIMPS (XP farming)

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: This strategy should talk about how to play on CHIMPS with a high number of curses

CHIMPS (High stages)

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: This strategy should talk about how to play on CHIMPS by reaching the highest stage possible

Artifact extraction

To efficiently extract Artifacts it is recommended to do short campaigns, usually ending after beating the stage 1 Final Boss which can be reached quickly by sacrificing hearts to skip Bloon Encounters. Higher rarity Artifacts can be obtained by upgrading Commons at a Camp Fire or by beating Mini Games and Mini Bosses.

Before starting it is recommended to first extract all Hero Artifacts, this can be done by beating stage 1 with each Hero Skin and extracting it upon defeating the Boss, this also allows to familiarize with the mechanics and the overall power needed to beat the first encounters and Final Boss and farm some Rogue XP. Players should also keep an eye on the Growing Steady and General's Disposition Artifacts and obtain them in the first available opportunity.

The following party has been selected for its ability to quickly clear stage 1 in nearly any situation while remaining strong in higher stages if the map difficulty is reasonable.

  • Hero: Joan of Arc Adora (0-0-2 Ninja Monkey, 0-0-1 Boomerang Monkey and Heroic Edge Common)
  • Starting Artifacts: Growing Steady Legendary and General's Disposition Rare.
  • Rogue XP upgrades (in order of priority): Starting Artifact Power, Legendary Tiles, Starting Cash, Up to Tier 3 Discount, Tier 4 and 5 Discount, Extra Starting Tokens, Legendary Merchant.

Joan of Arc Adora is selected for being a strong Hero to complement the defense and having a great starting party. The Ninja Monkey is our main answer to Phayze but is also usually used to do heavy damage to the other Bosses like Bloonarius and Vortex, it also serves as a secondary defensive option by using the top path, specially if Camo detection is needed in multi lane maps. The Boomerang Monkey is one of the main offensive Towers used in regular encounters by using the middle path which can deal with early MOABs, it also excels in Races and against Bloonarius spawns by using the top path and is the main attacker against Dreadbloon and Blastapopoulos thanks to the Turbo Charge Ability. The Heroic Edge Artifact gives a small but always helpful pierce boost while helping Adora catch stray Bloons.

The starting party is complemented by a Druid strategy with Growing Steady which is the main DPS of the party while General's Disposition gives easy access to Camo detection for the Druid and Boomerang Monkey. If the player doesn't have the recommended rarities or less than 18 Artifact Power, the Common version of both Artifacts can be used instead, this leaves 3 Artifact Power remaining to bring any other Common Artifact, this one should be one whose Rare version is yet to be extracted. The Rogue XP upgrades just make things easier but are not needed for the strategy.

Gameplay

The general idea is to finish Stage 1 as fast as possible, so is important to plan ahead and take the route that can skip the most Bloon Encounters, while Camp Fires are used almost exclusively to heal. If there isn't enough hearts to skip all encounters, then is recommended to play the ones on easier maps saving hearts for later. This is also the reason to play in regular difficulty and not CHIMPS mode, as the reduction in hearts hinders the ability to skip encounters making stage 1 take more time without reason. Any Artifact the players may encounter from Chests, Merchants or Mini Games / Bosses should be picked for being extracted rather than to help the current run, this is fine as the party was selected to clear the stage without any additional help from other Towers or Artifacts, even if they receive some penalty from the current Artifacts in the inventory.

If the players must play Bloon Encounters, they can be handled by starting with Adora and a 2-0-3 Druid of Wrath on her range, then adding a 0-3-2 Bionic Boomerang, if the Encounter goes for longer, upgrade them to 2-0-4 and 0-4-2, respectively, and start building more 2-0-4 Poplusts.

Mini Games / Boss:

Mini Games will be the primary way to obtain Legendary Artifacts to extract as the party can easily clear the goal score in Races and Least Cash in stage 1, with Endurance Races requiring a little more practice.

