Temple Sacrifice (BTD6)

From Blooncyclopedia, the independent Bloons knowledge base
Revision as of 22:36, 29 September 2025 by Polavux (talk | contribs)
Jump to navigation Jump to search
"Temple Sacrifice" pop-up message for the Sun Temple

When created, Sun Temple and True Sun God sacrifice all the towers within their range and their total value is used to either improve their main attack and add new attacks and bonuses.

Mechanics

The enhancements of the Temple depend on two factors: the cost and the category (Primary, Military, Magic or Support) of the tower. The Temple will not sacrifice Heroes, Powers and Paragons within its range. The higher the cost of the towers being sacrificed, the more benefits will be obtained and they are separated by tiers, reaching a specific threshold will give all the benefits from previous tiers as well.

Sacrifice Tiers
Tier Total cost of sacrificed towers
0 $0 – $299
1 $300 – $1,000
2 $1,001 – $2,000
3 $2,001 – $4,000
4 $4,001 – $7,500
5 $7,501 – $10,000
6 $10,001 – $15,000
7 $15,001 – $25,000
8 $25,001 – $50,000
9 $50,001 or more

Although Sun Temple sacrifices all towers in its range, it will only obtain benefits from 3 categories maximum at the same time, the category with the lower total cost among sacrifices is ignored. True Sun God will benefit from all categories. For Primary, Military and Magic benefits, each tier will alternate between improving the main attack of the temple and adding or upgrading a secondary attack.

All the benefits of the Sun Temple will carry over to the True Sun God or VTSG and the later two will apply their own benefits on top depending on the sacrifices offered for the upgrade. If the same benefit is obtained twice, they apply separately. Main attack bonuses are applied again, using the Temple's values as base. For new attacks and sub-tower spawns, they gain a second one, independent from the first one, they can even have different power depending on the sacrifice tier. For Support benefits, they gain a second independent one (affected towers will show two buff icons). Stack interactions with both buffs will be noted in the following section.

Sacrifice benefits

Primary

The Sun Temple and the True Sun God gains the following benefits from Primary sacrifices:

Tier Benefit
0 No benefit.
1 New attack: Glaive Richochet with 50 damage, 50 pierce and a attack speed of 1.3s.
2 Main attack: Attack speed increased by ~11% (0.06s → 0.054s on a base Sun Temple).
3 Glaive attack: Damage increased: 50 → 100. Attack speed increased: 1.3s → 0.8s.
4 Main attack: Attack speed increased by 25% (0.054s → 0.048s).
5 New attack: Blade Shooter with 8 blades, 150 damage, 100 pierce and a attack speed of 2.0s.
6 Main attack: Attack speed increased by ~43% (0.048s → 0.042s).
7 Glaive attack: Damage increased: 100 → 150. Attack speed increased: 0.8s → 0.5s.
8 Main attack: Attack speed increased by ~67% (0.042s → 0.036s).
9 Blade attack: Damage increased: 150 → 250. Pierce increased: 100 → 200. Attack speed increased: 2.0s → 1.5s.

Notes

  • Main attack speed bonus works by multiplying the base attack speed (0.06s) by a number depending on the sacrifice tier (0.9, 0.8, 0.7 and 0.6×, respectively). Bonus from Sun Temple and True Sun God stacks multiplicatively, at max sacrifices it will be a 0.36× multiplier (0.6 × 0.6), meaning the True Sun God / VTSG will use its main attack every 0.0216s, a ~178% attack speed increase from base.
  • True Sun God's Blade Shooter is shifted 22.5° compared to the Sun Temple.

Military

The Sun Temple and the True Sun God gains the following benefits from Military sacrifices:

Tier Benefit
0 No benefit.
1 New attack: Ballistic Missile with infinite range, 75 damage, 50 pierce and a attack speed of 3s.
2 Main attack: Projectile speed increased by 12% (400 units/s → 448 units/s on a base Sun Temple).
3 Missile attack: Attack speed increased: 3.0s → 1.5s.
4 Main attack: Projectile speed increased by 24% (448 units/s → 496 units/s).
5 New attack: Spawns a Mini Spectre which throws darts (10 damage, 50 pierce) and bombs (6 damage, 10 pierce). Both attacks have infinite range and a attack speed of 0.15s.
6 Main attack: Projectile speed increased by 36% (496 units/s → 544 units/s).
7 Missile attack: Attack speed increased: 1.5s → 1.0s.
8 Main attack: Damage increased by 5 (5 → 10 on a base Sun Temple). Projectile speed increased by 50% (544 units/s → 600units/s).
9 Mini Spectre: Amount: 1 → 2. Dart damage: 10 → 15. Bomb damage: 6 → 10. Bomb pierce: 10 → 30.

