Update history:Bloons TD 6/Version 49.0
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Version 49.0
| Release dates | |||
|---|---|---|---|
| Steam | Windows | 18 June 2025[1] | |
| macOS | 18 June 2025[2] | ||
| Epic Games Store (Windows) | 19 June 2025 | ||
| Apple Arcade | 19 June 2025[3] | ||
Version 49.0 is the third major update to Bloons TD 6 of 2025. It introduced the Desperado tower, the map Sunset Gulch, the Tower Snapping accessibility feature, and the One Hero Solution quest.
Additions
edit- Desperado
- Sunset Gulch (Advanced map)
- Tower Snapping (accessibility setting)
Quests
edit| Quest | Category |
|---|---|
| How To Do Voodoo! | Tutorials |
| The Tale of Desperado | Tales |
| One Hero Solution | Challenges |
Cosmetic items
edit| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Game & UI ― Avatars | ||
| Game & UI ― Profile Banners | ||
| Monkeys ― Projectiles | ||
| Game & UI ― Avatars | ||
| Game & UI ― Profile Banners |
Chinese version only
edit| Item | Category | Trophy Store? |
|---|---|---|
| Game & UI ― Avatars | ||
| Game & UI ― Profile Banners |
Changes
editGeneral changes
edit- User Interface: Added a Tower Placement Snapping option (available at the accessibility menu).
- User Interface: Improvements made to the length of the arrows of the active track indicators and now will refresh when the map changes.
- The True Sun God can now transform into the VTSG in Sandbox if the player has built it before in a regular game
Towers
edit| “ | While we’ve had fun with Bomb Blitz recently, it has been pushed too far, and especially as more use has started coming out for its passive ability — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-5 Bomb Blitz |
|
| “ | Middle Tack has always been ability heavy, so the base tower damage is improving with higher tiers to get more than just the ability. Tack Paragon’s abilities on the other hand are both seeing an improvement to help support their roles and highlight that strong ability use case — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Blade Maelstrom |
|
| X-5-X Super Maelstrom |
|
| Paragon |
|
| “ | Someone’s been teaching the Ice Monkey some new tricks because now they can be placed on either Land or Water! However you’ll still need Arctic Wind to support other towers on water. Ice Monkey value is limited at low levels where quick & spaced Bloons are the main trouble, so the cost for many low tier upgrades is moving up to higher tiers instead. Absolute Zero is also reducing in price as we are enjoying its current functionality but it's still a large investment for a heavily support focus upgrade — Update notes |
” |
| Tiers | Changes |
|---|---|
| All tiers |
|
| 0-0-0 base tower |
|
| 4-X-X Embrittlement |
|
| X-1-X Enhanced Freeze |
|
| X-2-X Deep Freeze |
|
| X-3-X Arctic Wind |
|
| X-5-X Absolute Zero |
|
| X-X-1 Larger Radius |
|
| X-X-2 Re-Freeze |
|
| X-X-3 Cryo Cannon |
|
| “ | Our previous crosspath buff tipped favour too much in the opposite direction, so Glue Storm’s storm duration and glue duration are being tweaked to keep 052’s total glue uptime the same as before while reducing 250 duration. MOAB Glue’s duration on MOAB-Class Bloons is being reduced as for such a powerful slow it is so easy to keep a high number of targets glued that the Glue Splatter crosspath still doesn’t feel necessary much of the time — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Glue Storm |
|
| X-X-3 MOAB Glue and further upgrades |
|
| “ | Along with its concentrated AoE the base impact damage for Cripple MOAB now feels excessive and is being cut back — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Cripple MOAB |
|
| “ | Some feedback was convinced this would be enough to solve many concerns, so ok 👍 — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Submerge and Support and further upgrades Paragon |
|
| X-3-X Ballistic Missile and further upgrades |
