Strategy talk:CHIMPS

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Revision as of 07:11, 6 October 2024 by Polavux (talk | contribs) ("Rounds to watch out for" sucks: new section)
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Latest comment: 6 October 2024 by Polavux in topic "Rounds to watch out for" sucks
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"Rounds to watch out for" sucks

This section is too subjective and vague for my tastes. What makes a round worth "watching out for"? Like, if you're struggling with round 82 of all things, then you're probably not going to survive the rest of lategame. There's no distinction between rounds that are almost always a sore spot (63, 78, 98, etc) and rounds that are only a problem in very specific scenarios.

Most "notable" rounds aren't notable in just CHIMPS, they're notable in most modes. I think most, if not all, of them could be moved to a strategy article for BTD6 in general, so this article doesn't have to waste time explaining tips about the game in general and can focus on CHIMPS specifically.

If a section like this is really necessary, then I would structure it more like the round breakdowns in Chom Chom's guides (in episodes 3-5). This gives a distinction between rounds that are essentially free, rounds that can be problematic in certain situations, and rounds that are always hard / require specific conditions to be met. polavux 07:11, 6 October 2024 (UTC)Reply