Update history:Bloons Card Storm/Version 6.2: Difference between revisions
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{{BCS update info | {{BCS update info | ||
|version=6.2 | | version = 6.2 | ||
|prev=6.0 | | prev = 6.0 | ||
|prev | | prev minor = 6.1 | ||
|release date=< | | release date = {{timestamp|17 December 2025 06:12:41 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=32837125 SteamDB]</ref> | ||
|build=1885 | | build = 1885 | ||
| next minor = 6.3 | |||
}} | }} | ||
{{TOC|right|clear=y}} | |||
'''Version 6.2''' is a minor update to ''[[Bloons Card Storm]]'' {{BCS version|6.0}}. It adds balance changes to a variety of Bloons, Monkeys, and Powers, as well as bug fixes. | '''Version 6.2''' is a minor update to ''[[Bloons Card Storm]]'' {{BCS version|6.0}}. It adds balance changes to a variety of Bloons, Monkeys, and Powers, as well as bug fixes. | ||
==Changes== | ==Changes== | ||
===[[Bloon (BCS)|Bloon]]s=== | ===[[Bloon (BCS)|Bloon]]s=== | ||
====[[ | {|class="wikitable" | ||
{{BCS changes|version=6.2|names=Camo Blue Bloon | !Card | ||
!Changes | |||
|- | |||
|[[Blooming Bloon (BCS)|Blooming Bloon]] | |||
|{{BCS changes|version=6.2|names=Blooming Bloon|changes 1=*{{nerf|Effects now spawn Swarm Yellow Bloons instead of Yellow Bloons}}}} | |||
|- | |||
|[[Bloontonium Gas Bloon]] | |||
|{{BCS changes|version=6.2|names=Bloontonium Gas Bloon | |||
|changes 1=*{{buff|Health increased|150|160}} | |||
}} | |||
|- | |||
|[[Bolstered Bloon]] | |||
|{{BCS changes|version=6.2|names=Bolstered Bloon | |||
|changes 1=*{{buff|Starting Shield increased|50|75}} | |||
}} | |||
|- | |||
|[[Camo Blue Bloon]] | |||
|{{BCS changes|version=6.2|names=Camo Blue Bloon | |||
|changes 1=*{{buff|Gold cost decreased|3|2}} | |changes 1=*{{buff|Gold cost decreased|3|2}} | ||
*{{nerf|Bloontonium gain decreased|3|2}} | *{{nerf|Bloontonium gain decreased|3|2}} | ||
*{{nerf|Health decreased|110|90}} | *{{nerf|Health decreased|110|90}} | ||
}} | }} | ||
|- | |||
|[[Camo Green Bloon]] | |||
{{BCS changes|version=6.2|names=Camo Green Bloon | |{{BCS changes|version=6.2|names=Camo Green Bloon | ||
|changes 1= | |changes 1= | ||
*{{buff|Health increased|120|130}} | *{{buff|Health increased|120|130}} | ||
}} | }} | ||
|- | |||
|[[Camo Lead Bloon]] | |||
{{BCS changes|version=6.2|names=Camo Lead Bloon | |{{BCS changes|version=6.2|names=Camo Lead Bloon | ||
|changes 1= | |changes 1= | ||
*{{buff|Health increased|150|200}} | *{{buff|Health increased|150|200}} | ||
}} | }} | ||
|- | |||
====[[ | |[[Camo Regrow Ceramic Bloon]] | ||
{{BCS changes|version=6.2|names=Regrow Yellow Bloon | |{{BCS changes|version=6.2|names=Camo Regrow Ceramic Bloon | ||
|changes 1=*{{buff|Health increased|250|275}} | |||
*{{nerf|Regrow heal decreased|50|45}} | |||
}} | |||
|- | |||
|[[Camo Regrow Rainbow Bloon]] | |||
|{{BCS changes|version=6.2|names=Camo Regrow Rainbow Bloon | |||
|changes 1=*{{buff|Gold cost reduced|8|7}} | |||
*{{nerf|Bloontonium gain reduced|8|7}} | |||
}} | |||
|- | |||
|[[Emboldened Bloon]] | |||
|{{BCS changes|version=6.2|names=Emboldened Bloon | |||
|changes 1=*{{buff|Health increased|300|350}} | |||
}} | |||
|- | |||
|[[Golden Blimp]] | |||
|{{BCS changes|version=6.2|names=Golden Blimp | |||
|changes 1=*{{nerf|Health bonus per Gold spent decreased|+70|+65}} | |||
}} | |||
|- | |||
|[[Hastening Bloon]] | |||
|{{BCS changes|version=6.2|names=Hastening Bloon|changes 1=*{{buff|On Play effect now ignores Immobile Bloons}}}} | |||
|- | |||
|[[Life Drain Bloon]] | |||
