Sticker
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Stickers are items the player can equip to Heroes in Bloons Blitz. They apply passive benefits to the Hero, certain Monkeys or Monkey categories, or the game as a whole. The player can only obtain stickers by opening Sticker Packs, each containing random stickers.
Each Hero has a sticker board that has a limited number of grid spaces for the player to place their stickers, with the layout being different for each Hero. The player can expand a Hero's sticker board by raising their level and unlocking grid squares. Stickers come in various shapes that determine the grid spaces they occupy; stickers that occupy more squares tend to have more powerful effects.
Each sticker has a Common, Rare, and Epic version, and a level ranging from 1 to 10. All stickers have a base effect that scales in effectiveness based on the sticker's level and rarity. Rare versions of stickers have a second passive effect, and Epic versions have a third passive effect, in addition to having stronger versions of the base effect. The player can merge copies of a sticker with the same rarity to add their levels together, up to level 10, and can merge two level 10 stickers of the same rarity to create one level 1 sticker of the next tier of rarity. The highest possible level a sticker can have is Epic level 10, at which point a sticker cannot merge further.
List of stickers
| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Figure out what the power stat does (seems to be related to the game's global difficulty scaling) |
| Sticker | Shape | Rarity | Effect | Power |
|---|---|---|---|---|
Retro Pizazz |
Common | 1.5%–6% Hero Crit Chance. | 10 + 2.5 per level | |
| Rare | 6.5%–11% Hero Crit Chance. 100% Hero Crit Damage. |
50 + 2.5 per level | ||
| Epic | 11.5%–16% Hero Crit Chance. 100% Hero Crit Damage. Bloons popped by a Crit from the hero have a 20% chance to drop x2 XP. |
100 + 2.5 per level | ||
Glow Up |
Common | Base effect of horizontally adjacent stickers gain a 11%–20% increase in effectiveness. | 0 | |
| Rare | Base effect of horizontally adjacent stickers gain a 21%–30% increase in effectiveness. Vertically adjacent stickers also get the boost. |
0 | ||
| Epic | Base effect of horizontally adjacent stickers gain a 31%–40% increase in effectiveness. Vertically adjacent stickers also get the boost. Diagonally adjacent stickers also get the boost. |
0 | ||
The Wise Frog |
Common | +2%–11% Encounter Duration. | 10 + 2.5 per level | |
| Rare | +12%–21% Encounter Duration. Encounters take 20% less time to activate (minimum 0.5s). |
50 + 2.5 per level | ||
| Epic | +22%–31% Encounter Duration. Encounters take 20% less time to activate (minimum 0.5s). Activating an encounter also gives 50 XP. |
100 + 2.5 per level | ||
Badge of the Marksman |
Common | 6%–15% Hero Pierce. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Pierce. 20% Military Monkey Pierce. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Pierce. 20% Military Monkey Pierce. Increase Explosion size 10% for Heavy Bombs. |
100 + 2.5 per level | ||
Fist of Fury |
Common | 6%–15% Hero Damage. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Damage. 20% Primary Monkey Damage. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Damage. 20% Primary Monkey Damage. 10% Knockback to Boomerangs with Heavy Metal. |
100 + 2.5 per level | ||
Haste Spell |
Common | 6%–15% Hero Damage. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Damage. 20% Magic Monkey Attack Speed. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Damage. 20% Magic Monkey Attack Speed. Increase duration of Stronger Acid by 10%. |
100 + 2.5 per level | ||
A Little Magic |
