Update history:Bloons TD Battles 2/Version 4.6

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Revision as of 03:44, 15 March 2025 by Qwertyxp2000 (talk | contribs) (Changes: some fixes, also dunno how they'll inherit the buffs/nerfs)
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Version 4.6
Steamto be determined

Version 4.6 is an upcoming major update to Bloons TD Battles 2 and Bloons TD Battles 2+. It introduces a new Agent, the Tech Bot, a new cosmetic type called Titles, new Clan cosmetics, along with other additions and major balance changes.

Additions

Cosmetic items

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: fill cargo table with upcoming cosmetics when update releases

Changes

We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes.
— Update notes
  • Neutral Tight Ceramic: Unlock round reduced ― 28 → 24
  • Neutral Tight Lead: duration increased ― 0.0125s → 0.02s
As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.
— Update notes
  • Neutral Up on the Roof will no longer appear in Hall of Masters games.
Tiers Changes
0-0-0 base tower
  • Nerf Cost increased ― $150 → $200
X-3-X Triple Shot
  • Buff Upgrade cost reduced ― $400 → $350
X-X-4 Sharp Shooter
  • Nerf Upgrade cost increased ― $2,000 → $2,300
X-X-5 Crossbow Master
  • Nerf Upgrade cost increased ― $25,000 → $27,000
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Ice x3x, x4x, x5x soak nerf?
Tiers Changes
X-X-4 Icicles
  • Nerf Upgrade cost increased ― $2,400 → $2,900
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Super Glue crosspath nerf?
Tiers Changes
2-X-X Corrosive Glue
  • Nerf Upgrade cost increased ― $300 → $500
X-5-X Glue Storm
  • Nerf Upgrade cost increased ― $14,000 → $18,000
X-X-4 Relentless Glue
  • Nerf Upgrade cost increased ― $2,200 → $3,000
Tiers Changes
Tiers Changes
X-4-X Support Chinook
  • Nerf Upgrade cost increased ― $7,500 → $8,500
Tiers Changes
Tiers Changes
4-X-X Ball Lightning
  • Buff Upgrade cost reduced ― $4,300 → $4,000
X-4-X Jungle's Bounty
  • Buff Upgrade cost reduced ― $4,200 → $4,000
X-X-5 Avatar of Wrath
  • Nerf Upgrade cost increased ― $45,000 → $52,000
Tiers Changes
X-4-X Spike Storm
  • Nerf Upgrade cost increased ― $5,200 → $6,200
Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.
— Update notes
Levels Changes
3+
  • Buff Rapid Shot ability duration increased ― 2s + 0.5s per level → 3s + 0.5s per level
10+
  • Buff Storm of Arrows ability arrow Ceramic damage multiplier ― ×1 → ×2
We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s[sic] shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.
— Update notes
Levels Changes
3+
  • Buff Cyber Shot: now gives +200 range and +200 retargeting range for ricochets
10+
  • Buff Cyber Storm: damage to MOAB-class increased ― ×1 → ×2
18+
  • Buff Cyber Storm: base damage increased ― 35 → 40
20
  • Buff Cyber Storm: damage to MOAB-class increased ― ×2 → ×3
These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
— Update notes
Levels Changes
10+
  • Beatdown can no longer be fired if there are no bloons on screen.
Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
— Update notes
Levels Changes
8+
  • Nerf Chilling Cheer: Arctic Wind speed multiplier to MOAB-class increased ― 40% → 66%
5-9
  • Nerf White popping power buff moved ― Level 5 → Level 9
Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.
— Update notes
Levels Changes
3-18
  • Nerf Mass Detonation blast damage ― 3 → 2
  • Nerf Mass Detonation shard damage ― 8 → 6

Bug fixes

  • Fixed cash sometimes displaying incorrectly on the pregame screen
  • Fixed the xx3 Ice Monkey not being able to pop bloons with splash damage if the first bloon hit was immune to freezing.
  • Fixed the game sometimes downloading unnecessary during launch.
  • Fixed Ice Monkey’s Arctic Wind visual effect showing incorrectly when placed in the water on the right hand side of Neo Highway.
  • Fixed towers with abilities that target within their range not being able to target areas within the extra range created by buffs.
  • Renamed “Pop Counters” to “Monkey Counters” in Bloon Lab for clarity.
  • Fixed the Mortar’s Water Bombs trail effect causing the visual for Pop and Awe to last longer than the ability.

In-game description

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The editor who added this notice elaborates: lightbox

Video