|
| “ | Aircraft Carrier is in a very strong position right now however it suffers from inconsistency, so we have increased the field of view for the Buccaneer Plane attacks so it can spend more time actively attacking — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
|
| X-4-X Monkey Pirates X-5-X Pirate Lord |
|
| “ | We have shifted up top upgrade costs into Operation Dart Storm to improve the early game upgrade flow for Monkey Ace. Long ago Tsar Bomba was given normal damage type to allow for more interesting 2TC combos at the time, however this no longer feels needed with its current power level so instead we have lowered the upgrade cost and shifted some base bombing run damage into Ceramic bonus — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-X-X Rapid Fire |
|
| 2-X-X Lots More Darts |
|
| 4-X-X Operation: Dart Storm |
|
| X-5-X Tsar Bomba |
|
| “ | In order to improve potential synergies, we have finally decided to do away with the pierce cap on Downdraft. This means that, yes, you can now properly Alch buff your Downdraft support. For improved quality of life Support Chinook has been enabled for use between rounds, we have concerns with this but will give it some time to see how things settle. As its utility is impressive throughout the entire game for the relatively low cost MOAB Shove’s price is increasing — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Downdraft and further upgrades |
|
| X-4-X Support Chinook X-5-X Special Poperations |
|
| X-X-3 MOAB Shove |
|
| “ | Mortar BAD/Boss bonus was introduced to help with some concerns that have been more effectively solved through other means, so as a simplification to understanding these upgrades we are removing the bonuses — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Heavy Shells |
|
| X-4-X Artillery Battery |
|
| X-5-X Pop and Awe |
|
| “ | Archmage’s MOAB bonuses are a little overkill and being lowered so we can justify a QoL buff with Dragon’s Breath’s scaling adjusting to match more crosspath improvements, meaning it will now benefit from Archmage’s range increase as well as bottom path’s projectile speed increase. As more quality of life, Wall of Fire’s startup delay is also being halved — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Archmage |
|
| 5-1-0 Archmage + Fireball 5-2-0 Archmage + Wall of Fire |
|
| X-2-X Wall of Fire |
|
| 0-3-1 Dragon's Breath + Intense Magic and further upgrades 5-0-1 Archmage + Intense Magic 5-0-2 Archmage + Monkey Sense |
|
| X-X-4 Necromancer: Unpopped Army |
|
| Tiers | Changes |
|---|---|
| 4-X-X Sun Temple |
|
| X-X-3 Dark Knight and further upgrades |
|
- Transforms into True Sun God after exiting to home (bug)
- Note: Mini avatars and Mini Spectres still retain their vengeful versions
| “ | The faster attack rate improved Rubber To Gold’s average cash generation too much, so this multiplier is being reduced to bring it more in line — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-4 Rubber to Gold X-X-5 Bloon Master Alchemist |
|
| “ | Mermonkey’s low tiers also have early game trouble and are seeing a price shift to improve this. Riptide Champion’s damage type is being made consistent with the rest of the path to grant Mermonkey earlier Lead popping, and the rest of the path is also seeing a damage increase. For fun Echosense Network will now be able to apply to Alchemist Transformed Mermonkeys, and Alluring Melody’s DoT Detonation mechanic can now apply to any targets that are already tranced although the damage cap per detonation has been reduced to compensate for this. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 1-X-X Trident Efficiency |
|
| 2-X-X Trident Swiftness |
|
| 3-X-X Abyss Dweller |
|
| 3-X-X Abyss Dweller X-3-X Riptide Champion X-X-3 Alluring Melody |
|
| 5-X-X Lord of the Abyss |
|
| 5-0-2 Lord of the Abyss + Echosense Network |
|
| X-1-X Sharper Prongs |
|