Common | 6%–15% Hero Pierce. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Pierce. 20% Magic Monkey Pierce. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Pierce. 20% Magic Monkey Pierce. Bulky Potions are 10% larger. |
100 + 2.5 per level | ||
Badge of Valor |
Common | 6%–15% Hero Damage. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Damage. 20% Military Monkey Damage. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Damage. 20% Military Monkey Damage. +5% Vulnerability Damage from Anti-Materiel Rounds |
100 + 2.5 per level | ||
Lightning Bolt |
Common | 6%–15% Hero Damage. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Damage. 20% Magic Monkey Damage. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Damage. 20% Magic Monkey Damage. Increase Dark Magic cap by 5. |
100 + 2.5 per level | ||
Sergeants Stripes |
Common | 6%–15% Hero Attack Speed. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Attack Speed. 20% Military Monkey Attack Speed. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Attack Speed. 20% Military Monkey Attack Speed. +1 shot per burst to Burst-a-thon.[sic] |
100 + 2.5 per level | ||
Ol' Faithful |
Common | 6%–15% Hero Pierce. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Pierce. 20% Primary Monkey Pierce. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Pierce. 20% Primary Monkey Pierce. 10% size to glaives with Honed Edges. |
100 + 2.5 per level | ||
Wheely Fast |
Common | 6%–15% Hero Attack Speed. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Attack Speed. 20% Primary Monkey Attack Speed. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Attack Speed. 20% Primary Monkey Attack Speed. +2 Tacks from Even More Tacks. |
100 + 2.5 per level | ||
Glitter and Gold |
Common | 2%–10% XP Value while a Primary Monkey is on the team. | 10 + 2.5 per level | |
| Rare | 12%–20% XP Value while a Primary Monkey is on the team. 10% chance of getting a Primary Monkey when rolling new monkeys. |
50 + 2.5 per level | ||
| Epic | 22%–30% XP Value while a Primary Monkey is on the team. 10% chance of getting a Primary Monkey when rolling new monkeys. 10% to Primary Monkey chance. |
100 + 2.5 per level | ||
Magical Moxie |
Common | 2%–10% XP Value while a Magic Monkey is on the team. | 10 + 2.5 per level | |
| Rare | 12%–20% XP Value while a Magic Monkey is on the team. 10% chance of getting a Magic Monkey when rolling new monkeys. |
50 + 2.5 per level | ||
| Epic | 22%–30% XP Value while a Magic Monkey is on the team. 10% chance of getting a Magic Monkey when rolling new monkeys. 10% to Magic Monkey chance. |
100 + 2.5 per level | ||
Ranking Officer |
Common | 1%–10% XP Value while a Military Monkey is on the team. | 10 + 2.5 per level | |
| Rare | 11%–20% XP Value while a Military Monkey is on the team. 10% chance of getting a Military Monkey when rolling new monkeys. |
50 + 2.5 per level | ||
| Epic | 21%–30% XP Value while a Military Monkey is on the team. 10% chance of getting a Military Monkey when rolling new monkeys. 10% to Military Monkey chance. |
100 + 2.5 per level | ||
Ready to Rumble |
Common | 6%–15% Hero Knockback. | 10 + 2.5 per level | |
| Rare | 16%–25% Hero Knockback. 5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero. |
50 + 2.5 per level | ||
| Epic | 26%–35% Hero Knockback. 5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero. +10% to stun chance. |
100 + 2.5 per level | ||
Retro Flair |
Common | 11%–20% Collection Range. | 10 + 2.5 per level | |
| Rare | 21%–30% Collection Range. 10% XP Value. |
50 + 2.5 per level | ||
| Epic | 31%–40% Collection Range. 10% XP Value. XP deals 100% damage to any Bloon it touches while being collected. |
100 + 2.5 per level | ||
Retro Style |
Common | 1%–10% Luck. | 20 + 5 per level | |
