Sunset Gulch

Revision as of 06:04, 26 December 2025 by EgoTesticle (talk | contribs) (Gallery: Added Holiday map)
This article is about the map in BTD6. For the area in Frontier Legends inspired by this map, see Sunset Gulch (Frontier Legends).
Sunset Gulch
Difficulty Advanced
Music BMC Street Party
Default Co-op division Free-for-all
Introduced Version 49.0
Entrances 2 Exits 2
Junctions 0 Water? No
Path lengths (RBS)
PathEasyMediumHard
Bloon24.422.219.5
MOAB13.111.910.5

Sunset Gulch is an Advanced map in Bloons TD 6, introduced in version 49.0. This map takes place at badlands, with two cliffs connected by a bridge with a railroad that crosses over the valley between. Several desert mountains are in the background behind the valley, with the sun behind. This map was created to promote the Desperado, which released in the same update.

Layout

The map features two cliffs where towers can be placed, with a few cacti that block placement and serve as minor line of sight obstacles. In the center of the map there is a the valley where towers with a footprint cannot be placed; however, there are two elevated rocks allow tower placement, the top elevated rock has enough space to support towers with large footprints like Spike Factory, and the bottom elevated rock is enough for extra-large towers such as Super Monkey.

This map has two paths for the Bloons:

  1. Bloon path: Bloons start in the lower left and travel along the dirt path, cross the bridge from the left to the right and continue towards the right dirt path to the exit in the lower right.
  2. MOAB path: MOAB-Class Bloons travel only along the railroad from the top left entrance to the top right exit. Once MOABs start coming out, the bell for the railroad will ring. Boss Bloons also follow this path.

Strategy

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Overall a moderately difficult Advanced Map, mostly due to the splitting exits and poor central coverage. However, by focusing main defenses near the end of the map and protecting against the short MOAB exit, it can be treated as a short single-lane map. During the early-game, the left side can be used for supplementary defense in early stages, while developing the right side later on the game.

Name Portrait Reasoning
The Desert Phantom   The straight line along the MOAB path allows pierce to be fully used to knock back blimps and deal high overall damage. The 2-0-5 crosspath is preferrable for this map to improve rate along the long straight lines and single-targets.
Perma-Spike   Despite the splitting exit, Spike Factories set to Set Target at that intersection handles the shorter MOAB lane and the Bloon lane at the same time, and later can be re-targeted back to only the MOAB lane. Perma-Spike in particular is an effective cleanup option for the late-game.
The Bloon Solver   The splitting exits are a disadvantage for most cleanup options, but the Solver remains a great way to clear Super Ceramics near the MOAB lane, while still having decent coverage for the Bloon lane.

In other languages

Language Text Notes
Arabic أخدود الغروب
Danish Solnedgangskløft
German Sonnenuntergangs-Schlucht
Spanish Desfiladero del anochecer
Spanish (Latin America) Quebrada del atardecer
Finnish Auringonlaskun rotko
French Ravin du couchant
Italian Gola del tramonto
Japanese 夕暮れの渓谷
Korean 해넘이 협곡
Dutch Schemerkloof
Norwegian Solnedgangskløften
Polish Wąwóz zachodzącego słońca
Portuguese (Brazil) Desfiladeiro do Pôr do Sol
Russian Закатный овраг
Swedish Solnedgångsravinen
Thai ซันเซ็ตกัลช์
Turkish Gün Batımı Geçidi
Chinese (simplified) 日落峡谷
Chinese (traditional) 日落峽谷

References