Terminology
| Term
|
Description
|
| Ammo
|
|
| Attack
|
|
| Attack Power
|
The amount of damage a Monkey deals with its attack to a Bloon. Some Monkeys have card effects that deal damage independent of their Attack Power, which means they are not affected by Attack Power modifiers.
|
| Bloon
|
|
| Bloontonium
|
|
| Card
|
|
| Card back
|
|
| Cost
|
The amount of Gold required and consumed in order to play a card.
|
| Damage
|
|
| Deck
|
|
| Deck out
|
|
| Delay
|
|
| Draw
|
An action that adds the top card of a player's deck to their hand.
|
| Economy
|
|
| Effect
|
|
| Enemy
|
|
| Friendly
|
|
| Gold
|
|
| Hand
|
|
| Heal
|
An action that restores the health of a Hero or Bloon, but cannot grant more health than the target originally started with. Actions that can raise health above the normal amount are usually referred to as "gaining <x> health" in descriptive text.
|
| Health
|
|
| Hero
|
|
| Hero Ability
|
|
| Keyword
|
|
| Map
|
|
| Match
|
|
| Monkey
|
|
| Mulligan
|
|
| Opponent
|
|
| Owner
|
|
| Pick
|
|
| Play
|
|
| Player
|
|
| Power
|
|
| Rarity
|
|
| Reload
|
|
| Remove
|
|
| Round
|
|
| Shield
|
|
| Storm
|
|
| Summon
|
An action that creates a Bloon, such as a player playing a Bloon card or the Storm generating a Bloon. Originally referred to as "spawning" in in-game text, but all instances of it were replaced in version 2.2.
|
| Target
|
|
| Turn
|
|
Common aliases and abbreviations