|{{BCS changes|version=6.2|names=Life Drain Bloon | |||
|changes 1=*{{buff|Hero Health drain keyword changed|On Turn Start|On Turn End|note=Allows the Health drain to begin sooner}} | |||
}} | |||
|- | |||
|[[Regrow Yellow Bloon]] | |||
|{{BCS changes|version=6.2|names=Regrow Yellow Bloon | |||
|changes 1=*{{buff|Health increased|120|130}} | |changes 1=*{{buff|Health increased|120|130}} | ||
}} | }} | ||
|- | |||
|[[Shield Gas Bloon]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=Shield Gas Bloon | ||
|changes 1=*{{buff|Health increased| | |changes 1=*{{buff|Health increased|150|160}} | ||
}} | }} | ||
|- | |||
|[[Spooky Bloon]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=Spooky Bloon | ||
|changes 1=*{{ | |changes 1=*{{neutral|Health gain trigger changed|Opponent's Hero|Own Hero}} | ||
*{{nerf|Health decreased| | *{{nerf|Health gain decreased|30|20}} | ||
}} | }} | ||
|- | |||
=== | |[[Strengthenator]] | ||
{{BCS changes|version=6.2|names=Strike Bloon | |{{BCS changes|version=6.2|names=Strengthenator|changes 1=*{{nerf|Health reduced|150|120}}}} | ||
|- | |||
|[[Strike Bloon]] | |||
|{{BCS changes|version=6.2|names=Strike Bloon | |||
|changes 1=*{{buff|Gold cost decreased|3|2}} | |changes 1=*{{buff|Gold cost decreased|3|2}} | ||
*{{nerf|Bloontonium gain decreased|3|2}} | *{{nerf|Bloontonium gain decreased|3|2}} | ||
*{{nerf|Health decreased|90|80}} | *{{nerf|Health decreased|90|80}} | ||
}} | }} | ||
|- | |||
|[[Zombie Rainbow Bloon]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=Zombie Rainbow Bloon | ||
|changes 1=*{{buff|Health increased| | |changes 1=*{{buff|Health increased|200|220}} | ||
}} | }} | ||
|- | |||
|[[Zombie MOAB]] | |||
|{{BCS changes|version=6.2|names=Zombie MOAB | |||
|changes 1=*{{buff|Charges increased|1|2}} | |||
*{{nerf|Health decreased|350|330}} | |||
{{BCS changes|version=6.2|names= | |||
|changes 1=*{{ | |||
*{{nerf|Health | |||
}} | }} | ||
|} | |||
===[[Monkey (BCS)|Monkey]]s=== | |||
{{BCS changes|version=6.2|names= | {|class="wikitable" | ||
|changes 1= | !Card | ||
*{{nerf| | !Changes | ||
|- | |||
|[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] | |||
|{{BCS changes|version=6.2|names=Bloon Master Alchemist|changes 1= | |||
*{{nerf|Gold cost increased|8|10}} | |||
}} | }} | ||
|- | |||
|[[Boomerang Monkey (BCS)|Boomerang Monkey]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=Boomerang Monkey|changes 1= | ||
|changes 1=*{{buff| | *{{nerf|ATK decreased|25|20}} | ||
*{{nerf| | *{{buff|Back hit damage increased|15|30}} | ||
|changes 2 names=Rang Bloon | |||
|changes 2=*These changes also affect Rang Bloon | |||
|changes 2 store=*{{nerf|ATK decreased|25|20|name=Boomerang Monkey}} | |||
*{{buff|Back hit damage increased|15|30|name=Boomerang Monkey}} | |||
}} | }} | ||
|- | |||
|[[Bouncing Bullet (BCS)|Bouncing Bullet]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=Bouncing Bullet|changes 1= | ||
|changes 1=*{{ | *{{buff|ATK increased|80|90}} | ||
}} | }} | ||
|- | |||
|[[Ceramic Glazing Kiln]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=Ceramic Glazing Kiln|changes 1= | ||
|changes 1=*{{buff| | *{{buff|Gold cost decreased|3|2}} | ||
*{{nerf|Health buff to played Bloon decreased|+25|+20}} | |||
}} | }} | ||
|- | |||
|[[Crossbow Monkey]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=Crossbow Monkey|changes 1= | ||
|changes 1=*{{buff| | *{{buff|ATK increased|40|50}} | ||
}} | }} | ||
|- | |||
|[[Distraction Ninja]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=Distraction Ninja|changes 1= | ||
