Strategy:Bloons TD Battles 2/Loadouts

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Revision as of 03:14, 17 January 2025 by Planterror (talk | contribs) (added some beetienne strategies)
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This is a list of popular metagame loadouts in Bloons TD Battles 2.

Bomb-Spac-Farm

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Towers
Bomb ShooterBomb Shooter Spike FactorySpike Factory Banana FarmBanana Farm
Hero options
Etienne
Etienne
Beetienne
Beetienne

Dart-Glue-Village

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Towers
Dart Monkey
Dart Monkey
Glue GunnerGlue Gunner Monkey VillageMonkey Village
Hero options
Scientist Gwendolin
Scientist Gwendolin
Ezili
Ezili
Smudge Catt Ezili
Smudge Catt Ezili
Pat Fusty
Pat Fusty

Bomb-Sub-Farm

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Towers
Bomb ShooterBomb Shooter Monkey SubMonkey Sub Banana FarmBanana Farm
Hero options
Fateweaver Adora
Fateweaver Adora
Agent Jericho
Agent Jericho
Highwayman Jericho
Highwayman Jericho
Sentai Churchill
Sentai Churchill

Dart-Mortar-Farm

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Towers
Dart Monkey
Dart Monkey
Mortar MonkeyMortar Monkey Banana FarmBanana Farm
Hero options
Fateweaver Adora
Fateweaver Adora
Agent Jericho
Agent Jericho
Star Captain Jericho
Star Captain Jericho

Ace-Engie-Farm

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Towers
Monkey AceMonkey Ace Engineer MonkeyEngineer Monkey Banana FarmBanana Farm
Hero options
Agent Jericho
Agent Jericho
Highwayman Jericho
Highwayman Jericho
Star Captain Jericho
Star Captain Jericho

Ice-Dartling-Farm

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Towers
Ice MonkeyIce Monkey Dartling GunnerDartling Gunner Banana FarmBanana Farm
Hero options
Fusty the Snowman
Fusty the Snowman
Gwendolin
Gwendolin

Sub-Druid-Farm

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Towers
Monkey SubMonkey Sub DruidDruid Banana FarmBanana Farm
Hero options
Obyn Greenfoot
Obyn Greenfoot
Beetienne
Beetienne

Bucc-Alch-Spac

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The editor who added this notice elaborates: More tips, summary seems okay but would it be better if there were more paragraphs that sunmarise how to utilise it across stages of game? Mention that every upgrade plays a role in the strategy. Heck, every T3+ upgrade for all these towers have a role. Spike storm mention? Spiked mines mention? Destroyer mention like with bonnie or something? Acarrier? Tonic? Maybe not for tt5... Also, shall we have a "recommended maps" in the infobox
Towers
Monkey BuccaneerMonkey Buccaneer AlchemistAlchemist Spike FactorySpike Factory
Hero options
Quincy
Quincy
Cyber Quincy
Cyber Quincy
Captain Churchill
Captain Churchill
Sentai Churchill
Sentai Churchill
Benjamin
Benjamin
Bonnie
Bonnie

Boat-Alch-Spactory is a versatile eco loadout that takes advantage of Alchemist synergy while maintaining the flexibility of Buccaneer. Unlike most eco loadouts, two of three tower types offer income generation (bottom Bucc, bottom Alch), yet enough synergy to excel on every stage of the game, except ultra late-game. For hero choice, most heroes will work fine, but best with a hero that is purely defensive or has reliable income generation.

This loadout does not heavily depend on a hero. However, picking a different hero may alter how to optimise this strategy. For instance, picking Churchill or Sentai opens up early Merchantman greed, because of the relatively inexpensive earlygame defense.

Tips for Bucc-Alch-Spactory:

  • For early-game, Cannon Ship is usually the go-to. However, starting with Churchill or Sentai is a viable alternative.
  • If running Churchill early-game, buying an early Merchantman is a worthwhile investment. Buccaneer decently handles Black Bloon layers, while Churchill cleans up the rest.
  • In advance, place a Spike Factory near the end of the track on about Round 8. Once affordable, upgrade to 1-0-3 Long Life Spikes, or 3-0-2 Spiked Balls on shorter maps (spikes may consume more often).
  • Have an Alchemist near the Cannon Ship to buff it with Berserker Brew. For the Churchills, this is usually not needed.
  • If the opponent isn't planning to rush on Round 13, and the sent bloons move on the same lane as the natural bloons, Lead to Gold can be bought towards Round 14's Leads, to transition into Rubber to Gold to feed on an opponent's sent bloons.
    • Recommended to crosspath the to-be Rubber to Gold as a 0-1-1 Alch, in case the opponent does rush.
  • If going Bonnie, plan to buy bottom T3+ Spactories at about R15-16, to fully pop Bonnie's B.E.A.S.T. on Round 21. Alch-buffed Deadly Spikes is a reliable way to build enough damage.
  • Against all-out rushes in the early 20's, Carrier Flagship is a reliable cost-efficient solution.
  • Towards the late-game, Super Mines should be placed in advance for Round 30.

Bomb-Wiz-Farm

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Towers
Bomb ShooterBomb Shooter Wizard MonkeyWizard Monkey Banana FarmBanana Farm
Hero options
Ezili
Ezili

Ninja-Alch-Farm

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Towers
Ninja MonkeyNinja Monkey AlchemistAlchemist Banana FarmBanana Farm
Hero options
Ocean Obyn
Ocean Obyn

Ice-Ninja-Farm

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Towers
Ice MonkeyIce Monkey Ninja MonkeyNinja Monkey Banana FarmBanana Farm
Hero options
Fusty the Snowman
Fusty the Snowman
Gwendolin
Gwendolin

Map-specific

Star Heli-Ice-Super

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Towers
Heli PilotHeli Pilot Ice MonkeyIce Monkey Super MonkeySuper Monkey
Hero options
Bonnie
Bonnie

Ports Ace-Sub-Alch

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Towers
Monkey AceMonkey Ace Monkey SubMonkey Sub AlchemistAlchemist
Hero options
Cyber Quincy
Cyber Quincy
Adora
Adora
Bonnie
Bonnie

Inflection Dart-Farm-Spac

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Towers
Dart Monkey
Dart Monkey
Banana FarmBanana Farm Spike FactorySpike Factory
Hero options
Adora
Adora