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'''Starting cash''' is the amount of cash a player starts a game with. In most ''Bloons TD'' games, the player starts with $650, though some game modes alter this. In ''[[Bloons Monkey City]]'', the player starts with $350, which increases by $100 per [[City Level]] gained, up to a maximum of $4,250. | '''Starting cash''' is the amount of cash a player starts a game with. In most ''Bloons TD'' games, the player starts with $650, though some game modes alter this. In ''[[Bloons Monkey City]]'', the player starts with $350, which increases by $100 per [[City Level]] gained, up to a maximum of $4,250. | ||
Depending on the game, starting cash can be increased by some methods. In the {{ | Depending on the game, starting cash can be increased by some methods. In the {{multiplat version|Bloons TD 5}} and {{console version of|Bloons TD 5}}, starting cash can be increased with the [[Monkey Lab]] to up to $1,050. In ''Bloons Monkey City'', starting cash can be increased by an additional $250 with the [[Magic Coin Purse (BMC)|Magic Coin Purse]] and [[Epic Magic Coin Purse]]. In ''[[Bloons TD 6]]'', starting cash can be increased with the {{BTD6 mk|More Cash}} [[Monkey Knowledge (BTD6)|Monkey Knowledge]]. In ''[[Bloons Adventure Time TD]]'', starting cash increases by $5 per [[level|rank]], to up to $1,125 at rank 100. | ||
===Cash per pop=== | ===Cash per pop=== | ||
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Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round. | Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round. | ||
===Cash produced by | ===Cash produced by game=== | ||
{{cleanup|Bad formatting}} | |||
====In ''[[Bloons TD 5]]'', ''[[Bloons TD Battles]]'', and ''[[Bloons Monkey City]]''==== | |||
{{empty}} | |||
====In ''[[Bloons TD 6]]''==== | |||
{{Incomplete|Add all income sources. Farms have been moved to its page. Extra sellback (Favored Trades etc) is income?}} | {{Incomplete|Add all income sources. Farms have been moved to its page. Extra sellback (Favored Trades etc) is income?}} | ||
* [[Banana Farm (BTD6)#Cash Generated per Farm|Banana Farms]] | * [[Banana Farm (BTD6)#Cash Generated per Farm|Banana Farms]] | ||
* Desperados | * [[Desperado|Desperados]] | ||
**[[Bounty Hunter]] and above: | **[[Bounty Hunter]] and above: 2× cash per pop | ||
* Sniper Monkeys | * [[Sniper Monkey|Sniper Monkeys]] | ||
**[[Supply Drop (BTD6)|Supply Drop]]: $ | **[[Supply Drop (BTD6)|Supply Drop]]: $1,100 per crate, 90 seconds cooldown, max 3 per round | ||
**[[Elite Sniper (BTD6)|Elite Sniper]]: $ | **[[Elite Sniper (BTD6)|Elite Sniper]]: $3,000 per crate, 90 seconds cooldown, max 3 per round | ||
* Monkey Buccaneers (TBA) | * [[Monkey Buccaneer|Monkey Buccaneers]] (TBA) | ||
* Heli Pilots (TBA) | * [[Heli Pilot (BTD6)|Heli Pilots]] (TBA) | ||
* Super Monkeys (TBA) | * [[Super Monkey|Super Monkeys]] (TBA) | ||
* Druids (TBA) | * [[Alchemist|Alchemists]] (TBA) | ||
* Monkey Villages | * [[Druid|Druids]] (TBA) | ||
* [[Engineer Monkey|Engineer Monkeys]] (TBA) | |||
* [[Monkey Village|Monkey Villages]] | |||
**[[Monkey Town (BTD6)|Monkey Town]]: +50% cash per pop (60% with {{BTD6 mk|Inland Revenue Streams}}). | **[[Monkey Town (BTD6)|Monkey Town]]: +50% cash per pop (60% with {{BTD6 mk|Inland Revenue Streams}}). | ||
**[[Monkey City (BTD6)|Monkey City]]: +20% cash from all income sources. | **[[Monkey City (BTD6)|Monkey City]]: +20% cash from all income sources. | ||
**[[Monkeyopolis (BTD6)|Monkeyopolis]]: Generates $ | **[[Monkeyopolis (BTD6)|Monkeyopolis]]: Generates $1,000 per round +$200 per $2,000 value of [[Banana Farm (BTD6)|Banana Farms]] in radius. | ||
{{Incomplete|Needs elaboration on the income generation methods for heroes. Also requires checking if there are more heroes that generate cash.}} | |||
* [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] | |||
* [[Benjamin (BTD6)|Benjamin]] (TBA) | |||
* [[Geraldo (BTD6)|Geraldo]] (TBA) | |||
====In ''[[Bloons TD Battles 2]]''==== | |||
{{empty}} | |||
==Gallery== | ==Gallery== | ||
{{image needed|screenshots and icons of cash}} | {{image needed|screenshots and icons of cash}} | ||
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]] | [[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]] | ||
Latest revision as of 23:06, 7 June 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Needs more info and research, particularly for games outside the main series |

Cash (also called money, especially prior to Bloons TD 4) is the main currency in the Bloons TD series and some spinoffs when playing a map. It is primarily used to buy towers and upgrades. Cash can be obtained through various means, but is usually gained by popping Bloons.