|changes 1=*{{buff| | *{{buff|ATK increased|40|55}} | ||
}} | }} | ||
|- | |||
|[[Druid (BCS)|Druid]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=Druid|changes 1= | ||
|changes 1=*{{buff| | *{{buff|Defender bonus increased|+10|+20}} | ||
*{{buff|name=On Play|Hero heal increased|50|75}} | |||
}} | }} | ||
|- | |||
|[[Druid of Peace]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=Druid of Peace|changes 1= | ||
*{{nerf|Gold cost increased|3|5}} | |||
*{{nerf|No longer has an Ammo stat and gains keyword Can't Attack|note=Attack is formerly 1 ammo, 1 delay, 20 ATK}} | |||
*{{change|Description changed|Bloons can't attack on the turn they are summoned|Can't Attack. Bloons can't attack on the turn they are summoned}} | |||
{{ | |||
*{{ | |||
}} | }} | ||
|- | |||
|[[Even More Tacks (BCS)|Even More Tacks]] | |||
{{BCS changes|version=6.2|names=Even More Tacks | |{{BCS changes|version=6.2|names=Even More Tacks|changes 1= | ||
*{{buff|ATK increased|35|40}} | *{{buff|ATK increased|35|40}} | ||
}} | }} | ||
|- | |||
|[[Extra Range Tack Shooter]] | |||
{{BCS changes|version=6.2|names=Extra Range Tack Shooter|changes 1= | |{{BCS changes|version=6.2|names=Extra Range Tack Shooter|changes 1= | ||
*{{buff|ATK increased|30|35}} | *{{buff|ATK increased|30|35}} | ||
}} | }} | ||
|- | |||
|[[Fireball Wizard]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=Fireball Wizard|changes 1= | ||
*{{buff|ATK increased| | *{{buff|ATK increased|90|100}} | ||
}} | }} | ||
|- | |||
|[[MOAB Construction Facility]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=MOAB Construction Facility|changes 1= | ||
*{{buff| | *{{nerf|Gold cost increased|4|6}} | ||
*{{buff|Ammo increased|3|4}} | |||
}} | }} | ||
|- | |||
|[[Super Monkey (BCS)|Super Monkey]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=Super Monkey|changes 1= | ||
*{{ | *{{nerf|Gold cost increased|8|9}} | ||
}} | }} | ||
|} | |||
= | {{quote|Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|Update notes}} | ||
{{BCS changes|version=6.2|names= | {|class="wikitable" | ||
!Card | |||
*{{ | !Changes | ||
|- | |||
|[[Extra-Super Monkey]] / [[Even More Tacks (BCS)|Even More Tacks]] | |||
|{{BCS changes|version=6.2|names=Extra-Super Monkey;Even More Tacks|quote=Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|hide quote=y|changes 1= | |||
*{{neutral|Now retains Gold value after playing|note=Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)}} | |||
}} | }} | ||
|} | |||
= | {{quote|'''Shell Shock Mortar''' can now use Temporary Ammo even if it was reloading when it was given it, just fire away!|Update notes}} | ||
{{BCS changes|version=6.2|names= | {|class="wikitable" | ||
*{{ | !Card | ||
!Changes | |||
|- | |||
|[[Shell Shock Mortar]] | |||
|{{BCS changes|version=6.2|names=Shell Shock Mortar|quote='''Shell Shock Mortar''' can now use Temporary Ammo even if it was reloading when it was given it, just fire away!|hide quote=y|changes 1= | |||
*{{buff|Now can use Temporary Ammo even while it is reloading|fix=y}} | |||
}} | }} | ||
|} | |||
= | {{quote|<ul><li>'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself. | ||
{{BCS changes|version=6.2|names=Shinobi Tactics Ninja|quote=< | [...]</li> | ||
<li>'''Shinobi''' buff no longer requires a witness, and now applies even if the target Bloon was popped.</li></ul>|Update notes}} | |||
[...] | {|class="wikitable" | ||
!Card | |||
!Changes | |||
|- | |||
|[[Shinobi Tactics Ninja]] | |||