Notes

  • Sun Temple's Ballistic Missile can only target MOAB-Class Bloons, but will damage any Bloon in the explosion radius, the True Sun God's missile can target any Bloon and has higher flying speed.
  • For the stat section, projectile speed bonuses stacks multiplicatively with each other and the Epic Range upgrade. At max sacrifices, it will be 2.25× multiplier (1.5 × 1.5).
  • Sun Temple's Mini Spectres fly in a circle figure with a radius of 80 units. True Sun God's Mini Spectres fly in infinite figure.
  • Damage bonus a +5 increase, at max sacrifices it will be +10 damage.

Magic

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: It is unknown how projectile size bonuses and the invisible push stack with each other.

The Sun Temple and the True Sun God gains the following benefits from the Magic sacrifices:

Tier Benefit
0 No benefit.
1 New attack: Seeking Arcane Blast attack with 4 projectiles, 40 damage, 15 pierce and a attack speed of 4.0s.
2 Main attack: Pierce increased by 5 (20 → 25 on a base Temple). Projectile size increased by 15% (9 → 10.35 units on a base Temple).
3 Main attack: Gains a 10% chance of distracting non-MOAB-Class Bloons, sending them backwards between 33 units and all the way to the start of the track.

New attack: Every 5 seconds emits a invisible push with 500 pierce that applies the distraction effect described above with 100% chance.

4 Main attack: Pierce increased by 5 (25 → 30). Projectile size increased by 30% (10.35 → 11.7 units).
5 Arcane Blast: Damage increased 40 → 60. Attack speed increased: 4.0s → 2.0s.
6 Main attack: Distraction chance increased: 10%→ 20%.

Invisible push: Can now affect MOABs.

7 Arcane Blast: Damage increased 60 → 70. Amount of projectiles increased: 4 → 6.
8 Main attack: Pierce increased by 10 (30 → 40). Projectile size increased by 45% (11.7 → 13.05 units).
9 New attack: Starts spawning Mini Sun Avatars every 30 seconds which have a lifespan of 65 seconds. Mini Sun Avatars shoot 3 Sun Blasts with 4 damage, 6 pierce and an attack speed of 0.03s.

Notes

  • For the stat section, projectile size bonuses are assumed to stack additively with each other. At max sacrifices, it will be a 90% increase (45% + 45%). The visual size increase is half of the actual increase (5% per stack).
  • Pierce bonus a +5 / +10 increase, at max sacrifices it will be +40 pierce.
  • For the stat section, distraction chance stacks additively with each other. At max sacrifices, it will be a 40% chance (20% + 20%).
  • Mini Sun Avatar spawn cooldown can not be reduced with buffs. Therefore, the Temple can spawn a maximum of 3 at a time.
  • If the Mini Sun Avatar benefit is reached twice, there will be two independent spawners, effectively doubling the amount of sub-towers that are present at the same time.

Support

The Sun Temple gains the following benefits from Support sacrifices:

Tier Benefit
0 No benefit.
1 Temple / Sun God: Range increased by 5 (65 → 70 on a base Temple).

New passive ability: Produces $500 cash at the end of the round.

2 New passive ability: Provides 10% discount to all towers and upgrades purchased in the Temple / Sun God range.
3 New passive ability: Increases the attack speed of all towers in range by ~11%.
4 New passive ability: Increases the cash obtained by popping Bloons in the Temple / Sun God range by 50%.

Cash per round: Increased $500→ $2,000.

5 New passive ability: Provides +3 pierce and +20% range to all towers in the Temple / Sun God range.
6 New passive ability: Provides +1 bonus damage to all attacks of the towers in the Temple / Sun God range.
7 Discount bonus: Increased: 10% → 20%.
8 Attack speed bonus: Increased: ~11% → ~23%.

Cash per round: Increased $2,000→ $5,000.

9 Damage bonus: Increased +1 → +2.

Notes

  • Range bonus a +5 increase, at max sacrifices it will be +10 range.
  • Discount bonus is stacked additively, at max sacrifices it will be a 40% discount (20% + 20%).
  • The Tier 2 and Tier 7 discounts (10% / 20%) can stack for a 30% discount. This requires 2 Temples with different sacrifice amounts.
  • Like the main attack speed bonus from Primary sacrifices, the attack speed benefit given to other towers works by multiplying their base attack speed by 0.9× or 0.81×, depending on the tier reached, resulting in an effective, ~11% or ~23% attack speed increase, respectively. Bonus from Sun Temple and True Sun God stacks multiplicatively, at max sacrifices it will be a 0.6561× multiplier (0.81 × 0.81), meaning a ~52% attack speed increase from base.
  • Cash bonus is stacked additively, at max sacrifices it will double the income (50% + 50%). The cash bonus applies to the Temple / Sun God if the projectile hits inside its radius.
  • Pierce / damage / range bonus given to other towers a +3 / +2 / +20% increase, at max sacrifices it will be +6 / +4 / +40% pierce / damage / range, respectively.
  • The damage, attack speed, pierce, and range bonus applies to sub-towers (Mini Spectres and Sun Avatars) and not to the Temple / Sun God itself. The additive damage bonus applies after the VTSG damage bonus, if applicable.

