ARBITR

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ARBITR
Card art of ARBITR
Immobile. Enemy Bloons cannot attack
It'll be your turn when I say it's your turn!
Class Large
Card Pack Lead Storm
Rarity Ultra Rare
Keywords Immobile, Unique
Introduced Version 4.0
Stats
Cost Gold 5 Health 250
Charges 1 Delay

The ARBITR (short for Aerial Response Bloon Invasion Target Restrictor)[1][2] is a Large Bloon card in Bloons Card Storm, introduced in version 4.0. While in play, it prevents the opponent's Bloons from attacking at the end of the opponent's turn when they have zero Delay, and Bloons at zero Delay stay at zero Delay.

As this Bloon has infinite delay, it cannot be affected by delay modifiers (e.g. Quick Ready, Slowing Bloon), and always stays towards the back of the queue.

Tips

This section was last updated for: version 5.1
  • If the opponent is about to win next turn, ARBITR can prevent it, assuming the opponent lacks burst damage or removals against the ARBITR. Use it to temporarily stop the opponent's board, gain turns to defend, and send your own counterrushes if possible.
    • Don't get complacent with the ARBITR; the opponent may still try to pop or remove it. For instance, Robo Monkey with at least one damage buff can pop an unbuffed ARBITR with 3 or less ammo, and Sticky Bomb is a cheap counter. Long Range Rang can chip its HP gradually but consistently.
    • Some decks, including aggro decks, may add ARBITR as an anti-aggro Bloon. Have some Monkeys in a deck to limit the opportunity to lose all aggression.
    • In a pinch versus the Storm, you can use ARBITR just before the round that many Pink Bloons would spawn.
  • Bloon removers versus ARBITR include Return to Sender, Bloon Redirect (150 HP or less), Gwendolin's Extreme Heat, and Bloon Master Alchemist (though Monkey-specific Bloon removers can be countered by having Target Practice Blimp). MOAB Eliminator can also work in an emergency.
  • HP buffs (e.g. Improved Fortification and Booster Bloon) and Armor buffs (e.g. Lead Casing) allow the ARBITR to withstand more damage, but watch out for a Bloon removal.
  • ARBITR can be added in a deck as a bait to force the opponent to use up their board clears (especially Super Monkey Storm) and Bloon removers.
    • Adding Target Practice Blimp and multiple standard Large Bloons (e.g. BFBs) can force the opponent to mutually exclusively focus on getting rid of either or the ARBITR.
  • Not having a board clear may cause certain Bloons with On Turn End/Start effects (e.g. Steady Growth Bloon, Lead Coating Bloon) to actually benefit from the opposing ARBITR.

In other languages

This section was last updated for: version 4.0
Name
Language Text Notes
Danish ARBITR
German VERMITTLR
Spanish (Latin America) ÁRBITRO
French ARBITR
Italian ARBITR
Japanese アービター
Korean ARBITR
Norwegian ARBITR
Polish ARBITR
Portuguese (Brazil) ARBITR
Russian АРБИТР
Swedish ARBITR
Chinese (traditional) 仲裁者
Flavor
Language Text Notes
Danish Det er din tur når jeg siger det er din tur!
German Du bist dran, wenn ich sage, dass du dran bist!
Spanish (Latin America) ¡Será tu turno cuando diga que es tu turno!
French Ce sera ton tour quand je le dirai !
Italian Lo dico io quando è il tuo turno!
Japanese 僕が言うまでキミのターンは来ない!
Korean 차례가 언제 넘어가는지는 내 맘!
Norwegian Det blir din tur når jeg sier det blir din tur!
Polish Będzie twoja tura, jak powiem, że jest twoja tura!
Portuguese (Brazil) Você só joga quando eu mandar!
Russian Твой ход будет, когда я скажу!
Swedish Det är din tur när jag säger att det är din tur!
Chinese (traditional) 該不該輪到你出招,由我說了算!

References