|{{BCS changes|version=6.2|names=Shinobi Tactics Ninja|quote=<ul><li>'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself. | |||
[...]</li> | |||
<li>'''Shinobi''' buff no longer requires a witness, and now applies even if the target Bloon was popped.</li></ul>|hide quote=y|changes 1= | |||
*{{nerf|ATK decreased|35|30}} | *{{nerf|ATK decreased|35|30}} | ||
*{{nerf|No longer reloads if its ammo was drained on the opponent's turn|fix=y}} | *{{nerf|No longer reloads if its ammo was drained on the opponent's turn|fix=y}} | ||
*{{buff|No longer fails to activate its On Attack effect if the attack pops a Bloon|fix=y}} | *{{buff|No longer fails to activate its On Attack effect if the attack pops a Bloon|fix=y}} | ||
}} | }} | ||
|} | |||
= | {{quote|'''Triple Shot''' can now hit Camo Bloons when they are the only target, just like every other monkey could.|Update notes}} | ||
{{BCS changes|version=6.2|names= | {|class="wikitable" | ||
!Card | |||
*{{buff| | !Changes | ||
|- | |||
|[[Triple Shot (BCS)|Triple Shot]] | |||
|{{BCS changes|version=6.2|names=Triple Shot|quote='''Triple Shot''' can now hit Camo Bloons when they are the only target, just like every other monkey could.|hide quote=y|changes 1= | |||
*{{buff|Now can target Camo Bloons if they're the only Bloons on screen|fix=y}} | |||
}} | }} | ||
|} | |||
===[[Power (BCS)|Power]]s=== | |||
{{BCS changes|version=6.2|names= | {|class="wikitable" | ||
*{{ | !Card | ||
!Changes | |||
|- | |||
|[[Bloonsday Device (BCS)|Bloonsday Device]] | |||
|{{BCS changes|version=6.2|names=Bloonsday Device|changes 1= | |||
*{{nerf|Gold cost increased|15|18}} | |||
}} | }} | ||
|- | |||
|[[Eerie Lifeforce]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=Eerie Lifeforce|changes 1= | ||
*{{ | *{{neutral|Additional debuff changed|Stun|Increase delay by 1}} | ||
*{{ | *{{nerf|Health bonus per Bloon in Graveyard reduced|+20|+10}} | ||
}} | }} | ||
|- | |||
|[[Enhanced Reflexes]] | |||
|{{BCS changes|version=6.2|names=Enhanced Reflexes|changes 1= | |||
*{{buff|Damage increased|50|60}} | |||
{{BCS changes|version=6.2|names= | |||
*{{buff| | |||
}} | }} | ||
|- | |||
|[[Heartstopper]] | |||
|{{BCS changes|version=6.2|names=Heartstopper|changes 1= | |||
{{BCS changes|version=6.2|names=Heartstopper|changes 1= | |||
*{{buff|Now deals 40 damage to target}} | *{{buff|Now deals 40 damage to target}} | ||
*{{buff|Can now target any Bloon instead of just targets with Camo, Regrow, and/or Armored}} | *{{buff|Can now target any Bloon instead of just targets with Camo, Regrow, and/or Armored}} | ||
}} | }} | ||
|- | |||
|[[Hero Protection]] | |||
{{BCS changes|version=6.2|names= | |{{BCS changes|version=6.2|names=Hero Protection|changes 1= | ||
*{{nerf|Gold cost increased| | *{{nerf|Gold cost increased|3|5}} | ||
}} | }} | ||
|- | |||
|[[Red Bloon Storm]] | |||
|{{BCS changes|version=6.2|names=Red Bloon Storm|changes 1= | |||
{{BCS changes|version=6.2|names=Red Bloon Storm|changes 1= | |||
*{{buff|Gold cost decreased|6|4}} | *{{buff|Gold cost decreased|6|4}} | ||
}} | }} | ||
|} | |||
= | {{quote|Bloon Amalgam is '''LARGE''', and will behave as such.|Update notes}} | ||
{{BCS changes|version=6.2|names= | {|class="wikitable" | ||
*{{ | !Card | ||
*{{ | !Changes | ||
|- | |||
|[[Bloon Amalgamation]] / [[Bloon Amalgam]] | |||
== | |{{BCS changes|version=6.2|changes 1 names=Bloon Amalgamation|quote=Bloon Amalgam is '''LARGE''', and will behave as such.|hide quote=y|changes 1=*{{buff|Bloon Amalgam now has Must Pop}} | ||
{{ | *{{change|Description added "[...] and Must-Pop"}} | ||
