Bloons Super Monkey: Difference between revisions

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{{about|the Flash game|the iOS game|Bloons Super Monkey (iOS)|the level in the [[Bloons 2 (mobile)|mobile version of Bloons 2]]|Bloons Super Monkey (level)}}
{{about|the Flash game|the iOS game|Bloons Super Monkey (iOS)|the level in the [[Bloons 2 (mobile)|mobile version of Bloons 2]]|Bloons Super Monkey (level)}}
{{game info
{{game info
|image=BSM1F logo.svg
| image = BSM1F logo.svg
|developer=[[Ninja Kiwi]]
| developer = [[Ninja Kiwi]]
|publisher=Ninja Kiwi
| publisher = Ninja Kiwi
|platform =Adobe Flash
| platform = Adobe Flash
|latest update=Version 3.6
| latest update = Version 3.6
 
| release 1 name = Ninja Kiwi
|release 1 name=Ninja Kiwi
| release 1 date = {{date|15 feb 2010}}<ref name="blog">{{cite|title=New Ninja Kiwi Game – Bloons Super Monkey!|author=Chris Harris|publisher=Ninja Kiwi Blog|url=https://web.archive.org/web/20100223014138/http://ninjakiwi.com/blog/new-ninja-kiwi-game-bloons-super-monkey|archive timestamp=Sat, 20 Feb 2010 16:35:50 GMT}}</ref>
|release 1 date={{date|15 feb 2010}}<ref name="blog">{{cite|title=New Ninja Kiwi Game – Bloons Super Monkey!|author=Chris Harris|publisher=Ninja Kiwi Blog|url=https://web.archive.org/web/20100223014138/http://ninjakiwi.com/blog/new-ninja-kiwi-game-bloons-super-monkey|archive timestamp=Sat, 20 Feb 2010 16:35:50 GMT}}</ref>
| release 2 name = MochiGames
 
| release 2 date = {{timestamp|2010-02-10T18:27:49-08:00}}<ref>In [https://web.archive.org/web/20140318133440/http://games.mochiads.com/c/g/bloons-supermonkey.zip bloons-supermonkey.zip], <code>__metadata__.json</code> contains this timestamp.</ref>
|release 2 name=MochiGames
| release 3 name = Newgrounds
 
| release 3 date = {{timestamp|2010-02-22T17:17:18-05:00}}
|release 3 name=Newgrounds
| release 4 name = Kongregate
|release 3 date={{timestamp|2010-02-22T17:17:18-05:00}}
| release 4 date = {{date|22 feb 2010}}
 
|release 4 name=Kongregate
|release 4 date={{date|22 feb 2010}}
}}
}}
'''''Bloons Super Monkey''''' ('''''Bloons Supermonkey''''' on MochiGames) is a vertically scrolling arcade shooter game in the [[Bloons (franchise)|''Bloons'' franchise]]. It is a spin-off of ''[[Bloons Tower Defense (game)|Bloons Tower Defense]]''<ref name="blog"/> and the first game in the {{series|Bloons Supermonkey}}. The player controls [[Super Monkey]] to pop formations of [[Bloon]]s across 15 levels called "waves" that gradually increase in Bloon count as the player progresses. Bloons drop [[Blops|Power Blops]] when popped that can be spent on [[upgrade]]s to improve Super Monkey's firepower. The player is required to pop enough Bloons to earn at least a bronze trophy on each wave, otherwise the game ends in a game over, but the player can pop more Bloons and earn silver or gold trophies to improve their score. The player wins by progressing through all 15 waves and popping the final boss, the [[BFB]].
'''''Bloons Super Monkey''''' ('''''Bloons Supermonkey''''' on MochiGames) is a vertically scrolling arcade shooter game in the [[Bloons (franchise)|''Bloons'' franchise]]. It is a spin-off of ''[[Bloons Tower Defense (game)|Bloons Tower Defense]]''<ref name="blog"/> and the first game in the {{series|Bloons Supermonkey}}. The player controls [[Super Monkey]] to pop formations of [[Bloon]]s across 15 levels called "waves" that gradually increase in Bloon count as the player progresses. Bloons drop [[Blops|Power Blops]] when popped that can be spent on [[upgrade]]s to improve Super Monkey's firepower. The player is required to pop enough Bloons to earn at least a bronze trophy on each wave, otherwise the game ends in a game over, but the player can pop more Bloons and earn silver or gold trophies to improve their score. The player wins by progressing through all 15 waves and popping the final boss, the [[BFB]].