| Rare | 11%–20% Luck. 20 additional XP spawn at the begining[sic] of the level. |
100 + 5 per level | ||
| Epic | 21%–30% Luck. 20 additional XP spawn at the begining[sic] of the level. 30 additional XP spawn at the beginning of the level. |
200 + 5 per level | ||
Green Thumb |
Common | 12%–30% Hero Attack Speed. | 20 + 5 per level | |
| Rare | 32%–50% Hero Attack Speed. 20% Hero Crit chance vs Regrow Bloons. |
100 + 5 per level | ||
| Epic | 52%–70% Hero Attack Speed. 20% Hero Crit chance vs Regrow Bloons. Hero has a 20% chance to prevent Bloons from regrowing for 10 seconds on hit. |
200 + 5 per level | ||
Can't Hide |
Common | 12%–30% Hero Pierce. | 20 + 5 per level | |
| Rare | 32%–50% Hero Pierce. Hero attacks have a 20% chance to stun Shield Bloons for 1 second. |
100 + 5 per level | ||
| Epic | 52%–70% Hero Pierce. Hero attacks have a 20% chance to stun Shield Bloons for 1 second. Hero attacks have a 20% chance to pass through shields. |
200 + 5 per level | ||
Well Warned |
Common | 3%–12% Hero Crit Chance. | 20 + 5 per level | |
| Rare | 13%–22% Hero Crit Chance. Hero critical hits have a 1% chance to Heal 1 once per milestone. |
100 + 5 per level | ||
| Epic | 23%–32% Hero Crit Chance. Hero critical hits have a 1% chance to Heal 1 once per milestone. +4% to Heal chance. |
200 + 5 per level | ||
Ultimate Showdown |
Common | 12%–30% Hero Damage. | 20 + 5 per level | |
| Rare | 32%–50% Hero Damage. 20% Hero Boss Damage. |
100 + 5 per level | ||
| Epic | 52%–70% Hero Damage. 20% Hero Boss Damage. Hero gains 50% Attack Speed for 10 seconds when a boss fight starts. |
200 + 5 per level | ||
Pew Pew Pew! |
Common | 12%–30% Hero Attack Speed. | 20 + 5 per level | |
| Rare | 32%–50% Hero Attack Speed. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). |
100 + 5 per level | ||
| Epic | 52%–70% Hero Attack Speed. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). 30% Team Attack Speed if all monkeys in the team are Magic. |
200 + 5 per level | ||
Pop Pop Pop! |
Common | 12%–30% Hero Pierce. | 20 + 5 per level | |
| Rare | 32%–50% Hero Pierce. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). |
100 + 5 per level | ||
| Epic | 52%–70% Hero Pierce. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). 30% Team Pierce if all monkeys in the team are Primary. |
200 + 5 per level | ||
Pow Pow Pow! |
Common | 12%–30% Hero Damage. | 20 + 5 per level | |
| Rare | 32%–50% Hero Damage. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). |
100 + 5 per level | ||
| Epic | 52%–70% Hero Damage. 30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic). 30% Team Damage if all monkeys in the team are Military. |
200 + 5 per level | ||
Nick Of Time |
Common | 2%–11% Evasion. | 40 + 10 per level | |
| Rare | 12%–21% Evasion. Deal 30 damage to the attacking Bloon after a successful dodge. |
200 + 10 per level | ||
| Epic | 22%–31% Evasion. Deal 30 damage to the attacking Bloon after a successful dodge. 100% movement speed for 3 seconds on a successful dodge. |
400 + 10 per level | ||
Pretty Fly For A Cacti |
Common | 12%–30% Hero Knockback. | 20 + 5 per level | |
| Rare | 32%–50% Hero Knockback. Hero knocks Bloons back 1m when Immune. |
100 + 5 per level | ||
| Epic | 52%–70% Hero Knockback. Hero knocks Bloons back 1m when Immune. Hero deals 10 damage to each Bloon touched when immune. |
200 + 5 per level | ||
That Prickles |
Common | 21%–30% Immunity Duration. | 20 + 5 per level | |
| Rare | 31%–40% Immunity Duration. Hero knocks Bloons back 1m when Immune. |
100 + 5 per level | ||
| Epic | 41%–50% Immunity Duration. Hero knocks Bloons back 1m when Immune. Hero deals 10 damage to each Bloon touched when immune. |
200 + 5 per level | ||
Feeling Lucky |