*{{ | |changes 2 names=Bloon Amalgam|changes 2=*{{neutral|Bloom Amalagam now properly counts as a Large Bloon|fix=y}} | ||
|changes 2 store=*{{buff|Now has Must Pop}} | |||
*{{neutral|Now properly counts as a Large Bloon|fix=y}} | |||
}} | }} | ||
|} | |||
{{quote|'''Salvation''' will now always trigger Orbs of Light, can’t be saving those Monkeys for nothing.|Update notes}} | |||
{{ | {|class="wikitable" | ||
!Card | |||
!Changes | |||
|- | |||
|[[Salvation]] | |||
|{{BCS changes|version=6.2|names=Salvation|quote='''Salvation''' will now always trigger Orbs of Light, can’t be saving those Monkeys for nothing.|hide quote=y|changes 1= | |||
{{BCS changes|version=6.2|names=Salvation|quote='''Salvation''' will now always trigger Orbs of Light, can’t be saving those Monkeys for nothing.|changes 1= | |||
*{{buff|When played, it will always trigger Orbs of Light under any condition|fix=y}} | *{{buff|When played, it will always trigger Orbs of Light under any condition|fix=y}} | ||
*{{nerf|No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met|fix=y|undoc=y}} | *{{nerf|No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met|fix=y|undoc=y}} | ||
}} | }} | ||
|} | |||
===[[Hero (BCS)|Hero]]es=== | ===[[Hero (BCS)|Hero]]es=== | ||
= | {|class="wikitable" | ||
{{BCS changes|version=6.2|names= | !Hero | ||
!Changes | |||
*{{buff| | |- | ||
|[[Obyn Greenfoot (BCS)|Obyn Greenfoot]] | |||
|{{BCS changes|version=6.2|names=Obyn Greenfoot|changes 1= | |||
*{{buff|name=Nature's Shield|Shield gain increased|10|15}} | |||
}} | }} | ||
|- | |||
|[[Mountain Obyn (BCS)|Mountain Obyn]] | |||
{{BCS changes|version=6.2|names=Obyn | |{{BCS changes|version=6.2|names=Mountain Obyn|changes 1= | ||
*{{buff| | *{{nerf|name=Sentinel Bloon|Bloontonium cost increased|5|6}} | ||
*{{buff|name=Rise!|Bloontonium cost decreased|8|6}} | |||
*{{nerf|name=Rise!|Damage decreased|30|25}} | |||
}} | }} | ||
|} | |||
===Other changes=== | ===Other changes=== | ||
{{BCS changes|version=6.2|names=Soulstealer Bloon;Double Trouble|quote='''Soulstealer''' no longer steals its own soul (gains too many buffs) when Double Trouble’d.|changes 1= | {{BCS changes|version=6.2|names=Soulstealer Bloon;Double Trouble|quote='''Soulstealer''' no longer steals its own soul (gains too many buffs) when Double Trouble’d.|changes 1= | ||
*{{nerf|Double Trouble no longer causes Soulstealer Bloon to | *{{nerf|Double Trouble no longer causes Soulstealer Bloon to regain its original health buff|fix=y}} | ||
}} | }} | ||
{{BCS changes|version=6.2|names=Quincy|quote=Fixed an issue with '''Quincy’s''' passive ability being counted as triggered even when it wasn’t.|changes 1= | {{BCS changes|version=6.2|names=Quincy|quote=Fixed an issue with '''Quincy’s''' passive ability being counted as triggered even when it wasn’t.|changes 1= | ||
*{{neutral|Quincy's Perceptive Shot passive now more consistently counts as "triggered"|fix=y}} | *{{neutral|Quincy's Perceptive Shot passive now more consistently counts as "triggered"|fix=y}} | ||
}} | }} | ||
{{BCS changes|version=6.2|names=Amelia's Adventure<!--whatever the name is-->; Undead Bloon; Undead MOAB|quote=Amelia’s Adventure decks no longer have stray “Undead” Bloons in them. They’re Zombie Bloons, it’s different.. Right?|changes 1= | {{BCS changes|version=6.2|names=Amelia's Adventure<!--whatever the name is-->;Undead Bloon;Undead MOAB|quote=Amelia’s Adventure decks no longer have stray “Undead” Bloons in them. They’re Zombie Bloons, it’s different.. Right?|changes 1= | ||
