Update history:Bloons TD Battles 2/Version 4.1

Version 4.1

Version 4.1 is the fourth major update to Bloons TD Battles 2 and Bloons TD Battles 2+ of 2024. It introduced the Jump Start mode and the Bloonstone Quarry map, and re-introduced Casual Battles.

Additions

Cosmetic items

Changes

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The editor who added this notice elaborates: Missing changes to heroes
While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff.
— Version 4.1 patch notes
Tiers Changes
X-5-X Perma Charge
  •   Ability damage modifier increased ― +8 → +10
A small adjustment to crosspath balancing to make this option a little bit more enticing.
— Version 4.1 patch notes
Tiers Changes
5-0-2 Bloon Crush + Frag Bombs
  •   Frag damage increased ― 12 → 20
  •   Frag no longer deals +12 damage to Ceramics
Inferno Ring is still in need of a buff, rarely seeing any use.
— Version 4.1 patch notes
Tiers Changes
5-X-0 Inferno Ring
  •   Meteor damage increased ― 700 → 900
5-0-1 Inferno Ring + More Tacks
  •   Meteor damage increased ― 1,000 → 1,300
5-0-2 Inferno Ring + Even More Tacks
  •   Meteor damage increased ― 1,400 → 1,800
Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has.
— Version 4.1 patch notes
Tiers Changes
X-X-4 Icicles
  •   Can now target and damage MOAB-Class Bloons, placing Icicles on them but not freezing them
  •   Now deals +3 damage to MOAB-Class Bloons
Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing.
— Version 4.1 patch notes
Tiers Changes
2-2-0 Large Calibre + Shrapnel Shot
  •   Shrapnel damage increased ― 2 → 3
3-2-0 Deadly Precision + Shrapnel Shot
  •   Shrapnel damage increased ― 4 → 5
4-2-0 Maim MOAB + Shrapnel Shot
  •   Shrapnel damage increased ― 6 → 8
    • Note: Cripple MOAB shrapnel is unchanged
1-2-0 Shrapnel Shot + Full Metal Jacket
  •   Shrapnel damage increased ― 1 → 2
We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now.
— Version 4.1 patch notes
Tiers Changes
4-X-X Aircraft Carrier
  •   Plane dart pierce increased ― 13 → 20
  •   MOAB-Class Bloons now consume +1 pierce from plane darts
5-X-X Carrier Flagship
  •   Plane dart pierce increased ― 18 → 72
  •   MOAB-Class Bloons now consume +3 pierce from plane darts
Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid.
— Version 4.1 patch notes
Tiers Changes
X-3-0 Bomber Ace
  •   Bomb pierce reduced ― 20 → 12
0-3-1 Bomber Ace + Sharper Darts
  •   Bomb pierce reduced ― 20 → 17
    • Note: This means the Sharper Darts crosspath now gives +5 pierce to bombs
Heli Pilot rarely sees much use as a starting tower so we hope that this change will make this option more attractive.
— Version 4.1 patch notes
Tiers Changes
Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes.
— Version 4.1 patch notes
Tiers Changes
0-0-0 base tower
  •   Blast radius reduced ― 20 → 18
1-X-X Bigger Blast
  •   Blast radius reduced ― 28 → 26
3-X-X Shell Shock
  •   Blast radius reduced ― 38 → 36
4-X-X The Big One
  •   Blast radius reduced ― 58 → 56
5-X-X The Biggest One
  •   Blast radius reduced ― 74 → 72
We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top.
— Version 4.1 patch notes
Tiers Changes
5-X-X Ray of Doom
  •   Pierce increased ― 40 → 1,000
  •   Damage increased ― 30 → 35
We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case.
— Version 4.1 patch notes
Tiers Changes
2-1-0 Arcane Blast + Fireball
  •   Fireball damage increased ― 2 → 3
0-1-1 Fireball + Intense Magic
  •   Fireball pierce increased ― 15 → 22
X-5-X Wizard Lord Phoenix
  •   Wall of Fire damage per tick increased ― 3 → 5
X-X-5 Prince of Darkness
  •   Necromancer buff now applies to itself
Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs.
— Version 4.1 patch notes
Tiers Changes
X-4-X Bloon Sabotage
Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense.
— Version 4.1 patch notes
Tiers Changes
A minor price cut for this upgrade which rarely gets used.
— Version 4.1 patch notes
Tiers Changes
We’ve increased the bounce distance and damage of Primary Expertise so that it can be used a bit more reliably.
— Version 4.1 patch notes
Tiers Changes
5-X-X Primary Expertise
  •   Bounce distance increased ― 50 → 90
  •   Bonus damage to Ceramic and MOAB-Class increased ― 200 → 250
Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now.
— Version 4.1 patch notes
Tiers Changes
1-X-X Sentry Gun
  •   Sentries are no longer affected by attack speed buffs
5-X-X Sentry Champion
  •   Champion Sentry main attack damage increased ― 2 → 3