Cash is usually notated with the dollar sign ($), though in Bloons TD Battles 2, it is sometimes represented by an icon with a cent sign (¢).
Sources of cash
[edit | edit source]Starting cash
[edit | edit source]Starting cash is the amount of cash a player starts a game with. In most Bloons TD games, the player starts with $650, though some game modes alter this. In Bloons Monkey City, the player starts with $350, which increases by $100 per City Level gained, up to a maximum of $4,250.
Depending on the game, starting cash can be increased by some methods. In the multiplatform version and console version of Bloons TD 5, starting cash can be increased with the Monkey Lab to up to $1,050. In Bloons Monkey City, starting cash can be increased by an additional $250 with the Magic Coin Purse and Epic Magic Coin Purse. In Bloons TD 6, starting cash can be increased with the
More Cash Monkey Knowledge. In Bloons Adventure Time TD, starting cash increases by $5 per rank, to up to $1,125 at rank 100.
Cash per pop
[edit | edit source]In most games other than Bloons TD Battles and Bloons TD Battles 2, each layer of Bloon popped grants the player cash. This amount typically starts at $1 per layer, but starting in Bloons Tower Defense 3 Bloons popped in later rounds may grant less cash than usual.
Some towers and Heroes can also grant the player extra cash from popping Bloons; prior to Bloons TD 6 this is limited to the Monkey Town and Bloon Trap upgrades, but Bloons TD 6 also contains several other examples including the Pirate Lord's MOAB Takedown ability, the Bounty Hunter's Marked to Pop ability, and the Alchemist's Lead to Gold and Rubber to Gold upgrades. Lastly, Obyn Greenfoot's Wall of Trees ability can grant extra cash, functioning very similar to Bloon Traps. Benjamin's Bloon Trojan and Syphon Funding abilities can also grant extra cash, though these can instead lose cash if not used carefully.
End-of-round cash
[edit | edit source]In most games other than Bloons TD Battles and Bloons TD Battles 2, players earn cash at the end of every round. In Bloons Tower Defense and Bloons Tower Defense 2, this amount starts at $100 and decreases by 1 every round; in Bloons Tower Defense 3 and later, it starts at $101 and increases by 1 every round.
Income
[edit | edit source]In Bloons TD Battles and Bloons TD Battles 2, cash is not normally gained by popping Bloons or at the end of each round. Instead, cash is gained at fixed intervals based on the player's income, which can be modified by using Bloon sends.
Selling
[edit | edit source]Towers can be sold to return a portion of the total amount of cash spent on them. In Bloons TD 6, the Flash version of Bloons TD Battles, Bloons TD Battles 2, and Bloons Adventure Time TD, selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as Monkey Knowledge in Bloons Monkey City or Monkey Tycoon in Bloons TD 4. The Rare Quincy Action Figure item sold by Geraldo can also effectively make money for the player by passively increasing its sellback value at the end of each round.
Cash produced by game
[edit | edit source]| This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: Bad formatting |
In Bloons TD 5, Bloons TD Battles, and Bloons Monkey City
[edit | edit source]| This section is empty. You can help out by adding to it. |
In Bloons TD 6
[edit | edit source]| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add all income sources. Farms have been moved to its page. Extra sellback (Favored Trades etc) is income? |
- Banana Farms
- Desperados
- Bounty Hunter and above: 2× cash per pop
- Sniper Monkeys
- Supply Drop: $1,100 per crate, 90 seconds cooldown, max 3 per round
- Elite Sniper: $3,000 per crate, 90 seconds cooldown, max 3 per round
- Monkey Buccaneers (TBA)
- Heli Pilots (TBA)
- Super Monkeys (TBA)
- Alchemists (TBA)
- Druids (TBA)
- Engineer Monkeys (TBA)
- Monkey Villages
- Monkey Town: +50% cash per pop (60% with
Inland Revenue Streams). - Monkey City: +20% cash from all income sources.
- Monkeyopolis: Generates $1,000 per round +$200 per $2,000 value of Banana Farms in radius.
- Monkey Town: +50% cash per pop (60% with
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Needs elaboration on the income generation methods for heroes. Also requires checking if there are more heroes that generate cash. |
- Obyn Greenfoot
- Benjamin (TBA)
- Geraldo (TBA)
| This section is empty. You can help out by adding to it. |
Gallery
[edit | edit source]| This article or section needs more images. The editor who added this notice elaborates: screenshots and icons of cash |