Boomerangs are a type of weapon in Bloons Supermonkey 2 . They are equippable to all monkeys. Boomerang weapons are resisted by Lead Bloons in the mobile version .
Mobile Flash
Arm weapons
Boomerang Thrower Cost:
1,200
[[File:|50x50px|link=Boomerang Thrower (BSM2)]]
+ Wide Spread - Can't pop lead
Rapid Rangs Cost:
3,500
[[File:|50x50px|link=Rapid Rangs]]
+ Increased Firing Speed
Multi Target Cost:
9,000
[[File:|50x50px|link=Multi Target (BSM2) (arm)]]
+ Increased Pierce
Ricochet Rangs Cost:
28,500
[[File:|50x50px|link=Ricochet Rangs]]
+ Aims for closest bloon
Shuriken Cost:
62,000
[[File:|50x50px|link=Shuriken]]
+ Increased Firing Speed + Increased Pierce & Damage
Radar Glaives Cost:
176,000
[[File:|50x50px|link=Radar Glaives]]
+ Homing Glaives + Increased Damage
Crouching Monkey Cost:
295,000
[[File:|50x50px|link=Crouching Monkey]]
+ Seeks out bloons + Short Recharge
Core weapons
Radial Rangs Cost:
1,000
[[File:|50x50px|link=Radial Rangs]]
+ 2 Orbiting Boomerangs - Can't pop lead
Multi-Target Cost:
5,000
[[File:|50x50px|link=Multi-Target (BSM2) (core)]]
+ Increased Pierce
Double Ranga Cost:
9,000
[[File:|50x50px|link=Double Ranga (BSM2)]]
+ 4 Orbiting Boomerangs
Seeker Rangs Cost:
25,500
[[File:|50x50px|link=Seeker Rangs]]
+ Boomerangs seek out targets
Sai Cost:
58,000
[[File:|50x50px|link=Sai (BSM2)]]
+ Increased Pierce
Katana Cost:
197,000
[[File:|50x50px|link=Katana]]
+ Larger Projectiles + Increased Pierce
Mass Distraction Cost:
325,000
[[File:|50x50px|link=Mass Distraction]]
+ Stuns All Bloons + Long Duration
Arm weapons
Boomerang Thrower Cost:
60
[[File:|50x50px|link=Boomerang Thrower (BSM2)]]
Super boomerangs fly in an arc to take out multiple bloons (Weakness: lead bloons)
Rapid Rangs Cost:
175
[[File:|50x50px|link=Rapid Rangs]]
It's all in the wrist - throw speed increases dramatically
Multi-Target Cost:
450
[[File:|50x50px|link=Multi Target (BSM2) (arm)]]
Serrated rangas now carve through many more bloons
Ricochet Rangs Cost:
1,425
[[File:|50x50px|link=Ricochet Rangs]]
Boomerangs now bounce to nearby bloons if they still have popping power
Shuriken Cost:
3,100
[[File:|50x50px|link=Shuriken]]
Switching to shuriken means faster firing and more bloons hit per shot
Radar Glaives Cost:
8,800
[[File:|50x50px|link=Radar Glaives]]
Big, smart, slicetastic glaives seek out bloons to destroy.
Crouching Monkey Cost:
14,750
[[File:|50x50px|link=Crouching Monkey]]
Activated Ability - Ninja sidekicks superjump from bloon to bloon and deliver killing blows, recharges over a short duration Once purchased, click to toggle On and Off
Core weapons
Radial Rangs Cost:
50
[[File:|50x50px|link=Radial Rangs]]
Fast firing orbital rangs shred nearby bloons (Weakness: lead bloons)
Multi-Target Cost:
250
[[File:|50x50px|link=Multi-Target (BSM2) (core)]]
Razor-edged rangas pop more bloons per orbit
Double Ranga Cost:
450
[[File:|50x50px|link=Double Ranga (BSM2)]]
Twin firing ports double the orbital popping power
Seeker Rangs Cost:
1,275
[[File:|50x50px|link=Seeker Rangs]]
Integrated elastometers detect and seek bloons within a short range
Sai Cost:
2,900
[[File:|50x50px|link=Sai (BSM2)]]
Ninja training replaces rangas with sai, damaging more bloons per orbit
Katana Cost:
9,850
[[File:|50x50px|link=Katana]]
Long-bladed katanas hit bloons more easily and shred even more bloons per orbit
Mass Distraction Cost:
16,250
[[File:|50x50px|link=Mass Distraction]]
Activated Ability - Flash bomb shockwave that stuns all bloons within a large radius Once purchased, click to toggle On and Off
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