User:Qwertyxp2000/Sandbox
Strategy
In The Loop is average in terms of difficulty among the Beginner maps, due to its relatively long but fairly spaced-out track. The central spot works well for long-range towers, as they can attack Bloons & blimps on 3 or more separate pass-throughs. With general guidelines, In The Loop can be beaten with relative ease.
Basic Deflation strategies
Basic Apopalypse strategies
Basic Half Cash strategies
Basic Alternate Bloons Rounds strategies
Basic Impoppable strategies
Basic CHIMPS strategies
The best regions to take advantage on are the three loops and the central spot. The central spot allows towers to excel at coverage across the map, which is suitable for spam strategies (e.g. Village strategies, such as with Shinobis). The water spots are decent for water-based mid-game excels such as 3-1-0 Destroyer. Like most single-lane beginner maps, Apache Prime and Comanche Commander excel at carrying the map with minimal micro needed.
For further strategies about Bloons TD 6 and how to optimize gameplay in general, see Strategy:Bloons TD 6.
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Thrash calculation is now calculated correctly (bug fix)
- Thrash calculation divisor for "base attack cooldown" changed from the attack cooldown from the Piranha to Great White (0.6 -> 1.1)
- Base thrash cooldown decreased from 0.3 to 0.6 when latching. Does not affect dragging.
Attack cooldowns across all beast power increased when latching
- Min power: 0.55s -> 0.6s
- Middle power: 0.455s -> 0.49636363636s
- Max power: 0.36s -> 0.39272727272s
- Attack cooldowns across all beast power changed when latching
- Min power: 0.55s -> 0.3s
- Middle power: 0.455s -> 0.248181818s
- Max power: 0.36s -> 0.196363636s
- Cluster Bombs: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[
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| Hero(es) | Towers | Reasoning | ||
|---|---|---|---|---|
| Quincy / Cyber Quincy |
Wizard |
Farm |
Sniper |
Quincy / Cyber Quincy deals with the early-game, before greeding for Round 1 Farm. This strategy excels as a meme challenge to utilize the "newbie duo" (Wizard and Sniper) and a meta farming option (Farm). Together, this teaches how to understand the strengths of two seemingly weak towers into a viable strategy. Avoid maps where the Sniper's shrapnel does not excel. |
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