Bloons Tower Defense (game): Difference between revisions
filled out the gameplay section, it doesn't need to be too detailed since there's a further information link |
m Upgrade stacking glitch works on Ruffle, tested on Ruffle 0.2.0-nightly.2026.4.6 Linux |
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|id="Dart Tower"|'''[[Dart Monkey|Dart Tower]]'''<br>Shoots a single dart. Can upgrade to piercing darts and long range darts | |id="Dart Tower"|'''[[Dart Monkey|Dart Tower]]'''<br>Shoots a single dart. Can upgrade to piercing darts and long range darts | ||
|$250 | |$250 | ||
|{{ | |{{BTD3 tower stats | ||
|range =100 | |range =100 | ||
|speed text =Fast | |speed text =Fast | ||
| Line 61: | Line 61: | ||
|id="Tack Tower"|'''[[Tack Shooter|Tack Tower]]'''<br>Shoots volley of tacks in 8 directions. Can upgrade its shoot speed and its range.{{sic}} | |id="Tack Tower"|'''[[Tack Shooter|Tack Tower]]'''<br>Shoots volley of tacks in 8 directions. Can upgrade its shoot speed and its range.{{sic}} | ||
|$400 | |$400 | ||
|{{ | |{{BTD3 tower stats | ||
|range =70 | |range =70 | ||
|speed text =Medium | |speed text =Medium | ||
| Line 77: | Line 77: | ||
|id="Ice Tower"|'''[[Ice Monkey|Ice Tower]]'''<br>Freezes nearby bloons. Frozen bloons are immune to darts and tacks, but bombs will destroy them. Can upgrade to increased freeze time, and larger freeze radius. | |id="Ice Tower"|'''[[Ice Monkey|Ice Tower]]'''<br>Freezes nearby bloons. Frozen bloons are immune to darts and tacks, but bombs will destroy them. Can upgrade to increased freeze time, and larger freeze radius. | ||
|$850 | |$850 | ||
|{{ | |{{BTD3 tower stats | ||
|range =60 | |range =60 | ||
|speed text =Slow | |speed text =Slow | ||
| Line 94: | Line 94: | ||
|id="Bomb Tower"|'''[[Bomb Shooter|Bomb Tower]]'''<br>Launches a bomb that explodes on impact. Can upgrade to bigger bombs and longer range. | |id="Bomb Tower"|'''[[Bomb Shooter|Bomb Tower]]'''<br>Launches a bomb that explodes on impact. Can upgrade to bigger bombs and longer range. | ||
|$900 | |$900 | ||
|{{ | |{{BTD3 tower stats | ||
|range =120 | |range =120 | ||
|speed text =Medium | |speed text =Medium | ||
| Line 110: | Line 110: | ||
|id="Super Monkey"|'''[[Super Monkey]]'''<br>Super monkey shoots a continuous stream of darts and can mow down even the fastest and most stubborn bloons. | |id="Super Monkey"|'''[[Super Monkey]]'''<br>Super monkey shoots a continuous stream of darts and can mow down even the fastest and most stubborn bloons. | ||
|$4,000 | |$4,000 | ||
|{{ | |{{BTD3 tower stats | ||
|range =140 | |range =140 | ||
|speed text =Hypersonic | |speed text =Hypersonic | ||
| Line 634: | Line 634: | ||
===Upgrade stacking glitch=== | ===Upgrade stacking glitch=== | ||
{{main|Upgrade stacking glitch}} | {{main|Upgrade stacking glitch}} | ||
By pressing {{key|Tab}} until an upgrade button is highlighted then pressing {{key|Enter}} to purchase it, the player can purchase that upgrade multiple times on one tower. There's no limit to the number of times the upgrade can be bought, and it doesn't stop if the player can't afford it, which puts their money into the negatives. One application of this glitch is to use the Tack Tower's Faster Shooting upgrade to increase its [[attack speed]] to the cap of 40 shots per second; this is often called the "hypersonic Tack Tower glitch". | |||
==Technical information== | ==Technical information== | ||
| Line 676: | Line 676: | ||
==Gallery== | ==Gallery== | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
BTD1 main menu.png|Main menu | |||
BTD1 Game Hint NK Archive.png|Round 13 Game Hint in the [[Ninja Kiwi Archive]] version | BTD1 Game Hint NK Archive.png|Round 13 Game Hint in the [[Ninja Kiwi Archive]] version | ||
BTD1 super upgrade singular.png|Super Monkey's singular upgrade on the upgrade panel. | |||
BTD1 win screen.png|Win screen | |||
</gallery> | </gallery> | ||
Latest revision as of 22:31, 7 April 2026
| Developer(s) | Ninja Kiwi | |||
|---|---|---|---|---|
| Publisher(s) | Ninja Kiwi | |||
| Platform(s) | Adobe Flash | |||
| Release dates | ||||
|---|---|---|---|---|
| Ninja Kiwi | Unknown | |||
| MochiGames | 16 August 2007[1] | |||
| Newgrounds | 16 August 2007 | |||
| Kongregate | 19 August 2007 | |||
| Armor Games | 7 February 2008 | |||
| Language(s) supported |
|---|
English
|
Bloons Tower Defense (also referred to with the retronyms Bloons TD and BTD1) is an Adobe Flash game in the Bloons franchise developed by Ninja Kiwi released in 2007. It is a spin-off of Bloons and the first game in the Bloons TD series. It is the basis of Bloons Tower Defense 2, which shares many assets and mostly the same gameplay.