Latest revision as of 22:30, 25 April 2026

"Bloons Supermonkey" redirects here. For the series in general, see Bloons Supermonkey (series).
This article is about the Flash game. For the iOS game, see Bloons Super Monkey (iOS). For the level in the mobile version of Bloons 2, see Bloons Super Monkey (level).
Image of {{{name}}}
Developer(s) Ninja Kiwi
Publisher(s) Ninja Kiwi
Platform(s) Adobe Flash
Latest update Version 3.6
Release dates
Ninja Kiwi 15 February 2010[1]
MochiGames 11 February 2010[2]
Newgrounds 22 February 2010
Kongregate 22 February 2010
Language(s) supported
English

Bloons Super Monkey (Bloons Supermonkey on MochiGames) is a vertically scrolling arcade shooter game in the Bloons franchise. It is a spin-off of Bloons Tower Defense[1] and the first game in the Bloons Supermonkey series. The player controls Super Monkey to pop formations of Bloons across 15 levels called "waves" that gradually increase in Bloon count as the player progresses. Bloons drop Power Blops when popped that can be spent on upgrades to improve Super Monkey's firepower. The player is required to pop enough Bloons to earn at least a bronze trophy on each wave, otherwise the game ends in a game over, but the player can pop more Bloons and earn silver or gold trophies to improve their score. The player wins by progressing through all 15 waves and popping the final boss, the BFB.

The original version of Bloons Super Monkey is an Adobe Flash game developed by Ninja Kiwi and released in February 2010. This game received a port to iOS under the same name, which was developed by Digital Goldfish and released in August 2010.

Gameplay

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The player controls Super Monkey by moving their mouse. Super Monkey attacks automatically, so the player can only move him to aim at Bloons and collect Power Blops and powerups that drop from popped Bloons. Super Monkey's default attack fires darts straight ahead every 2.67 seconds, each of which can pop up to two Bloons, but he can be upgraded to add more attacks, enhance existing attacks, or replace attacks. The player can spend Power Blops on upgrades on the pause screen, opened at the end of each wave or by pressing Escape. There are 24 upgrades in total, split into three upgrade paths and eight upgrade tiers.

This game is split into five stages with different themes, each with three levels called "waves", for a total of 15 levels. On each wave, Bloons move across the screen in different formations and patterns, and the player has a limited amount of time to pop them before they go off-screen and disappear. There is a target number of pops that the player must reach in order to complete the wave and progress to the next wave, otherwise the player gets a game over. The game also ends if the player allows a MOAB-Class Bloon to escape. As the game progresses, the number of Bloons and target pops of each wave increases. Each stage has a different scrolling speed, which affects the background scrolling speed and the "gravity" of Power Blops as they fall from popped Bloons.

Regular Bloons come in different layers, ranging from Red Bloons that are popped in only one hit, to Rainbow Bloons that have six layers, to Ceramic Bloons that have multiple hit points and layers. These Bloons only drop blops when all layers are popped, and can sometimes drop "super powerups" that trigger an effect when collected. There are two types of MOAB-Class Bloons, which do not have layers, instead spawning one Red Bloon per point of damage taken and spawning 80 Red Bloons, 20 Yellow Bloons, and 100 Power Blops when popped.

Score

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The ending screen with the final score tally

The player earns one point for each Bloon layer popped. At the end of each wave, except the final wave, the player can earn a bronze, silver, or gold trophy depending on which pop targets they reached, which increases the player's score for that wave by 10%, 20%, or 50%, respectively. At the end of the game, regardless of if the player won or lost, the final score is the total wave score plus a "blop bonus", which is the total number of Power Blops collected times 2.

Upgrades

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Path 1

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Item Tier Cost
Faster Darts
Faster Darts
Increase your throw rate greatly
1 400
Twin Darts
Twin Darts
Throws two streams of darts
2 2,500
Quad Darts
Quad Darts
Only a really super duper supermonkey can throw four darts at once
3 6,000
Extra Speed
Extra Speed
Throws four darts with faster throw rate
4 5,000
Laser Vision
Laser Vision
Pop bloons just by looking at them
5 8,000
Twin Darts
Twin Darts
Shoots lasers and two darts every shot
6 6,000
Triple Twin
Triple Twin
Multi directional laser ownage
7 18,000
Death Ray Vision
Death Ray Vision
Solid unstoppable beam of bloon melting madness!
8 12,000

Path 2

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Item Tier Cost
Boomer
Boomer
Toss out a boomerang for extra poppage
1 200
Double Boomer
Double Boomer
Throws two boomerangs each time!
2 800
Heavy Missile
Heavy Missile
Dispense with the rangs and move onto explosives
3 1,500
Twin Missiles
Twin Missiles
Two missiles is explode-tastic
4 2,000
Smart Missiles
Smart Missiles
These missiles have degrees from harvard, they seek out bloons
5 2,500
Quad Missiles
Quad Missiles
Each salvo unleashes four smart missiles
6 5,000
MOAB MAULERS
MOAB MAULERS
Twin guided missiles that pack extra punch, especially to MOABS
7 5,000
QUAD MOAB
QUAD MOAB
4 X Moab Maulers for extreme bloon wreckage
8 10,000

