Damage type: Difference between revisions
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===''Bloons TD 6''=== | ===''Bloons TD 6''=== | ||
<section begin="Bloons TD 6"/> | |||
{|class="wikitable" | {|class="wikitable" | ||
!Type | !Type | ||
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|{{n}} | |{{n}} | ||
|- | |- | ||
!Acid | !Acid | ||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|— | |||
|- | |||
!Normal | |||
|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
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|{{y}} | |{{y}} | ||
|— | |— | ||
|} | |}<section end="Bloons TD 6"/> | ||
Internally, damage types in ''BTD6'' are determined by their Bloon weaknesses, specifically an <code>immuneBloonProperties</code> value as a decimal integer equal to the value of its binary flags, starting from the left: glass (64), immune (32, no attack uses this property), frozen (16), Purple (8), White (4), Black (2), Lead (1).<!--pre-52.0: normal0, shatter1, explosion2, glacier4, cold5, plasma8, energy9, frigid12, sharp17--><!--should it be on table instead?--> | |||
Internally, damage types in ''BTD6'' are determined by their Bloon weaknesses, specifically an <code>immuneBloonProperties</code> value as a decimal integer equal to the value of its binary flags, starting from the left: glass (64), immune (32), frozen (16), Purple (8), White (4), Black (2), Lead (1).<!--pre-52.0: normal0, shatter1, explosion2, glacier4, cold5, plasma8, energy9, frigid12, sharp17--><!--should it be on table instead?--> | |||
*Normal: 0 | *Normal: 0 | ||
*Shatter: 1 | *Shatter: 1 | ||
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*Frigid: 12 | *Frigid: 12 | ||
*Sharp: 17 | *Sharp: 17 | ||
*Acid: 64 | |||
*Plasma: 72 | *Plasma: 72 | ||
*Energy: 73 | *Energy: 73 | ||
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**Both types could pop Lead by default, but the Ice Monkey's attack had a special property that caused it to ignore Lead Bloons unless buffed. | **Both types could pop Lead by default, but the Ice Monkey's attack had a special property that caused it to ignore Lead Bloons unless buffed. | ||
*The Frigid type was introduced in {{BTD6 version|45.0}}, while its name was first revealed in {{BTD6 version|48.0}} update notes. | *The Frigid type was introduced in {{BTD6 version|45.0}}, while its name was first revealed in {{BTD6 version|48.0}} update notes. | ||
*Plasma and Fire were originally functionally identical and treated as the same damage type by the game's data | *Plasma and Fire were originally functionally identical and treated as the same damage type by the game's data. In {{BTD6 version|52.0}}, they were separated to allow for different interactions with [[Glass Bloon (BTD6)|Glass Bloon]]s (Fire can pop them but Plasma does not) and [[Dynamite Bloon]]s (Take +1 damage from Fire, Plasma works as normal). | ||
**Prior to version 52.0, Plasma and Energy had a bitstring value of 8 and 9, now it's 72 and 73. Fire has a bitstring value of 8, just like old Plasma. | **Prior to version 52.0, Plasma and Energy had a bitstring value of 8 and 9, now it's 72 and 73. Fire has a bitstring value of 8, just like old Plasma. | ||
*Normal and Acid were also originally functionally identical and treated as the same damage type by the game's data. In {{BTD6 version|53.0}}, they were separated to allow for different interactions with [[Glass Bloon (BTD6)|Glass Bloon]]s (Normal can pop them but Acid does not). | |||
===''Bloons TD Battles 2''=== | ===''Bloons TD Battles 2''=== | ||