Common | 6%–15% Luck. | 40 + 10 per level | |
| Rare | 16%–25% Luck. Start with 1 Temp HP. |
200 + 10 per level | ||
| Epic | 26%–35% Luck. Start with 1 Temp HP. You can have 1 additional Temp HP at a time. |
400 + 10 per level | ||
The Friendly Bloon |
Common | 11%–20% XP Value. | 40 + 10 per level | |
| Rare | 21%–30% XP Value. Gain 50% XP Value during boss fights. |
200 + 10 per level | ||
| Epic | 31%–40% XP Value. Gain 50% XP Value during boss fights. Gain 50% Luck during boss fights. |
400 + 10 per level | ||
Tough Road Ahead |
Common | 11%–20% XP Value. | 40 + 10 per level | |
| Rare | 21%–30% XP Value. Heal 1 HP on level up. |
200 + 10 per level | ||
| Epic | 31%–40% XP Value. Heal 1 HP on level up. Heal 1 more HP on level up. |
400 + 10 per level | ||
Off On An Adventure |
Common | Earn 5.5%–10% more Gold from games. | 40 + 10 per level | |
| Rare | Earn 10.5%–15% more Gold from games. Bags and Chests drop 10% more Gold Coins. |
200 + 10 per level | ||
| Epic | Earn 15.5%–20% more Gold from games. Bags and Chests drop 10% more Gold Coins. Bags and Chests drop 10% more Gold Coins. |
400 + 10 per level |
Trivia
- Many stickers that have similar effects also have similar art styles, names, or other characteristics:
- Fist of Fury, Glitter and Gold, Ol' Faithful, and Wheely Fast all have a similar art style and benefit Primary Monkeys.
- Badge of the Marksman, Badge of Valor, Ranking Officer, and Sergeants Stripes all have a similar art style and benefit Military Monkeys.
- A Little Magic, Haste Spell, Lightning Bolt, and Magical Moxie all have a similar art style and benefit Magic Monkeys.
- Retro Flair, Retro Pizazz, and Retro Style all have a similar art style and the word "Retro" in the name, and generate experience.
- Pew Pew Pew!, Pop Pop Pop!, and Pow Pow Pow! all have similar names and art styles, the exact same shape, and their effects are all variants of each other: the base effect buffs one of the Hero's stats, the Rare effect buffs movement speed when all Monkeys in the team belong to the same category, and the Epic effect buffs one of the entire team's stats if all Monkeys in the team belong to a specific category.
- Tough Road Ahead and Well Warned have similar art styles to each other, and both have effects that heal the Hero.
- Pretty Fly For A Cacti, Ready to Rumble, and That Prickles all have a similar art style and effects involving knockback.
Unused content
Sticker images
There are 21 sticker textures that are not assigned to any stickers. Out of these, two of them are early versions of finalized stickers (Glow Up and Ready to Rumble), most of them have a different outline style, and most of them use a similar art style (unlike the final stickers, which come in a variety of art styles). Version 0.9 removed all of these from the game files except ui_sticker_placeholder.png.
-
sticker_avatar.tga(edited artwork of Obyn Greenfoot, originally posted by Ninja Kiwi's social media on Saint Andrew's Day 2023) -
sticker_carrot.tga -
sticker_carrots.tga -
sticker_bloon.tga -
stickers_boxing_glove.tga[sic] (early Ready to Rumble) -
sticker_chocolate.tga(the Monklish reads "CHOCY") -
sticker_cloud.tga -
sticker_coffee.tga -
sticker_dart.tga -
sticker_drill.tga -
sticker_globe.tga -
sticker_keyboard.tga -
sticker_lavalamp.tga(early Glow Up) -
sticker_log.tga -
sticker_moab1.tga -
sticker_paintbrush.tga -
sticker_pencil.tga -
sticker_plant1.tga -
sticker_postit.tga -
sticker_sandwich.tga -
ui_sticker_placeholder.png
Sticker shapes
All shapes that stickers can have are pre-defined in the game's data. These icons are not used by any of them.
-
gear_shape_single_1x1.png -
gear_shape_L_Horiz_3x2.png -
gear_shape_L_Horiz_Flip_3x2.png
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