Muddy Puddles
| Difficulty | Expert | ||
|---|---|---|---|
| Music | Tropical Carnival | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Launch | ||
| Entrances | 4 | Exits | 4 |
| Junctions | 0 | Water? | Yes |
| Path lengths (RBS) | ||||
|---|---|---|---|---|
| Path | Easy | Medium | Hard | |
| Far-left | 12.1 | 11.0 | 9.7 | |
| Middle-left | 12.1 | 11.0 | 9.7 | |
| Middle-right | 12.1 | 11.0 | 9.7 | |
| Far-right | 12.2 | 11.1 | 9.8 | |
Muddy Puddles is an Expert map in Bloons TD 6. It features four disconnected paths that alternate by round. Bloody Puddles is a more difficult variant of it.
Layout
Muddy Puddles has 4 alternating lanes. Round 1 spawns on the leftmost lane, and the spawn point moves right until it reaches the rightmost lane on round 4. Then, the spawn point moves left from there until it reaches the leftmost lane again on round 7, and the pattern repeats. There are 3 large puddles for water towers, hence the name of the map.
Boss Bloons always appear on the middle-left lane, regardless of the round number.
Strategy
Muddy Puddles was impossible on CHIMPS prior to version 9.0, due to how the Bloons' spawn point jumped from the rightmost lane to the leftmost lane made the early game impossible. As of now, the early game is still by far the hardest part of this map, but the mid-game and late-game have been made easier by the large amount of buffs given to most towers in the game. A large variety of strategies is possible to defeat the late-game of Muddy Puddles, making it no longer considered True Expert by consensus.
Recommended towers and upgrades
| Name | Portrait | Reasoning |
|---|---|---|
| Corvus | He works well with the majority of strategies used to beat this map. The save-up to him is hard, but once he is obtained, the rest of early game and the whole game is much easier. He can perform saveups for many late-game towers throughout the mid-game, such as Bloon Exclusion Zone, Comanche Commander, and Pop and Awe. His Ancestral Might and Overload spells retain his power into the late game. | |
| Comanche Commander | The heli pilot shines on single lanes like Muddy Puddles, and a buffed Comanche Commander is a solid win-condition here. Geraldo and Glue Storm pair well with Commander, with the former giving it much-needed pierce and the latter granting both solid debuffs and DDT-popping power. Call to Arms can substitute for Glue Storm's role, as MIB also allows Commander to pop DDTs and both the 50% attack speed and 50% pierce are important for dense rounds such as 98. |
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Odyssey statue |
-
Halloween map
In other languages
| Language | Name | Notes |
|---|---|---|
| Arabic | البرك الموحلة | — |
| Danish | Mudderpøle | — |
| German | Matschpfützen | — |
| Spanish | Charcos fangosos | — |
| Spanish (LA) | Charcos fangosos | — |
| Finnish | Mutaiset lätäköt | — |
| French | Flaques boueuses | — |
| Italian | Pozze fangose | — |
| Japanese | 泥の水たまり | — |
| Korean | 진흙탕 | — |
| Dutch | Modderplassen | — |
| Norwegian | Sølepytt | — |
| Polish | Błotniste kałuże | — |
| Portuguese (Brazil) | Lamaçal | — |
| Russian | Грязные лужи | — |
| Swedish | Gyttjepölar | — |
| Thai | แอ่งโคลน | — |
| Turkish | Çamur Birikintileri | — |
| Chinese (simplified) | 泥泞的水坑 | — |
| Chinese (traditional) | 泥濘水坑 | — |
| This list was last updated for: version 43.2 | ||
References
- Path lengths sourced from the BTD6 Index