Stats

Sun Temple

Base tower
Placeable on Land/Water
Footprint 37 × 40 rectangle
Display range Base:
4-0-0: 65 units
4-1-0: 75 units
4-2-0: 87 units
4-0-2: 68 units

Sacrifice bonus:
Tier 1 Support: +5 units
Main attack
Attack
Cooldown Base: 0.06s

Sacrifice bonus:
Tier 2 Primary: 0.9× base multiplier (0.054s)
Tier 4 Primary: 0.8× base multiplier (0.048s)
Tier 6 Primary: 0.7× base multiplier (0.042s)
Tier 8 Primary: 0.6× base multiplier (0.036s)
Range Base:
4-0-0: 65 units
4-1-0: 75 units
4-2-0: 87 units
4-0-2: 68 units

Sacrifice bonus:
Tier 1 Support: +5 units
Cannot target 4-0-0: Camo
4-0-2: None
Main attack
Projectile
Pierce Base:
4-0-0: 20
4-1-0: 21
4-2-0: 23

Sacrifice bonus:
Tier 2 Magic: +5
Tier 4 Magic: +10
Tier 8 Magic: +20
Damage Base: 5

Sacrifice bonus:
Tier 8 Military: +5
Camo damage 4-0-2: +1
Damage type Normal
Radius Base: 9 units

Sacrifice bonus:
Tier 2 Magic: +15% (+1.35 units)
Tier 4 Magic: +15% (+2.7 units)
Tier 8 Magic: +45% (+4.05 units)
Random angle
Speed Base:
4-0-0: 400 units/s
4-2-0: 700 units/s

Sacrifice bonus:
Tier 2 Military: +12% (+48 / +84 units/s)
Tier 4 Military: +24% (+96 / +168 units/s)
Tier 6 Military: +36% ( +144 / +210 units/s)
Tier 8 Military: +50% (+200 / +350 units/s)
Lifespan 0.6s
Pushback 4-0-1: 1.25×, 0.5s, ×0.6 against Lead and Ceramics
MOAB-Class pushback 4-0-1: ×0.3
Cannot hit 4-0-0: Camo
4-0-2: None
Main attack - Distraction
Effect
(requires Tier 3 Magic)
Type Blowback
Chance Tier 3 Magic: 10%
Tier 6 Magic: 20%
Min distance 33 units
Max distance ∞ units
Cannot apply to MOAB-Class Bloons
Glaive Ricochet
Attack
(requires Tier 1 Primary)
Cooldown Tier 1 Primary: 1.3s
Tier 3 Primary: 0.8s
Tier 7 Primary: 0.5s
Range Base:
4-0-0: 65 units
4-1-0: 75 units
4-2-0: 87 units
4-0-2: 68 units

Sacrifice bonus:
Tier 1 Support: +5 units
Cannot target 4-0-0: Camo
4-0-2: None
Glaive
Projectile
Pierce 50
Damage Tier 1 Primary: 50
Tier 3 Primary: 100
Tier 7 Primary: 150
Damage type Normal
Radius 6.25 units
Speed 250 units/s
Seek angle 360°
Seek distance 150 units
Lifespan 2.0s
Cannot hit 4-0-0: Camo
4-0-2: None
Blade Shooter attack
Attack
(requires Tier 5 Primary)
Cooldown Tier 5 Primary: 2.0s
Tier 9 Primary: 1.5s
Range Base:
4-0-0: 65 units
4-1-0: 75 units
4-2-0: 87 units
4-0-2: 68 units

Sacrifice bonus:
Tier 1 Support: +5 over base
Cannot target 4-0-0: Camo
4-0-2: None
Blade
Projectile
Count 8
Angle 360°
Pierce Tier 5 Primary: 100
Tier 9 Primary: 200
Damage Tier 5 Primary: 150
Tier 9 Primary: 250
Damage type Normal
Radius 4 units
Speed 160 units/s
Lifespan 3.125s
Cannot hit 4-0-0: Camo
4-0-2: None
Ballistic Missile
Attack
(requires Tier 1 Military)
Cooldown Tier 1 Military: 3.0s
Tier 3 Military: 1.5s
Tier 7 Military: 1.0s
Range ∞ units
Cannot target 4-0-0: Camo / Non MOAB-Class
4-0-2: Non MOAB-Class
Ballistic Missile
Projectile
Pierce 1
Radius 4 units
Speed 270 units/s
Seek angle 180°
Seek distance ∞ units
Turn speed 360°/s
Lifespan 7.4074s
Cannot hit 4-0-0: Camo / Non MOAB-Class
4-0-2: Non MOAB-Class
Explosion
Projectile
Pierce 50
Damage 1
MOAB-Class damage 74
Damage type Normal
Radius 18 units
Lifespan 0.05s
Cannot hit 4-0-0: Camo
4-0-2: None
Arcane Blast
Attack
(requires Tier 1 Magic)
Cooldown Tier 1 Magic: 4.0s
Tier 5 Magic: 2.0s
Range Base:
4-0-0: 65 units
4-1-0: 75 units
4-2-0: 87 units
4-0-2: 68 units

