User:IsaacBoi123/advanced damage type list
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Every Tower and Upgrade and what damage types they have
[edit | edit source]Bloons TD 6
[edit | edit source]| Type | Frozen | Notes | Towers that can apply this damage type | |||||
|---|---|---|---|---|---|---|---|---|
| Sharp |
|
Dart Monkey, Boomerang Monkey, Tack Shooter, Dartling Gunner, Monkey Ace, Ninja Monkey, Heli Pilot, Bomb Shooter, Skywarden, Engineer Monkey, Druid, Sniper Monkey, Monkey Buccaneer, Monkey Sub, Super Monkey, Desperado, Spike Factory, Beast Handler | ||||||
| Shatter |
|
Dart Monkey, Ice Monkey, Dartling Gunner, Mermonkey, Engineer Monkey, Monkey Sub, Desperado, Tack Shooter, Beast Handler, | ||||||
| Explosion |
|
Bomb Shooter, Mortar Monkey, Monkey Sub, Monkey Buccaneer, Dartling Gunner, Monkey Ace, Engineer Monkey, Heli Pilot, Wizard Monkey | ||||||
| Fire |
|
Tack shooter, Wizard Monkey, Mortar Monkey, Monkey Buccaneer and Desperado | ||||||
| Cold |
|
Ice Monkey, Engineer Monkey | ||||||
| Glacier | Ice Monkey | |||||||
| Frigid |
|
Mermonkey, Skywarden, Druid | ||||||
| Energy |
|
Wizard Monkey, Dartling Gunner, Heli Pilot, Super Monkey, Engineer Monkey, Skywarden, Beast Handler | ||||||
| Plasma | Wizard Monkey, Druid, Super Monkey, Skywarden, Dart Monkey, Mermonkey, Dartling Gunner, Heli Pilot, Engineer Monkey, Alchemist, Genie Bottle | |||||||
| Acid | — | Glue Gunner, Alchemist | ||||||
| Normal | — | Boomerang Monkey, Druid, Monkey Ace, Heli Pilot, Dartling Gunner, Sniper Monkey, Monkey Sub, Mortar Monkey, Super Monkey, Ninja Monkey, Alchemist, Desperado, Dart Monkey, Spike Factory, Beast Handler, |
Internally, damage types in BTD6 are determined by their Bloon weaknesses, specifically an immuneBloonProperties value as a decimal integer equal to the value of its binary flags, starting from the left: glass (64), immune (32, no attack uses this property), frozen (16), Purple (8), White (4), Black (2), Lead (1).
- Normal: 0
- Shatter: 1
- Explosion: 2
- Glacier: 4
- Cold: 5
- Fire: 8
- Frigid: 12
- Sharp: 17
- Acid: 64
- Plasma: 72
- Energy: 73
Changes between updates
[edit | edit source]- Prior to version 25.0 of BTD6, the Cold and Glacier types worked differently:
- Cold could not pop frozen by default, while Glacier could.
- Both types could pop Lead by default, but the Ice Monkey's attack had a special property that caused it to ignore Lead Bloons unless buffed.
- The Frigid type was introduced in version 45.0, while its name was first revealed in version 48.0 update notes.
- Plasma and Fire were originally functionally identical and treated as the same damage type by the game's data. In version 52.0, they were separated to allow for different interactions with Glass Bloons (Fire can pop them but Plasma does not) and Dynamite Bloons (Take +1 damage from Fire, Plasma works as normal).
- Prior to version 52.0, Plasma and Energy had a bitstring value of 8 and 9, now it's 72 and 73. Fire has a bitstring value of 8, just like old Plasma.
- Normal and Acid were also originally functionally identical and treated as the same damage type by the game's data. In version 53.0, they were separated to allow for different interactions with Glass Bloons (Normal can pop them but Acid does not).