*{{neutral|Undead Bloons and Undead MOABs no longer appear in Amelia's Adventure|fix=y}} | *{{neutral|Undead Bloons and Undead MOABs no longer appear in Amelia's Adventure, now being replaced by their respective successors|fix=y}} | ||
}} | }} | ||
*{{buff|Amelia's Prologue achievement can now be earned again|fix=y}} | *{{buff|Amelia's Prologue achievement can now be earned again|fix=y}} | ||
{{BCS changes|version=6.2|names=Hex of Power;Archer's Instinct|quote='''Hex of Power''' and '''Archer’s Instinct''' 2nd charge can now be played when you have 8 cards in hand. 8 - 1 + 1 = 8 :) |changes 1= | {{BCS changes|version=6.2|names=Hex of Power;Archer's Instinct|quote='''Hex of Power''' and '''Archer’s Instinct''' 2nd charge can now be played when you have 8 cards in hand. 8 - 1 + 1 = 8 :) |changes 1 = *{{buff|Archer's Instinct and Hex of Power can now be played when they're at one charge left}} |changes 1 store= | ||
*{{buff|Can now be played when it's at one charge left|fix=y}} | *{{buff|Can now be played when it's at one charge left|fix=y}} | ||
}} | }} | ||
| Line 286: | Line 346: | ||
==Development== | ==Development== | ||
{{incomplete|Fill the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section)}} | {{incomplete|Fill the rest of the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section)}} | ||
Multiple community testers of ''Bloons Card Storm'' for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:<ref name="smartpersan-6.2">https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/</ref><ref name="noappearance1780-6.2">https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/</ref><ref name=" | Multiple community testers of ''Bloons Card Storm'' for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:<ref name="smartpersan-6.2">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm|author=u/SmartPersan}}</ref><ref name="noappearance1780-6.2">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/|title=BCS 6.2 Development Changes|publisher=Reddit, r/bloonscardstorm|author=u/No-Apperance1780}}</ref><ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube|author=OdysseyTOS}}</ref> | ||
*[[Camo Blue Bloon]] and [[Camo Green Bloon]]: While initially proposed to have the Health of Camo Blue increased from 110 to 130, Ninja Kiwi stated that they didn't want Camo Blues to have equal or more Health than Camo Greens, so instead the Camo Blue was reworked to cost less but have less Health.<ref name="odyssey-6.2-video" /> | |||
**Camo Green initially had its Health increased to 140, but reduced to 130 after playtesters were unsatisfied with its balance.<ref name="odyssey-6.2-video" /> | |||
*[[Camo Lead Bloon]] The initial proposed buff by Ninja Kiwi was proposed to buff it from 150 to 170 Health,<ref name="noappearance1780-6.2" /> then changed to 220 Health by Ninja Kiwi,<ref name="odyssey-6.2-video" /> but was reduced to 200 Health by community testers.<ref name="noappearance1780-6.2" /> The health buff is reduced because it made Camo Lead Bloon too annoying to play against without specific anti-Camo tech.<ref name="odyssey-6.2-video" /> | |||
Some community playtesters noted that aggro vs control is an important balance change consideration; although aggro was deemed overpowered by average players, nerfs to control cards that doubled as anti-aggro were prioritized more than nerfing aggro in general.<ref name="smartpersan-6.2" /> | |||
==Notes== | ==Notes== | ||
| Line 303: | Line 369: | ||
==External links== | ==External links== | ||
