User:Qwertyxp2000/Sandbox
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Towers
Wizard Monkey
“
The Wizard Paragon has been truly popping off with Master Builder's help, it is getting a slight price increase to match its power, but actually also Phoenix Rebirth is also getting a buff to its damage as we didn't feel it was getting enough of the spotlight compared to the rest of the tower’s kit. Max Mana has been reduced by 1 to remove a frustrating ‘perfect timing’ window in Metamorphosis activation.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-5-5 Magus Perfectus |
|
Super Monkey
Legend of the Night
lemonade salad
“
We wanted to try shifting more of Legend of the Night’s raw power from pierce into damage, giving it stronger single-target potential.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-X-5 Legend of the Night |
|
Sun Temple - Primary
Sun Temple - Military
Sun Temple - Magic
Ninja Monkey
“
A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized. The Ninja Paragon is also seeing a set of light adjustments, most notably the much requested rebalance to Sticky Bomb now with a slower attack rate to scale properly against Bosses at high degrees, while the main attack now also hits much harder against any Stickied targets.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|
lemonade salad
“
Spectre is trying a new approach: darts are trading in pierce for higher single-target damage, while bombs lean more into AoE Ceramic cleanup to improve overall efficiency. These changes are mirrored on the Flying Fortress to keep the behavior consistent.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-X-4 Spectre |
|
| X-X-5 Flying Fortress |
|
Heroes
blabla
Thrash calculation is now calculated correctly (bug fix)
- Thrash calculation divisor for "base attack cooldown" changed from the attack cooldown from the Piranha to Great White (0.6 -> 1.1)
- Base thrash cooldown decreased from 0.3 to 0.6 when latching. Does not affect dragging.
Attack cooldowns across all beast power increased when latching
- Min power: 0.55s -> 0.6s
- Middle power: 0.455s -> 0.49636363636s
- Max power: 0.36s -> 0.39272727272s
- Attack cooldowns across all beast power changed when latching
- Min power: 0.55s -> 0.3s
- Middle power: 0.455s -> 0.248181818s
- Max power: 0.36s -> 0.196363636s
- Cluster Bombs: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[
bah
| Hero(es) | Towers | Reasoning | ||
|---|---|---|---|---|
Quincy / Cyber Quincy |
Wizard |
Farm |
Sniper |
Quincy / Cyber Quincy deals with the early-game, before greeding for Round 1 Farm. This strategy excels as a meme challenge to utilize the "newbie duo" (Wizard and Sniper) and a meta farming option (Farm). Together, this teaches how to understand the strengths of two seemingly weak towers into a viable strategy. Avoid maps where the Sniper's shrapnel does not excel. |
}}
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