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| Before
|
After
|
| potato
|
tomato
|
0-0-4 Favored Trade sellback value needed to break even after selling, without
Better Sell Deals
| Number of 0-0-4 |
Easy |
Medium |
Hard |
Impoppable
|
| 1 (74%, +4%) |
$TBA |
$57,500 |
$TBA |
$TBA
|
| 2 (78%, +8%) |
$TBA |
$81,810 |
$TBA |
$TBA
|
| 3 (82%, +12%) |
$TBA |
$95,105 |
$TBA |
$TBA
|
0-0-4 Favored Trade sellback value needed to break even after selling, with
Better Sell Deals
| Number of 0-0-4 |
Easy |
Medium |
Hard |
Impoppable
|
| 1 (79%, +4%) |
$TBA |
$46,500 |
$TBA |
$TBA
|
| 2 (83%, +8%) |
$TBA |
$65,310 |
$TBA |
$TBA
|
| 3 (87%, +12%) |
$TBA |
$74,895 |
$TBA |
$TBA
|
Efficiency
Create a table specifying efficiency of Marketplace when given certain buffs
involve
More Valuable Bananas here plz
Marketplace with 2-0-3
| Buffs |
Cost |
Efficiency
|
| None |
Example |
Example
|
| Fertilizer |
Example |
Example
|
| Monkey City |
Example |
Example
|
Marketplace with 0-2-3
| Buffs |
Cost |
Efficiency
|
| None |
Example |
Example
|
| Fertilizer |
Example |
Example
|
| Monkey City |
Example |
Example
|
blabla
Thrash calculation is now calculated correctly (bug fix)
- Thrash calculation divisor for "base attack cooldown" changed from the attack cooldown from the Piranha to Great White (0.6 -> 1.1)
- Base thrash cooldown decreased from 0.3 to 0.6 when latching. Does not affect dragging.
Attack cooldowns across all beast power increased when latching
- Min power: 0.55s -> 0.6s
- Middle power: 0.455s -> 0.49636363636s
- Max power: 0.36s -> 0.39272727272s
- Attack cooldowns across all beast power changed when latching
- Min power: 0.55s -> 0.3s
- Middle power: 0.455s -> 0.248181818s
- Max power: 0.36s -> 0.196363636s
- Cluster Bombs: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[
bah
| Hero(es)
|
Towers
|
Reasoning
|
  Quincy / Cyber Quincy
|
 Wizard
|
 Farm
|
 Sniper
|
Quincy / Cyber Quincy deals with the early-game, before greeding for Round 1 Farm. This strategy excels as a meme challenge to utilize the "newbie duo" (Wizard and Sniper) and a meta farming option (Farm). Together, this teaches how to understand the strengths of two seemingly weak towers into a viable strategy. Avoid maps where the Sniper's shrapnel does not excel.
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| Before
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After
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}}
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This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason.
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