Sacrifice bonus:
Tier 1 Support: +5 units
Cannot target 4-0-0: Camo
4-0-2: None
Bolt
Projectile
Count Tier 1 Magic: 4
Tier 7 Magic: 6
Pierce 15
Damage Tier 1 Magic: 40
Tier 5 Magic: 60
Tier 7 Magic: 70
Damage type Normal
Radius 6 units
Speed 400 units/s
Seek angle 180°
Seek distance ∞ units
Turn speed 620°/s
Lifespan 0.8s
Cannot hit 4-0-0: Camo
4-0-2: None
Invisible Push
Attack
(requires Tier 3 Magic)
Cooldown 5.0s
Range Base:
4-0-0: 65 units
4-1-0: 75 units
4-2-0: 87 units
4-0-2: 68 units

Sacrifice bonus:
Tier 1 Support: +5 units
Cannot target 4-0-0: Camo
4-0-2: None
Invisible Push
Projectile
Pierce 500
Lifespan 0.05s
Cannot hit 4-0-0: Camo
4-0-2: None
Invisible Push
Effect
(requires Tier 3 Magic)
Type Blowback
ID Wind
Chance 100%
Min distance 33 units
Max distance ∞ units
Cannot apply to Tier 3 Magic: MOAB-Class Bloons
Tier 5 Magic: BFB, ZOMG, DDT, BAD
Mini Sun Avatar Spawner
Attack
(requires Tier 9 Magic)
Cooldown 30s
Range Base:
4-0-0: 65 units
4-1-0: 75 units
4-2-0: 87 units
4-0-2: 68 units

Sacrifice bonus:
Tier 1 Support: +5 units
Cannot target None

True Sun God

This upgrade inherits all the attacks and bonuses from the Sun Temple, the attacks described here are independent from the previous tier, and, in most cases, if the same attack is obtained through sacrifices, the tower will perform it twice with the second attack having the stats mentioned here (the stats of the first attack will not be modified).

Base tower
Placeable on Land/Water
Footprint 37 × 40 rectangle
Display range Base:
5-0-0: 65 units
5-1-0: 75 units
5-2-0: 87 units
5-0-2: 68 units

Sacrifice bonus: +5 per stack, obtanied at
Temple Tier 1 Support
Sun God Tier 1 Support
Main attack
Attack
Cooldown Base: 0.06s

Temple sacrifice bonus:
Tier 2 Primary: 0.9× base multiplier
Tier 4 Primary: 0.8× base multiplier
Tier 6 Primary: 0.7× base multiplier
Tier 8 Primary: 0.6× base multiplier

Sun God sacrifice bonus:
Tier 2 Primary: 0.9× base multiplier
Tier 4 Primary: 0.8× base multiplier
Tier 6 Primary: 0.7× base multiplier
Tier 8 Primary: 0.6× base multiplier

The final cooldown will be the multiplication of the base and the two multipliers described here.
Range Base:
5-0-0: 65 units
5-1-0: 75 units
5-2-0: 87 units
5-0-2: 68 units

Sacrifice bonus: +5 per stack, obtanied at
Temple Tier 1 Support
Sun God Tier 1 Support
Cannot target 5-0-0: Camo
5-0-2: None
Main attack
Projectile
Pierce Base:
5-0-0: 20
5-1-0: 21
5-2-0: 23

Temple sacrifice bonus:
Tier 2 Magic: +5
Tier 4 Magic: +10
Tier 8 Magic: +20

Sun God sacrifice bonus:
Tier 2 Magic: +5
Tier 4 Magic: +10
Tier 8 Magic: +20
Damage Base: 15

Sacrifice bonus: +5 per stack, obtaned at:
Temple Tier 8 Military
Sun God Tier 8 Military
Camo damage 5-0-2: +1
Damage type Normal
Radius Base: 9 units

Sacrifice bonus: +15% per stack, additive
1 stack: +15% (+1.35 units)
2 stacks: +30% (+2.7 units)
3 stacks: +45% (+4.05 units)
4 stacks: +60% (+5.4 units)
5 stacks: +75% (+6.75 units)
6 stacks: +90% (+8.1 units)

Stacks can be obtained at:
Temple Tier 2 Magic
Temple Tier 4 Magic
Temple Tier 8 Magic
Sun God Tier 2 Magic
Sun God Tier 4 Magic
Sun God Tier 8 Magic
Random angle
Speed Base:
5-0-0: 400 units/s
5-2-0: 700 units/s