Gameplay
[edit | edit source]
Bloons Tower Defense is a tower defense game in which the player places towers on a map to defend against waves of Bloons that move along a path. There are five tower types: the Dart Tower, Tack Tower, Ice Tower, Bomb Tower, and Super Monkey. Each tower type has two upgrades, except the Super Monkey, which only has one. The player can purchase upgrades on a tower in any order. There are six Bloon types: the Red Bloon, Blue Bloon, Green Bloon, Yellow Bloon, Black Bloon, and White Bloon, in order from weakest to strongest. There are a total of 50 rounds.

The map (or "maze", as some flavor text calls it) is a grassy field with a stone path. The path starts on the left, rounds 13 bends, and exits at the top. The user interface normally blocks the right side of the map, though the player can place towers there with glitches.
Towers
[edit | edit source]| Sprites | Text | Cost | Stats | Projectile(s) |
|---|---|---|---|---|
| Dart Tower Shoots a single dart. Can upgrade to piercing darts and long range darts |
$250 | Attack speed: "Fast"
Cooldown: 29 frames (0.725s) Range: 100 units Pierce: 1 Projectile speed: 20 units per frame Projectile lifespan: 7 frames (0.175s) Projectile size: 100% |
||
| Tack Tower Shoots volley of tacks in 8 directions. Can upgrade its shoot speed and its range.[sic] |
$400 | Attack speed: "Medium"
Cooldown: 55 frames (1.375s) Range: 70 units Pierce: 1 Projectile speed: 15 units per frame Projectile lifespan: 5 frames (0.125s) Projectile size: 100% |
||
| Ice Tower Freezes nearby bloons. Frozen bloons are immune to darts and tacks, but bombs will destroy them. Can upgrade to increased freeze time, and larger freeze radius. |
$850 | Attack speed: "Slow"
Cooldown: 100 frames (2.5s) Range: 60 units Pierce: 20 Projectile speed: 20 units per frame Projectile lifespan: 10 frames (0.25s) Projectile size: 80% Freeze duration: 50 frames (1.25s) |
||
| Bomb Tower Launches a bomb that explodes on impact. Can upgrade to bigger bombs and longer range. |
$900 | Attack speed: "Medium"
Cooldown: 55 frames (1.375s) Range: 120 units Pierce: 20 Projectile speed: 11 units per frame Projectile lifespan: 18 frames (0.45s) Projectile size: 100% |
||
| Super Monkey Super monkey shoots a continuous stream of darts and can mow down even the fastest and most stubborn bloons. |
$4,000 | Attack speed: "Hypersonic"
Cooldown: 2 frames (0.05s) Range: 140 units Pierce: 1 Projectile speed: 20 units per frame Projectile lifespan: 20 frames (0.5s) Projectile size: 100% |
Upgrades
[edit | edit source]Total costs and sell values
[edit | edit source]| Tower | Tiers | Total cost | Sell value |
|---|---|---|---|
| Dart Tower | 0-0 | $250 | $200 |
| 1-0 | $460 | $368 | |
| 0-1 | $350 | $280 | |
| 1-1 | $560 | $448 | |
| Tack Tower | 0-0 | $400 | $320 |
| 1-0 | $650 | $520 | |
| 0-1 | $550 | $440 | |
| 1-1 | $800 | $640 | |
| Ice Tower | 0-0 | $850 | $680 |
| 1-0 | $1,300 | $1,040 | |
| 0-1 | $1,150 | $920 | |
| 1-1 | $1,600 | $1,280 | |
| Bomb Tower | 0-0 | $900 | $720 |
| 1-0 | $1,550 | $1,240 | |
| 0-1 | $1,150 | $920 | |
| 1-1 | $1,800 | $1,440 | |
| Super Monkey | 0 | $4,000 | $3,200 |
| 1 | $6,400 | $5,120 |
Bloons
[edit | edit source]| Sprite | Name | RBE | Children | Time to reach exit |
|---|---|---|---|---|
| Red Bloon | 1 | — | 930 frames (23.25s) | |
| Blue Bloon | 2 | Red Bloon ×1 | 779 frames (19.47s) | |
| Green Bloon | 3 | Blue Bloon ×1 | 544 frames (13.60s) | |
| Yellow Bloon | 4 | Green Bloon ×1 | 300 frames (7.50s) | |
| Black Bloon | 9 | Yellow Bloon ×2 | 524 frames (13.10s) | |
| White Bloon | 9 | Yellow Bloon ×2 | 407 frames (10.17s) |
Rounds
[edit | edit source]| # | Bloon groups | RBE / cash | Hint |
|---|---|---|---|
| 1 | Red ×12 | 12 | That was too easy, press 'Start Round' to play the next round. |
