This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates:Possibly much better in aggro v6.4
Fortified Regrow Camo Red Bloon for 3 Gold gives you the health of a Green Bloon with Camo and Regrow 50. Its stats aren't particularly high, but the Camo and Regrow properties make it very difficult to pop early.
Buffing this card with cards like Booster Bloon can cause it to become much more threatening while maintaining its difficulty to pop. This can be used by Burn decks to get difficult to stop damage.
I'm so sorry for breaking the consistency where 90 health is a Fortified Red Bloon, but this Bloon was just a little too weak. Its low health made it really easy to pop in one turn and this just makes it [...] a bit better to survive. Makes it able to take advantage of its huge regrow a little more. So, thanks, Fortified Camo Regrow Red Bloon.[sic] Fun interaction, by the way, is that it doesn't die to Ninja anymore, but it does die to Night Vision Sniper [...] — u/No-Appearance1780's commentary, 9:04–9:28 (with most disfluencies removed)
This card originally cost 4 Gold and had 60 health, but it was changed to costing 3 Gold and having 90 health before the update released due to feedback from community playtesters.[1] The original cost and health amount were displayed in the update video.[2]
Fortified Regrow Camo Red Bloon got buffed in Version 6.4 to make it survive better as a threat without needing health buffs, and more specifically so it can't be destroyed by two enemy Ninja Monkeys without a friendly Zee Jay, though with the Night Vision Sniper buff it remains vulnerable to that Monkey (without Dark Castle or other Health buffs).[3]