Tenple sacrifice bonus:
Tier 2 Military: +12% (+48 / +84 units/s)
Tier 4 Military: +24% (+96 / +168 units/s)
Tier 6 Military: +36% ( +144 / +210 units/s)
Tier 8 Military: +50% (+200 / +350 units/s)

Sun God sacrifice bonus:
Tier 2 Military: +12% (+48 / +84 units/s)
Tier 4 Military: +24% (+96 / +168 units/s)
Tier 6 Military: +36% ( +144 / +210 units/s)
Tier 8 Military: +50% (+200 / +350 units/s)

Final speed is the addition of base and the two bonuses.
Lifespan 0.6s
Pushback 5-0-1: 1.25×, 0.5s, ×0.6 against Lead and Ceramics
MOAB-Class pushback 5-0-1: ×0.3
Cannot hit 5-0-0: Camo
5-0-2: None
Main attack - Distraction
Effect
(requires Tier 3 Magic)
Type Blowback
Chance Increases 10% per stack, obtained at:
Temple Tier 3 Magic
Temple Tier 6 Magic
Sun God Tier 3 Magic
Sun God Tier 6 Magic
Min distance 33 units
Max distance ∞ units
Cannot apply to MOAB-Class Bloons
Glaive Ricochet
Attack
(requires Tier 1 Primary)
Cooldown Tier 1 Primary: 1.3s
Tier 3 Primary: 0.8s
Tier 7 Primary: 0.5s
Range Base:
5-0-0: 65 units
5-1-0: 75 units
5-2-0: 87 units
5-0-2: 68 units

Sacrifice bonus: +5 per stack, obtanied at
Temple Tier 1 Support
Sun God Tier 1 Support
Cannot target 5-0-0: Camo
5-0-2: None
Glaive
Projectile
Pierce 50
Damage Tier 1 Primary: 50
Tier 3 Primary: 100
Tier 7 Primary: 150
Damage type Normal
Radius 6.25 units
Speed 250 units/s
Seek angle 360°
Seek distance 150 units
Lifespan 2.0s
Cannot hit 5-0-0: Camo
5-0-2: None
Blade Shooter attack
Attack
(requires Tier 5 Primary)
Cooldown Tier 5 Primary: 2.0s
Tier 9 Primary: 1.5s
Range Base:
5-0-0: 65 units
5-1-0: 75 units
5-2-0: 87 units
5-0-2: 68 units

Sacrifice bonus: +5 per stack, obtanied at
Temple Tier 1 Support
Sun God Tier 1 Support
Cannot target 5-0-0: Camo
5-0-2: None
Blade
Projectile
Count 8
Angle 360°
Pierce Tier 5 Primary: 100
Tier 9 Primary: 200
Damage Tier 5 Primary: 150
Tier 9 Primary: 250
Damage type Normal
Radius 4 units
Speed 160 units/s
Lifespan 3.125s
Cannot hit 5-0-0: Camo
5-0-2: None
Ballistic Missile
Attack
(requires Tier 1 Military)
Cooldown Tier 1 Military: 3.0s
Tier 3 Military: 1.5s
Tier 7 Military: 1.0s
Range ∞ units
Cannot target 5-0-0: Camo
5-0-2: None
Ballistic Missile
Projectile
Pierce 1
Radius 4 units
Speed 350 units/s
Seek angle 180°
Seek distance ∞ units
Turn speed 360°/s
Lifespan 5.7143s
Cannot hit 5-0-0: Camo
5-0-2: None
Explosion
Projectile
Pierce 50
Damage 1
MOAB-Class damage 74
Damage type Normal
Radius 18 units
Lifespan 0.05s
Cannot hit 5-0-0: Camo
5-0-2: None
Arcane Blast
Attack
(requires Tier 1 Magic)
Cooldown Tier 1 Magic: 4.0s
Tier 5 Magic: 2.0s
Range Base:
5-0-0: 65 units
5-1-0: 75 units
5-2-0: 87 units
5-0-2: 68 units

Sacrifice bonus: +5 per stack, obtanied at
Temple Tier 1 Support
Sun God Tier 1 Support
Cannot target 5-0-0: Camo
5-0-2: None
Bolt
Projectile
Count Tier 1 Magic: 4
Tier 7 Magic: 6
Pierce 15
Damage Tier 1 Magic: 40
Tier 5 Magic: 60
Tier 7 Magic: 70
Damage type Normal
Radius 6 units
Speed 400 units/s
Seek angle 180°
Seek distance ∞ units
Turn speed 620°/s
Lifespan 0.8s
Cannot hit 5-0-0: Camo
5-0-2: None
Invisible Push
Attack
(requires Tier 3 Magic)
Cooldown 5.0s
Range Base:
5-0-0: 65 units
5-1-0: 75 units
5-2-0: 87 units
5-0-2: 68 units