| 2 | Red ×25 | 25 | Still super easy, you didn't miss any did you? |
| 3 | Red ×12 Blue ×2 Red ×12 Blue ×3 |
34 | Blue bloons move faster and have red bloons inside them. |
| 4 | Red ×5 Blue ×12 Red ×5 Blue ×12 |
58 | Remember to spend your money. |
| 5 | Red ×15 Blue ×10 Red ×15 Blue ×15 |
80 | Green bloons move even faster and have blue bloons inside them! |
| 6 | Green ×10 Green ×5 |
45 | Lots of blue ones coming up. Hope you're ready... |
| 7 | Blue ×75 | 150 | The dart tower piercing upgrade allows darts to pop up to 2 bloons each. |
| 8 | Red ×20 Blue ×30 Red ×30 Blue ×20 Red ×20 Blue ×20 |
210 | Ice towers work best with bomb towers nearby. |
| 9 | Blue ×25 Green ×15 Blue ×25 |
145 | Are you ready for a whole bunch of greens? |
| 10 | Green ×35 | 105 | Yellow bloons are - you guessed it, even bigger and even faster and have greens inside them. |
| 11 | Yellow ×15 | 60 | Tower upgrades are usually a better option than just adding more towers. |
| 12 | Blue ×25 Green ×25 Yellow ×3 |
137 | Tower defense is about what towers you use and where you put them. |
| 13 | Blue ×40 Red ×40 Green ×28 Blue ×35 |
274 | The super monkey tower is not a joke, he really kicks ass! |
| 14 | Yellow ×28 | 112 | You lose one life for every bloon that escapes. So a blue bloon costs you two lives, a green three lives etc. |
| 15 | Green ×30 Blue ×30 Green ×30 |
240 | I've tried and you can't pass the game using only tack towers. You can slow the game down a lot though. |
| 16 | Blue ×20 Green ×30 Blue ×30 Green ×20 Blue ×20 Green ×25 |
365 | Relax a bit, there are no yellow bloons in the next level. |
| 17 | Blue ×70 Green ×45 Blue ×70 |
415 | Have you played Bloons? |
| 18 | Blue ×30 Yellow ×27 Green ×25 |
243 | A whole bunch of greens coming up. |
| 19 | Green ×90 | 270 | Too easy. Let's step this up a bit. |
| 20 | Yellow ×16 Green ×12 Yellow ×15 Green ×12 Yellow ×17 |
264 | Place your towers so that they can be shooting at something for a long time, corners are good. |
| 21 | Yellow ×15 Blue ×10 Yellow ×20 Green ×15 Green ×70 |
415 | Ready for 45 straight yellows? |
| 22 | Yellow ×45 | 180 | Yellows, greens, then more yellows - that should take care of you... |
| 23 | Yellow ×30 Green ×35 Yellow ×34 |
361 | Did you know that the Greek national anthem has 136 verses? |
| 24 | Green ×30 Yellow ×42 Green ×20 Blue ×30 |
378 | 93% of American teenage girls say shopping is their favourite activity. |
| 25 | Yellow ×25 Green ×30 Yellow ×28 Green ×40 |
422 | Tack towers are really useful for thinning out the crowds - get the speed upgrade for extra effectiveness. |
| 26 | Yellow ×85 | 340 | Black bloons are nasty - they are small but contain 2 yellows inside them. Oh did I mention they are IMMUNE TO BOMBS?! |
| 27 | Black ×20 | 180 | When you sell a tower, you get 80% of what you paid for it, including all the upgrade money you spent. |
| 28 | Yellow ×55 Green ×45 |
355 | Lots and lots of yellows - more than a hundred even, followed by a bunch of black bloons. |
| 29 | Yellow ×100 Yellow ×25 Black ×19 |
671 | Next is a cash round - pop hundreds and hundreds of greens to top up your money. If you leak any I'll wince. |
| 30 | Green ×250 | 750 | Monkeys aren't so good at shooting at things moving to their left. Something about being right handed I guess. |
| 31 | Black ×27 Green ×55 Blue ×10 |
428 | The good thing about black bloons is that they move slower than yellows. |
| 32 | Yellow ×20 Green ×25 Black ×23 |
362 | A - lot of yellows. |
| 33 | Yellow ×150 | 600 | 10% of people lose their temper every day. If they play counterstrike its more like 90% I think... |
| 34 | Black ×25 Green ×35 Yellow ×35 |
470 | You will probably need to use every tower type to finish the game. |
| 35 | Yellow ×25 Green ×85 Yellow ×85 |