*[https://www.reddit.com/r/bloonscardstorm/comments/1poigry/bloons_card_storm_v62_patch_notes/ Official update notes on Reddit] | *[https://www.reddit.com/r/bloonscardstorm/comments/1poigry/bloons_card_storm_v62_patch_notes/ Official update notes on Reddit] | ||
* | *Tester commentary: | ||
**[https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/ Tester commentary by u/No-Appearance1780] | **[https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/ Tester commentary by u/No-Appearance1780 on Reddit] | ||
**[https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/ Tester commentary by u/SmartPersan] | **[https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/ Tester commentary by u/SmartPersan on Reddit] | ||
*[https://www. | **[https://www.youtube.com/watch?v=oTs-Rj9TCVw Tester commentary by u/No-Appearance1780 on YouTube] | ||
==Navigation== | ==Navigation== | ||
{{BCS update nav}} | {{BCS update nav}} | ||
[[Category:2025]] | [[Category:2025]] | ||
Latest revision as of 17:22, 21 April 2026
Version 6.2 is a minor update to Bloons Card Storm version 6.0. It adds balance changes to a variety of Bloons, Monkeys, and Powers, as well as bug fixes.
Changes
[edit | edit source]| Card | Changes |
|---|---|
| Blooming Bloon |
|
| Bloontonium Gas Bloon |
|
| Bolstered Bloon |
|
| Camo Blue Bloon |
|
| Camo Green Bloon |
|
| Camo Lead Bloon |
|
| Camo Regrow Ceramic Bloon |
|
| Camo Regrow Rainbow Bloon |
|
| Emboldened Bloon |
|
| Golden Blimp |
|
| Hastening Bloon |
|
| Life Drain Bloon |
|
| Regrow Yellow Bloon |
|
| Shield Gas Bloon |
|
| Spooky Bloon |
|
| Strengthenator |
|
| Strike Bloon |
|
| Zombie Rainbow Bloon |
|
| Zombie MOAB |
|
| Card | Changes |
|---|---|
| Bloon Master Alchemist |
|
| Boomerang Monkey |
|
| Bouncing Bullet |
|
| Ceramic Glazing Kiln |
|
| Crossbow Monkey |
|
| Distraction Ninja |
|
| Druid |
|
| Druid of Peace |
|
| Even More Tacks |
|
| Extra Range Tack Shooter |
|
| Fireball Wizard |
|
| MOAB Construction Facility |
|
| Super Monkey |
|
| “ | Monkeys with Per Gold Spent abilities (Even More Tacks and Extra Super Monkey) now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost. — Update notes |
” |
| Card | Changes |
|---|---|
| Extra-Super Monkey / Even More Tacks |
|
| “ | Shell Shock Mortar can now use Temporary Ammo even if it was reloading when it was given it, just fire away! — Update notes |
” |
| Card | Changes |
|---|---|
| Shell Shock Mortar |
|
| “ |
— Update notes |
” |
| Card | Changes |
|---|---|
| Shinobi Tactics Ninja |
|
| “ | Triple Shot can now hit Camo Bloons when they are the only target, just like every other monkey could. — Update notes |
” |
| Card | Changes |
|---|---|
| Triple Shot |
|
| Card | Changes |
|---|---|
| Bloonsday Device |
|
| Eerie Lifeforce |
|
| Enhanced Reflexes |
|
| Heartstopper |
|
| Hero Protection |
|
| Red Bloon Storm |
|
| “ | Bloon Amalgam is LARGE, and will behave as such. — Update notes |
” |
| Card | Changes |
|---|---|
| Bloon Amalgamation / Bloon Amalgam |
|
| “ | Salvation will now always trigger Orbs of Light, can’t be saving those Monkeys for nothing. — Update notes |
” |
| Card | Changes |
|---|---|
| Salvation |
|
| Hero | Changes |
|---|---|
| Obyn Greenfoot |
|
| Mountain Obyn |
|
Other changes
[edit | edit source]| “ | Soulstealer no longer steals its own soul (gains too many buffs) when Double Trouble’d. — Update notes |
” |
Double Trouble no longer causes Soulstealer Bloon to regain its original health buff (bug fix)