Sacrifice bonus: +5 per stack, obtanied at
Temple Tier 1 Support
Sun God Tier 1 Support
Cannot target 5-0-0: Camo
5-0-2: None
Invisible Push
Projectile
Pierce 500
Lifespan 0.05s
Cannot hit 5-0-0: Camo
5-0-2: None
Invisible Push
Effect
(requires Tier 3 Magic)
Type Blowback
ID Wind
Chance 100%
Min distance 33 units
Max distance ∞ units
Cannot apply to Tier 3 Magic: MOAB-Class Bloons
Tier 5 Magic: BFB, ZOMG, DDT, BAD
Mini Sun Avatar Spawner
Attack
(requires Tier 9 Magic)
Cooldown 30s
Range Base:
5-0-0: 65 units
5-1-0: 75 units
5-2-0: 87 units
5-0-2: 68 units

Sacrifice bonus: +5 per stack, obtanied at
Temple Tier 1 Support
Sun God Tier 1 Support
Cannot target None

Mini Spectre

Mini Spectre
Sub-tower
(requires Tier 5 Military)
Placeable on N/A
Speed 60 units/s
Count 1 per stack, obtanied at:
Temple Tier 5 Military
Temple Tier 9 Military
Sun God Tier 5 Military
Sun God Tier 9 Military
Lifespan
Spectre Dart
Attack
Cooldown Base: 0.15s

Temple sacrifice bonus:
Tier 3 Support: 0.9× base multiplier
Tier 8 Support: 0.8× base multiplier

Sun God sacrifice bonus:
Tier 3 Support: 0.9× base multiplier
Tier 8 Support: 0.8× base multiplier

The final cooldown will be the multiplication of the base and the two multipliers described here.
Range ∞ units
Cannot target X-0-0: Camo
X-0-2: None
Dart
Projectile
Pierce Base: 50

Sacrifice bonus: +3 per stack, obtanied at:
Temple Tier 5 Support
Sun God Tier 5 Support
Damage Base:
Tier 5 Military: 10
Tier 9 Military: 15

Sacrfice bonus: +1 per stack, obtanied at:
Temple Tier 6 Support
Temple Tier 9 Support
Sun God Tier 6 Support
Sun God Tier 9 Support
Damage type Sharp
Radius 2 units
Speed 400 units/s
Lifespan 1.25s
Cannot hit X-0-0: Camo
X-0-2: None
Spectre Bomb
Attack
(requires Tier 1 Military)
Cooldown Base: 0.15s

Temple sacrifice bonus:
Tier 3 Support: 0.9× base multiplier
Tier 8 Support: 0.8× base multiplier

Sun God sacrifice bonus:
Tier 3 Support: 0.9× base multiplier
Tier 8 Support: 0.8× base multiplier

The final cooldown will be the multiplication of the base and the two multipliers described here.
Range ∞ units
Cannot target X-0-0: Camo
X-0-2: None
Bomb
Projectile
Pierce 1
Radius 3 units
Speed 300 units/s
Lifespan 1.6667s
Cannot hit X-0-0: Camo
X-0-2: None
Explosion
Projectile
Pierce Base:
Tier 5 Military: 10
Tier 9 Military: 30

Sacrfice bonus: +3 per stack, obtanied at:
Temple Tier 5 Support
Sun God Tier 5 Support
Damage Base:
Tier 5 Military: 6
Tier 9 Military: 10

Sacrfice bonus: +1 per stack, obtanied at:
Temple Tier 6 Support
Temple Tier 9 Support
Sun God Tier 6 Support
Sun God Tier 9 Support
Damage type Explosion
Radius 20 units
Lifespan 0.05s
Cannot hit X-0-0: Camo
X-0-2: None

Mini Sun Avatar

Mini Sun Avatar
Sub-tower
(requires Tier 9 Magic)
Placeable on Land
Footprint 6 (does not block other tower placements)
Display range Base: 50

Sacrfice bonus: +10 per stack, obtanied at:
Temple Tier 5 Support
Sun God Tier 5 Support
Lifespan 65s
Sun Blast
Attack
Cooldown Base: 0.03s

Temple sacrifice bonus:
Tier 3 Support: 0.9× base multiplier
Tier 8 Support: 0.8× base multiplier

Sun God sacrifice bonus:
Tier 3 Support: 0.9× base multiplier
Tier 8 Support: 0.8× base multiplier

The final cooldown will be the multiplication of the base and the two multipliers described here.
Range Base: 50

Sacrfice bonus: +10 per stack, obtanied at:
Temple Tier 5 Support
Sun God Tier 5 Support
Cannot target X-0-0: Camo
X-0-2: None
Sun Blast
Projectile
Count 3
Angle 30°
Pierce Base: 6

Sacrifice bonus: +3 per stack, obtanied at:
Temple Tier 5 Support
Sun God Tier 5 Support
Damage Base: 4

Sacrfice bonus: +1 per stack, obtanied at:
Temple Tier 6 Support
Temple Tier 9 Support
Sun God Tier 6 Support
Sun God Tier 9 Support
Damage type Fire
Radius 6 units
Random angle
Speed 400 units/s
Lifespan 0.6s
Cannot hit X-0-0: Camo
X-0-2: None

VTSG

Sacrifice description

To describe the sacrifices done to create a VTSG, they are written in a similar way to tower crosspaths but with 4 numbers, indicating the categories (Primary, Military, Magic, Support, in that order) which have maximum sacrifices. For example a 2-2-2-1 VTSG means that Primary sacrifices were maxed for the Temple and Sun God upgrades, same with Military and Magic, but Support sacrifices were not used to create the Temple as it can only receive sacrifices from 3 categories at the same time. This is the system that the stats section below will use for simplicity.