| X-2-X Tidal Chill |
|
| X-3-X Riptide Champion |
|
| X-4-X Arctic Knight |
|
| X-5-X Popseidon |
|
| X-X-2 Echosense Network and further upgrades |
|
| X-X-3 Alluring Melody |
|
| X-X-3 Alluring Melody X-X-4 Symphonic Resonance |
|
| X-X-4 Symphonic Resonance |
|
| “ | This update we’ve finally decided to nerf Permaspike by completely removing the ‘Far’ target priority from the earlier Smart Spikes upgrade. We know that this loss will be incredibly painful to deal with for the many spike factory enjoyers out there, so we have also included a couple other minor QoL adjustments to the Smart Spikes upgrade in a hopeful attempt to offset this. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-2 Smart Spikes and further upgrades |
|
| Paragon |
|
| “ | As a much requested quality of life change for Boss events the Call To Arms ability can now be activated in between rounds. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Call to Arms X-5-X Homeland Defense |
|
| “ | We may return to this again later, but for now due to the clear desire for more Paragon synergy options the Engineer Paragon is trading in some of its main attack damage in exchange for a new AoE Overclock ability — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-X-X Sentry Gun |
|
| Paragon |
|
| “ | The previous range reduction for Beast Handler broke fun starting strategies that weren’t ever able to fully recover, so this range is being given back again. Shark latch-on lifespan for targets that are not 1shot is being reduced so it has to let go and re-target more frequently as an overall range reduction, and as Megalodon is currently overperforming particularly against Bosses its attack rate is being lowered to match Orca. Velociraptor path is too much of an all-round powerhouse so with the larger range returning it is also reducing in damage — Update notes |
” |
| Tiers | Changes |
|---|---|
| All tiers |
|
| 1-X-X Piranha and further upgrades |
|
| 1-X-X Piranha and further upgrades X-1-X Microraptor and further upgrades |
|
| 3-X-X Great White and further upgrades |
|
| 5-X-X Megalodon |
|
| X-3-X Velociraptor |
|
Heroes
edit| Levels | Changes |
|---|---|
| 5+ |
|
| 7 |
|
| 12 |
|
| 17 |
|
- Note: The changes in the descriptions were implemented on version 48.0 but the text wasn't updated until now.
| “ | Adora’s max level form is intended to be very powerful due to the investment required in pushing her up to that point, but right now all of the top heroes are performing much stronger than the rest so we are looking to settle her around a lower top-end. — Update notes |
” |
| Levels | Changes |
|---|---|
| 20 |
|
| “ | As Etienne’s Drone power level is designed to be lower, his starting cost is being reduced so that he is able to come online earlier — Update notes |
” |
| Levels | Changes |
|---|---|
| All |
|
| “ | As Corvus is vastly outperforming other heroes his high-end performance is being nerfed in several ways but with an effort made to also improve his lower-end performance at the same time. Mana generation’s maximum potential scaling has been targeted as a part of this since it is too easy to maintain high levels of mana, but his passive mana regeneration and low-mana bonuses have also been improved so he also doesn’t run out to 0 too easily. Along with this other improvements should make him easier to use in general. There is a lot changing here, so we have broken it down into further sections — Update notes |
” |
| Levels | Changes |
|---|---|
| 1+ |
|
| 7+ |
|
| 8+ |
|
| 9–13 |
|
| 10+ |
|
| 11+ |
|
Spells
edit| Spell | Changes |
|---|---|
| Spear |
|
| Frostbound |
|
| Ancestral Might |
|
| Storm |
|
| Overload |
|
| “ | For consistency Rosalia’s Kinetic Charge will now last through 1 end of round or for 60 seconds, whichever comes first. — Update notes |
” |
| Levels | Changes |
|---|---|
| 10+ |
|
| 13+ |
|
Bosses