| “ | Fixed an issue with Quincy’s passive ability being counted as triggered even when it wasn’t. — Update notes |
” |
Quincy's Perceptive Shot passive now more consistently counts as "triggered" (bug fix)
| “ | Amelia’s Adventure decks no longer have stray “Undead” Bloons in them. They’re Zombie Bloons, it’s different.. Right? — Update notes |
” |
Undead Bloons and Undead MOABs no longer appear in Amelia's Adventure, now being replaced by their respective successors (bug fix)
Amelia's Prologue achievement can now be earned again (bug fix)
| “ | Hex of Power and Archer’s Instinct 2nd charge can now be played when you have 8 cards in hand. 8 - 1 + 1 = 8 :) — Update notes |
” |
Archer's Instinct and Hex of Power can now be played when they're at one charge left
| “ | Bloons no longer have the benefit of cover from acid pools on the same space, and can be selected as easily as any Bloon again. — Update notes |
” |
- Fixed Bloons being harder to select when an Acid Pool is placed below it (bug fix)
| “ | Season 7 Avatar should now be awarded correctly. — Update notes |
” |
- Now correctly awards the Season 7 Avatar (bug fix)
- Fixed a common crash that accounts for "about 80% of crashes occurring in 6.1".
Development
[edit | edit source]| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Fill the rest of the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section) |
Multiple community testers of Bloons Card Storm for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:[2][3][4]
- Camo Blue Bloon and Camo Green Bloon: While initially proposed to have the Health of Camo Blue increased from 110 to 130, Ninja Kiwi stated that they didn't want Camo Blues to have equal or more Health than Camo Greens, so instead the Camo Blue was reworked to cost less but have less Health.[4]
- Camo Green initially had its Health increased to 140, but reduced to 130 after playtesters were unsatisfied with its balance.[4]
- Camo Lead Bloon The initial proposed buff by Ninja Kiwi was proposed to buff it from 150 to 170 Health,[3] then changed to 220 Health by Ninja Kiwi,[4] but was reduced to 200 Health by community testers.[3] The health buff is reduced because it made Camo Lead Bloon too annoying to play against without specific anti-Camo tech.[4]
Some community playtesters noted that aggro vs control is an important balance change consideration; although aggro was deemed overpowered by average players, nerfs to control cards that doubled as anti-aggro were prioritized more than nerfing aggro in general.[2]
Notes
[edit | edit source]- Ninja Kiwi mentions that there are still "some remaining elusive crashes" that they'll "keep investigating".
- Ninja Kiwi stated in their Version 6.2 patch notes that a lot of balance changes were done with the help of the community testing team:
| “ |
This is a massive balance pass we worked on in conjunction with the community testing team! Several rounds of testing, long discussions and even a few crazy ideas helped put this list together! |
” |
References
[edit | edit source]- ↑ SteamDB
- ↑ 2.0 2.1 u/SmartPersan. "6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)". Reddit, r/bloonscardstorm.
- ↑ 3.0 3.1 3.2 u/No-Apperance1780. "BCS 6.2 Development Changes". Reddit, r/bloonscardstorm.
- ↑ 4.0 4.1 4.2 4.3 4.4 OdysseyTOS. "BCS 6.2 Tester Commentary". YouTube.
External links
[edit | edit source]- Official update notes on Reddit
- Tester commentary:
Navigation
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| Update history |