Path 3

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Item Tier Cost
Plasma Tentacle
Plasma Tentacle
Seeks out and pops nearby bloons automatically and instantly
1 500
Double Plasma
Double Plasma
twice the fun
2 1,000
3-Way Plasma
3-Way Plasma
three for the price of three
3 1,500
Quad Plasma
Quad Plasma
Sometime more is more
4 2,000
Super Plasma
Super Plasma
This is like liquid sun
5 2,500
Twin Super
Twin Super
Each tentacle is stupidly powerful
6 5,000
Triple Super
Triple Super
For those who don't like to aim much
7 5,000
Quad Super
Quad Super
More popping power than you could ever need, want or reasonably afford
8 5,000

Bloons

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Sprite Name Health RBE
Red Bloon 1 1
Blue Bloon 1 2
Green Bloon 1 3
Yellow Bloon 1 4
Pink Bloon 1 5
Rainbow Bloon 1 6
Ceramic Bloon 10 16

MOAB-Class

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Sprite Name Health RBE
MOAB 500 1,160
BFB 2,500 5,160

Super powerups

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Sprite Name Chance Effect
Super Bomb 50% Deals 10 damage to all Bloons on-screen, instantly destroying everything below a Ceramic Bloon.
Freeze Out 35% Freezes all Bloons and Power Blops on-screen and stops the current wave from progressing for 3.2 seconds. Super Monkey is unaffected.
Sun God 15% Transforms Super Monkey into a Sun God for 5 seconds. During the transformation, Super Monkey's attacks are replaced with a new attack that rapidly fires five sun beams at once, each having high damage and pierce.

Stages

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Stage Wave Pop requirements Gravity
Bronze Silver Gold
Stage 1 1 150 200 240 2.2
2 500 670 750
3 800 1,000 1,150
Stage 2 1 1,000 1,500 1,600 3.4
2 1,300 1,600 1,680
3 2,000 2,500 2,850
Stage 3 1 2,500 3,500 4,200 4.2
2 3,000 3,800 4,400
3 3,000 4,000 4,600
Stage 4 1 1,500 2,800 3,200 5
2 3,000 3,800 4,500
3 4,000 5,500 6,500
Stage 5 1 3,500 5,500 6,150 2.2
2 11,000 12,500 14,000
3 14,000 18,000 23,000

Technical information

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Engine Adobe Flash (SWF version 9)
Resolution 640×480
Frame rate 30 fps

Errors

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  • Twin Darts is supposed to reduce the dart attack's attack speed by 25%, and Extra Speed is supposed to restore its attack speed back to the rate of Faster Darts. However, due to a programming error, Twin Darts does not lower its attack speed, and Extra Speed has no effect whatsoever.[fn 1]
  • Some upgrade names are too long to fit in their allocated text space, which causes the game to cut off their full names.
    • Triple Twin is supposed to be named "Triple Twin Lasers".
    • Twin Super is supposed to be named "Twin Super Plasma".
    • Triple Super is supposed to be named "Triple Super Plasma".
    • Quad Super is supposed to be named "Quad Super Plasma".

Development

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Bloons Super Monkey was heavily inspired by Raiden, a shooter arcade game that released in April 1990. Designing a shooter game without any violence was a challenge for the developers.[1]

Unused content

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  • Super Monkey has an unused health stat and an unused MAX_HEALTH value of 50.
  • The wave text at the start of each wave supports wave numbers as high as ten, but in the final game, only wave numbers one, two, and three are used.

Descriptions

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Ninja Kiwi / MochiGames / Kongregate

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Take control of Super Monkey as he embarks on a Bloon popping frenzy through 5 stages and 15 waves. Collect and use Power Blops to upgrade Super Monkey in three different skill paths. Watch out for super powerups and make sure you score at least Bronze in each wave to advance to the next. Good luck!

MochiGames instructions

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Move mouse to control Super Monkey, hit ESC to bring up upgrades screen and to pause the game. Super Monkey fires non-stop automatically - after all, he is Super Powerful.

Kongregate instructions

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Control Super Monkey with the mouse. Hit ESC at any time during a wave to access the upgrades screen.

Newgrounds

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We thought it would be cool to make a RaidenX style game using a balloon popping game play mechanic. Also, people love the super monkey and we wondered what he'd get up to when he wasn't playing BTD4.


It was originally going to be a tiny little project to keep us busy for a week or so but it ended up being quite epic. I love the leve design - it gets really intense.


Hope you enjoy it![sic]

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Screenshots

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Assets

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Thumbnails

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Footnotes

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  1. More specifically, the code that controls the dart attack's rate of fire is missing a break statement in a switch statement, which causes a fallthough.

References

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  1. 1.0 1.1 1.2 Chris Harris. "New Ninja Kiwi Game – Bloons Super Monkey!". Ninja Kiwi Blog. Archived from the original on 20 February 2010.
  2. In bloons-supermonkey.zip, __metadata__.json contains this timestamp.
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