  • Race: Place Adora in a good position and buy a 4-0-2 Boomerang next to her. Send all rounds and place a Druid in Adora's range, upgrade it to 2-0-3 as the Cash comes in, this should be enough to win.
  • Least Cash: Adora, 2-0-2 Druid and 0-3-2 Boomerang Monkey should be enough to beat the tile under budget, and if more defense is needed, either upgrade the Druid to 2-0-4 and add more Druids as the budget allows.
  • Endurance Race: This is more difficult for the setup as the Towers can easily be pierce capped, start with Adora, 4-0-2 Boomerang and 2-0-3 Druid and build into 2-0-4 Poplusts as the money comes in. As The last round (usually 29) should be sent at most 45 seconds to 1 minute before the end of the timer to be popped on time, specially if the MOAB damage is not in the front to quickly defeat BFB's.
  • Mini Boss: Reaching the Legendary goal is almost impossible for this setup so players might need to settle for the Common or Rare goal, to keep scoring pops, the common strategy is to constantly buy and sell Druids following the Boss along the path.

Final Bosses:

To beat each Final Boss the following strategies can be used.

  • Bloonarius: 1-0-4 Sticky Bomb in the front to damage Bloonarius while Adora with 4-0-2 M.O.A.R Glaives and a 2-0-4 Poplust defend the Bleed and Skull Bloons alongside regular rounds.
  • Vortex: 1-0-4 Sticky Bomb and 0-4-2 Turbo Charge (both set to Strong) should be enough to keep Vortex at the start of the track, so a 2-0-4 Poplust and Adora can defend the regular rounds, make sure those 2 can't be stunned by Vortex.
  • Dreadbloon: Delay damaging the Boss until the player has two 0-4-2 Turbo Charges on the field, as the Dreadrock Bloons became difficult to defend during the Magic immunity phase, placing Adora and the Druid at the back for defense. Don't place the Boomerang Monkeys at the very front as Dreadbloon will advance by the time it comes back from cooldown, 1-0-4 Sticky Bomb can be used to break the Primary phase.
  • Phayze: Keep Adora, Druid and Boomerang at the back while a 1-0-4 Sticky Bomb deals with Phayze, sell and rebuy the Ninja as the Boss exits the Ninja's range.
  • Blastapopoulos: 0-1-3 Druid can start the damage while Adora, a 0-3-2 Boomerang and a 4-0-2 Bloonjitsu defend the regular spawns at the back of the track, add more Druids to attack the Boss as the game progresses. In higher difficulties is important to try to search for a Spike Factory as soon as the player knows Blastapopoulos is the Boss, as the overheat stun can be enough to let faster Bloons reach the exit before the player has time to react.

Extraction priority

It is recommended to extract Artifacts in the following order so the Artifacts are obtained first.

  1. Legendary Artifacts which don't have a Rare version, except Boss Artifacts: Biggest Beacon, Homing Projectiles and One Monkey Army.
  2. Rare Artifacts which don't have a Common version: Abundant Choices, Battlefield Commission, Cats Meow, Conscription, Critical Success, Discord, Duckageddon, Master of all Trades, Monkey Academy, No More Please, Primary Specialist, Rubber Bullets, Summer Fun, Summon Battle Cat and Support Specialist.
  3. Any other Legendary Artifact, except Boss Artifacts.
  4. Any Common Artifact not yet extracted.
  5. Any Rare Artifact not yet extracted.
  6. Hero Artifact.
  7. Boss Artifacts.

Playing in Stage 2 and beyond

Stop upgrading towers to tier 4 if Essence of Bloonarius is obtained and can also they can be placed outside of Adora's range after getting Essence of Phayze.

Bloon Encounters are handled in the same way as In Races and Endurance Races, rounds should be sent in a slow and steady pace to avoid getting pierce capped and build a Poplust army as the game progresses, it is important to note DDT defense will be needed for Endurance Races if the player aims for the Legendary goal (refer to the table in the Regular campaign section for the recommended final round to send). In Least Cash the player can build Poplusts as the budget allows.

For Final Bosses, Bloonarius is defended in the same way as stage one with some damage in the front and the spawn defense in the back of the track. On higher stages the ability to beat Vortex is highly map dependent, if needed, take longer routes for more Artifacts and Towers before facing it. For Dreadblon it is important to pick a second powerful non-Magic Tower along the way to cover that immunity, obtaining Monkey Academy Artifact is also useful. Phayze Any Boss fight will also benefit from towers that can attack the Boss from afar to complement the defense, specially against Vortex and Phayze, examples include Aircraft Carrier, Arctic Knight, Spike Storm and Elite Defender, however there's always the possibility of having an impossible Boss fight it can happen on the more difficult maps.

General recommendations