edit| “ | Lych’s speed is being reduced across the board, also into a smoother increase over time, as this Boss has been very punishing without giving much time to deal with it — Update notes |
” |
- Normal boss speed decreased at all tiers
- Tier 1 ― 2.3 units/s → 2.1 units/s
- Tier 2 ― 2.3 units/s → 2.2 units/s
- Tier 3 ― 2.5 units/s → 2.4 units/s
- Tier 4 ― 2.7 units/s → 2.5 units/s
- Tier 5 ― 2.7 units/s → 2.6 units/s
- Elite boss speed decreased at all tiers
- Tier 1 ― 2.5 units/s → 2.4 units/s
- Tier 2 ― 2.7 units/s → 2.5 units/s
- Tier 3 ― 2.9 units/s → 2.7 units/s
- Tier 4 ― 3.0 units/s → 2.8 units/s
- Tier 5 ― 3.1 units/s → 2.9 units/s
- Lych-soul: Speed reduced ― 25 units/s → 23 units/s
- Lych-soul: Can no longer be slowed down by certain towers (bug fix)
| “ | Dreadbloon’s difficulty has been due too much to the Rock Bloons, so their strength is being reduced in favour of a more linear speed increase on the boss itself. Also Tier 1 Normal Dreadbloon’s damage reduction is being removed as we felt this hitting immediately was far too limiting to starting strategies, particularly in Rush game modes — Update notes |
” |
- Dreadrock Bloon speed decreased ― 22 units/s → 18 units/s
- Normal Dreadrock Bloon health decreased at all tiers
- Tier 1 ― 300 → 250
- Tier 2 ― 600 → 500
- Tier 3 ― 900 → 750
- Tier 4 ― 9,000 → 8,000
- Tier 5 ― 22,500 → 20,000
- Elite Dreadrock Bloon health decreased at all tiers
- Tier 1 ― 600 → 500
- Tier 2 ― 2,500 → 2,200
- Tier 3 ― 9,000 → 8,000
- Tier 4 ― 22,000 → 19,500
- Tier 5 ― 45,000 → 40,000
- Blimp instakills (XXXL Trap, Monkey Pirates, Pirate Lord) no longer target Rock Bloons (undocumented)
- Note: This fixed a bug in Rogue Legends with the Discord Artifact when interacting with x4x and x5x Buccaneer
- Tier 1 Normal Dreadbloon no longer has damage reduction ― -1 damage → 0
- Normal boss speed increased at Tier 2 and above
- Tier 1 remains 1.25 units/s
- Tier 2 ― 1.25 units/s → 1.3 units/s
- Tier 3 ― 1.25 units/s → 1.4 units/s
- Tier 4 remains 1.5 units/s
- Tier 5 ― 1.25 units/s → 1.6 units/s
- Elite boss speed increased at all tiers except Tier 1 and 2
- Tier 1 ― 1.3 units/s → 1.25 units/s
- Tier 2 remains 1.3 units/s
- Tier 3 ― 1.3 units/s → 1.4 units/s
- Tier 4 ― 1.5 units/s → 1.5 units/s
- Tier 5 ― 1.5 units/s → 1.6 units/s
- Spikes from a sold Mega Massive Munitions Factory will no longer ignore Dreadbloon's Support immunity (bug fix)
- Radar Jam ability: Children of Bloons that are being pulled no longer "zoom" into the track early (bug fix)
| “ | Now that BIastapopouIos is not as effective at stunning towers its own speed is also being scaled up giving a steady increase through the tiers[sic] — Update notes |
” |
- Normal and Elite boss speed at Tier 2 and above increased
- Tier 1 unchanged
- Tier 2 ― 1 units/s → 1.05 units/s
- Tier 3 ― 1 units/s → 1.1 units/s
- Tier 4 ― 1 units/s → 1.15 units/s
- Tier 5 ― 1 units/s → 1.25 units/s
Maps
edit- Bloons speed should no longer scale too much in Reverse mode. (bug fix)
- Towers placed on the exterior pits will now be sold when the map is transformed.
- Bloons spawn at the hedge openings and head immediately towards the exit in Reverse mode (bug)
- Note: Affects both regular Reverse mode and Rogue Legends
- Mega Massive Munitions Factory will keep sending mines forever at regular intervals after using the Spikeageddon ability (bug)
- Airforce Upgrades is now correctly applied to only Tier 3 and higher Monkey Aces and Heli Pilots instead of all Tiers (bug fix)
| “ | Time Stop will not slow Bloons as much anymore as this Bloon speed reduction was overall too powerful that it caused a negative impact to the powered freeplay experience, towers will also not be slowed by as much to reduce the impact of the nerf — Update notes |
” |
- Bloon speed reduction decreased ― −90% → −70%
- Tower attack speed reduction decreased ― −40% → −30%
General changes
edit- 2 new Artifacts added.