Stats

Base tower
Placeable on Land/Water
Footprint 37 × 40 rectangle
Display range X-X-X-1:
5-0-0: 70 units
5-1-0: 80 units
5-2-0: 92 units
5-0-2: 73 units

X-X-X-2:
5-0-0: 75 units
5-1-0: 85 units
5-2-0: 97 units
5-0-2: 78 units
Main attack
Attack
Cooldown 1-X-X-X: 0.36s
2-X-X-X: 0.216s
Range X-X-X-1:
5-0-0: 70 units
5-1-0: 80 units
5-2-0: 92 units
5-0-2: 73 units

X-X-X-2:
5-0-0: 75 units
5-1-0: 85 units
5-2-0: 97 units
5-0-2: 78 units
Cannot target 5-0-0: Camo
5-0-2: None
Main attack
Projectile
Pierce X-X-1-X:
5-0-0: 40
5-1-0: 41
5-2-0: 43

X-X-2-X:
5-0-0: 60
5-1-0: 61
5-2-0: 63
Damage X-1-X-X: 40
X-2-X-X: 50
Camo damage 5-0-2: +1
Damage type Normal
Radius X-X-1-X: 13.05
X-X-2-X: 17.1
Random angle
Speed X-1-X-X:
5-0-0: 600 units/s
5-2-0: 1050 units/s

X-2-X-X:
5-0-0: 800 units/s
5-2-0: 1400 units/s
Lifespan 0.6s
Pushback 5-0-1: 1.25×, 0.5s, ×0.6 against Lead and Ceramics
MOAB-Class pushback 5-0-1: ×0.3
Cannot hit 5-0-0: Camo
5-0-2: None
Main attack - Distraction
Effect
Type Blowback
Chance X-X-1-X: 20%
X-X-2-X: 40%
Min distance 33 units
Max distance ∞ units
Cannot apply to MOAB-Class Bloons
Glaive Ricochet
Attack
Cooldown 0.5s
Range X-X-X-1:
5-0-0: 70 units
5-1-0: 80 units
5-2-0: 92 units
5-0-2: 73 units

X-X-X-2:
5-0-0: 75 units
5-1-0: 85 units
5-2-0: 97 units
5-0-2: 78 units
Cannot target 5-0-0: Camo
5-0-2: None
Glaive
Projectile
Count 1-X-X-X: 1
2-X-X-X: 2
Pierce 50
Damage 300
Damage type Normal
Radius 6.25 units
Speed 250 units/s
Seek angle 360°
Seek distance 150 units
Lifespan 2.0s
Cannot hit 5-0-0: Camo
5-0-2: None
Blade Shooter attack
Attack
Cooldown 1.5s
Range X-X-X-1:
5-0-0: 70 units
5-1-0: 80 units
5-2-0: 92 units
5-0-2: 73 units

X-X-X-2:
5-0-0: 75 units
5-1-0: 85 units
5-2-0: 97 units
5-0-2: 78 units
Cannot target 5-0-0: Camo
5-0-2: None
Blade
Projectile
Count 1-X-X-X: 8
2-X-X-X: 16
Angle 360°
Pierce 200
Damage 500
Damage type Normal
Radius 4 units
Speed 160 units/s
Lifespan 3.125s
Cannot hit 5-0-0: Camo
5-0-2: None
Ballistic Missile
Attack
Cooldown 1.0s
Range ∞ units
Cannot target X-1-X-X and second missile of X-2-X-X:
5-0-0: Camo
5-0-2: None

First missile of X-2-X-X:
5-0-0: Camo, Non MOAB-Class Bloons
5-0-2: Non MOAB-Class Bloons
Ballistic Missile
Projectile
Count X-1-X-X: 1
X-2-X-X: 2
Pierce 1
Radius 4 units
Speed X-1-X-X and second missile of X-2-X-X: 350 units/s
First missile of X-2-X-X: 270 units/s
Seek angle 180°
Seek distance ∞ units
Turn speed 360°/s
Lifespan X-1-X-X and second missile of X-2-X-X: 5.7143s
First missile of X-2-X-X: 7.4074s
Cannot hit X-1-X-X and second missile of X-2-X-X:
5-0-0: Camo
5-0-2: None

First missile of X-2-X-X:
5-0-0: Camo, Non MOAB-Class Bloons
5-0-2: Non MOAB-Class Bloons
Explosion
Projectile
Pierce 50
Damage 2
MOAB-Class damage 148
Damage type Normal
Radius 18 units
Lifespan 0.05s
Cannot hit 5-0-0: Camo
5-0-2: None
Arcane Blast
Attack
Cooldown 2.0s
Range X-X-X-1:
5-0-0: 70 units
5-1-0: 80 units
5-2-0: 92 units
5-0-2: 73 units

X-X-X-2:
5-0-0: 75 units
5-1-0: 85 units
5-2-0: 97 units
5-0-2: 78 units
Cannot target 5-0-0: Camo
5-0-2: None
Bolt
Projectile
Count X-X-1-X: 6
X-X-2-X: 12
Pierce 15
Damage 140
Damage type Normal
Radius 6 units
Speed 400 units/s
Seek angle 180°
Seek distance ∞ units
Turn speed 620°/s
Lifespan 0.8s
Cannot hit 5-0-0: Camo
5-0-2: None
Invisible Push
Attack
Cooldown 5.0s
Range X-X-X-1:
5-0-0: 70 units
5-1-0: 80 units
5-2-0: 92 units
5-0-2: 73 units

X-X-X-2:
5-0-0: 75 units
5-1-0: 85 units
5-2-0: 97 units
5-0-2: 78 units
Cannot target 5-0-0: Camo
5-0-2: None
Invisible Push
Projectile
Pierce 500
Lifespan 0.05s
Cannot hit 5-0-0: Camo
5-0-2: None
Invisible Push
Effect
Type Blowback
ID Wind
Chance 100%
Min distance 33 units
Max distance ∞ units
Cannot apply to BFB, ZOMG, DDT, BAD
Mini Sun Avatar Spawner
Attack
Cooldown 30s
Range X-X-X-1:
5-0-0: 70 units
5-1-0: 80 units
5-2-0: 92 units
5-0-2: 73 units

X-X-X-2:
5-0-0: 75 units
5-1-0: 85 units
5-2-0: 97 units
5-0-2: 78 units
Cannot target None

Vengeful Mini Spectre

Note: Stats include sacrifice benefits from the VTSG, otherwise all the stats would be the same as the non-vengeful variants with the exception of damage, which is doubled before applying sacrifice benefits.

Vengeful Mini Spectre
Sub-tower
Placeable on N/A
Speed 60 units/s
Count X-1-X-X: 2
X-2-X-X: 4
Lifespan
Spectre Dart
Attack
Cooldown X-X-X-1: 0.12s
X-X-X-2: 0.096s
Range ∞ units
Cannot target 5-0-0: Camo
5-0-2: None
Dart
Projectile
Pierce X-X-X-1: 53
X-X-X-2: 56
Damage X-X-X-1: 32
X-X-X-2: 34
Damage type Sharp
Radius 2 units
Speed 400 units/s
Lifespan 1.25s
Cannot hit 5-0-0: Camo
5-0-2: None
Spectre Bomb
Attack
Cooldown X-X-X-1: 0.12s
X-X-X-2: 0.096s
Range ∞ units
Cannot target 5-0-0: Camo
5-0-2: None
Bomb
Projectile
Pierce 1
Radius 3 units
Speed 300 units/s
Lifespan 1.6667s
Cannot hit 5-0-0: Camo
5-0-2: None
Explosion
Projectile
Pierce X-X-X-1: 33
X-X-X-2: 36
Damage X-X-X-1: 22
X-X-X-2: 24
Damage type Explosion
Radius 20 units
Lifespan 0.05s
Cannot hit 5-0-0: Camo
5-0-2: None

Vengeful Mini Sun Avatar

Note: Stats include sacrifice benefits from the VTSG, otherwise all the stats would be the same as the non-vengeful variants with the exception of damage, which is doubled before applying sacrifice benefits.

Vengeful Mini Sun Avatar
Sub-tower
Placeable on Land
Footprint 6 (does not block other tower placements)
Display range X-X-X-1: 60 units
X-X-X-2: 70 units
Count X-X-1-X: 1 per spawn
X-X-2-X: 2 per spawn
Lifespan 65s
Sun Blast
Attack
Cooldown X-X-X-1: 0.024s
X-X-X-2: 0.0192s
Range X-X-X-1: 60 units
X-X-X-2: 70 units
Cannot target 5-0-0: Camo
5-0-2: None
Sun Blast
Projectile
Count 3
Angle 30°
Pierce X-X-X-1: 9
X-X-X-2: 12
Damage X-X-X-1: 10
X-X-X-2: 12
Damage type Fire
Radius 6 units
Random angle
Speed 400 units/s
Lifespan 0.6s
Cannot hit 5-0-0: Camo
5-0-2: None

Tips and recommendations

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

See also