- Rogue XP Shop: Respec option added.
- Bloon Encounter: Start round of the first encounter on each stage increases slower ― +6 rounds → +5 rounds (undocumented)
- Bloon Encounter: End round of the first encounter on each stage increases slower ― +7 rounds → +5 rounds (undocumented)
- User Interface: Tower placement hotkeys now cycle between different Insta-Monkeys of the same Tower.
- Party: Members can now be removed even when team is not yet full
- Least Cash: Games are now always 10 rounds long and grant a Boost every round.
- Mini Boss / Final Boss: Music changed to the Boss' music track
- Gameplay: X-5-X Grand Saboteur ability is now capped to 25% of the Bloon health
- Gameplay: Projectiles that seek targets will now prioritize that movement over other travel patterns
- Gameplay: Projectiles from Boomerang Monkeys will now have a cap on the projectile lifespan of 5s
- Final Boss: Health scaling increased
- Bloonarius:
- Stage 2 health increased ― 50,000 → 80,000
- Stage 3 health increased ― 90,000 → 180,000
- Stage 4 health increased ― 150,000 → 300,000
- Stage 5+ health increased ― 60,000 per stage − 90,000 → 120,000 per stage − 180,000
- Vortex, Phayze, Blastapopoulos:
- Stage 2 health increased ― 37,500 → 60,000
- Stage 3 health increased ― 67,500 → 135,000
- Stage 4 health increased ― 112,500 → 225,000
- Stage 5+ health increased ― 45,000 per stage − 67,500 → 90,000 per stage − 135,000
- Dreadbloon:
- Stage 2 health increased ― 25,000 → 40,000
- Stage 3 health increased ― 45,000 → 90,000
- Stage 4 health increased ― 75,000 → 150,000
- Stage 5+ health increased ― 30,000 per stage − 45,000 → 60,000 per stage − 90,000
- Bloonarius:
- Mini Boss: Base health reduced ― 300 → 200
- Mini Boss: Base shield health reduced ― 100 → 65
- Mini Boss: Health increase per pop increased ― 1.1× → 1.15×
- Mini Boss: Goal score changed
- Common unchanged (10).
- Rare ― 20 → 25
- Legendary ― 40 → 35
- Note: Details for higher stages to be determined.
- Mini Boss and Mini Games no longer grant Account XP
- Description of the Game Master feat changed ― Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Tiers, Least Cash, Race, Endurance Race, and Mini Boss → Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Cash, Race, Endurance Race, and Mini-Boss
Parties
edit| Hero | Changes |
|---|---|
| Quincy |
|
| Scientist Gwendolin |
|
| Obyn Greenfoot |
|
| Galaxili |
|
| Fusty the Snowman |
|
| Kaiju Pat |
|
| Voidora |
|
| Admiral Brickell |
|
| Dread Pirate Brickell |
|
| Lifeguard Brickell |
|
| Artifact | Changes |
|---|---|
| Ability Stacking |
|
| Divine Intervention |
|
| Dream Teams |
|
| Essence Of Blastapopoulos |
|
| Essence Of Dreadbloon |
|
| Essence Of Phayze |
|
| Essence Of Vortex |
|
| Explosive Economics |
|
| Malicious Mauling |
|
| Mystic Twister |
|
| Splody Darts |
|
| Swiftest To Business |
|
| Get to the Chopper |
|
| Mighty Mulligan |
|
| One Monkey Army / Battlefield Commission |
|
Fixes and minor changes
edit- Alternate CHIMPOPPABLE Quest: Geraldo's Rare Quincy Action Figure can no longer be used (bug fix)
- Boss Rush: Boss position should no longer reset on Castle Revenge and Balance (bug fix)
- Gameplay: Resolved an issue where fractional pierce was not calculated correctly on sub-projectiles.
- Gameplay: Resolved a softlock that could occur when placing Geraldo then priming a new tower for placement and using the Hero hotkey.
- Goliath Doomship: Center path hotkey now works correctly.
- User Interface: General fixes.
- User Interface: Blastapopoulos' shadow will now appear in the background of the Main Menu if it is the active in the Boss Bloon Event.
- User Interface: Resolved an issue where players could select items that should not be able to be selected during the Map Review after a game.
- User Interface: Resolved some Tower layering issues with their Range circles.
- User Interface: She-Ra Adora Skin should now have the correct title when viewed in her Quest.
- User Interface: Doctor Monkey is abbreviated to Dr. Monkey in the following in-game texts:
- Victory screen of the Scrapyard Days part of the New Dart Just Dropped Quest.
- Description of the By the Power of Battle Cat! Quest.
- Description of the Projectile-Go-Round Quest.
- User Interface: Description of She-Ra Prestige Pack in the shop changed ― Adora Hero and She-Ra Skin + 30 Sword of Protection Powers, exclusive Banner and Avatar + 300, 400, and 500 Super Monkey Insta Monkeys → Adora Hero and She-Ra Skin + 30 Sword of Protection Powers, exclusive Banner and Avatar + 3-0-0, 4-0-0, and 5-0-0 Super Monkey Insta Monkeys
- Player profile: Some profile stats have been separated between Rogue Legends and the base game.
- Player profile: Shared stats are now updated when changed and no longer require a page refresh.
- Socials: Rich Presence will now show a "Playing Quests" instead of "Browsing" when playing a Quest.
- Map Editor: Solved a crash that happened when entering the map before the preview finished loading.
- Challenge Editor: First loss tutorial should no longer trigger in this mode.
- Ranked Events: Disabling and enabling Ranked Mode should no longer leave Powers, Fast Track or Double Cash Mode enabled.
- Ravine map: Track items should no longer be displayed above Bloons.
- Spillway map: Corrected issues with the line of sight blocking.
- One Two Tree map: Support Chinook should no longer sell Mermonkeys that it attempts to redeploy if they were placed on a Magic tile.
- Rogue Legends: UI tidying.
- Rogue Legends: Game Master feat should now properly display its progress.
- Rogue Legends: Resolved some issues with the Range display of Towers while placing them.
- Rogue Legends: Resolved an issue where certain accounts could not claim Rogue Feats.
- Rogue Legends: Discord Artifact should not longer cause a crash when grabbing Dreadrock Bloons with the Monkey Pirates' MOAB Takedown ability.
- Rogue Legends: Resolves a softlock that could occur when selecting the ‘No Rerolls’ and ‘Choice Starved’ Curses and then using the 'No More Please' Artifact to remove the only choice from selections.
- Rogue Legends: Unstable Concoction no longer crashes with One Monkey Army Artifact.
- Epic version of BTD6: Resolved a crash that could occur in startup.
- Epic version of BTD6: Attempting to Backup when not logged in should no longer say ‘Success’.
- Netflix version of BTD6: Heroes can now swap back to default skin.
Pre-release
editIn pre-release footage, the icon of the Desperado's button to prioritize Marked Bloons was different. Additionally, the following upgrades had different descriptions:
| Upgrade | Developer build | Release |
|---|---|---|
| Quickdraw | Attacks faster the further Bloons are from Desperado. Loses attack speed when Bloons are close. | Attacks faster the further Bloons are from Desperado. |
| Bounty Hunter | Marked to Pop ability: Pauses attacking to Mark Bloons, then proceeds to attack all Marked Bloons. Marked Bloon priority is shared with other x-2-x Desperados, and Marked Bloons take more damage and give more cash. | Marked to Pop ability: Marks extra Bloons, then proceeds to attack all Marked Bloons. Marked Bloons take more damage and give more cash. All Desperados can target Marked Bloons. |
| Wanderer | Desperado attacks faster, but loses attack speed when more Monkeys are placed nearby. | A Wanderer works best alone. Desperado attacks much faster, but not quite as fast the more Monkeys in each weapon's attack range. |
Description
editNotes
edit- Ninja Kiwi included a joke balance change for Perma-Spike while also noting the "nerf" in their explanations for reworking Smart Spikes:
Gallery
edit-
Update preview promotional artwork