695 | You can improve frame rate a bit by having no towers selected during the round. |
| 36 | Black ×17 Yellow ×115 Black ×18 |
775 | Just black bloons coming up. Lots of 'em |
| 37 | Black ×59 | 531 | Just around the corner there are a throng of yellow bloons waiting to have a go... |
| 38 | Yellow ×220 | 880 | Just for fun, there are some of each colour bloon in the next level. Enjoy popping those easy reds for a change. |
| 39 | Red ×50 Blue ×50 Green ×50 Yellow ×50 Black ×40 |
860 | 80 blacks bloons. Enjoy.[sic] |
| 40 | Black ×80 | 720 | Its important to not lose early lives, because the levels are only getting harder. |
| 41 | White ×20 Black ×20 White ×20 |
540 | White bloons are IMMUNE TO FREEZING - and they also have 2 yellows inside them. |
| 42 | Yellow ×50 Black ×30 White ×30 |
740 | How many monkeys does it take to make a super monkey? That stuff will keep you up at night. |
| 43 | Yellow ×150 Black ×60 White ×40 |
1,500 | Lots and lots and lots of black bloons. More than ever. |
| 44 | Black ×120 | 1,080 | Lots and lots and lots of WHITE bloons. More than ever. |
| 45 | White ×120 | 1,080 | Lots of white, then black, then yellow bloons. The next level is going to hurt. |
| 46 | White ×60 Black ×60 Yellow ×59 |
1,316 | You still playing? I'm impressed, I couldn't get this far without cheating. |
| 47 | Black ×70 Yellow ×79 White ×40 |
1,306 | You got any super monkeys yet? Are they really worth all that money? |
| 48 | Yellow ×70 White ×80 Black ×80 |
1,720 | Its ok if you don't pass this level. Really it is. Just hit 'try again'. Its the effort that counts. |
| 49 | White ×70 Yellow ×99 Black ×80 |
1,746 | This is the last level. There are TONS AND TONS of black AND white bloons coming. Hope you have lots of lives left... |
| 50 | White ×10 Black ×10 White ×10 Black ×10 White ×10 Black ×10 White ×10 Black ×10 White ×10 Black ×10 White ×10 Black ×10 White ×10 Black ×10 White ×10 Black ×10 White ×10 Black ×10 White ×10 Black ×9 |
1,791 | — |
Despite the claims on round 15, the game is difficult to beat with only a Tack Tower on non-Newgrounds versions.
Strategy
[edit | edit source]- Place towers inside corners and turns on the track so their range covers as much of the track as possible.
- Selling should be avoided as much as possible, since income is very limited.
- In general, Dart Towers and Tack Towers are the only towers worth using due to their low cost and the lack of any Bloon types that resist them.
- The Dart tower is cheap compared to its affects and cost. The Piercing Darts upgrade lets one Dart Tower pop 2 Bloons which is cheaper than another Dart tower. Long Range Darts are a poor choice since more towers will increase both damage and area coverage.
- The Tack Tower is incredibly powerful at corners. You want to point as many tacks into the track as possible (highest on The Maze is 7). Early game the fixed projectile paths can leak Bloons but the more dense clusters can be cut through quickly due to its high damage. Place these as early in the track as possible to pop clusters before they break apart. New Tack Towers are more cost-effective than buying Faster Shooting as long as there are still ideal spots. Extra Range Tacks can be useful after your defense is stabilized to make hitting Bloons more consistent and reaching the opposite end of corners when several are packed into a small spot.
- The Ice Tower is expensive, deals no damage, does nothing to White Bloons, and doesn't really help Dart Towers and Tack Towers since the freeze effect also makes Bloons immune to them. Both upgrades are bad since you should not be using this tower in the first place.
- The Bomb Tower is expensive, has poor damage output due to its low attack speed, and does nothing to Black Bloons. If placed near the middle of the track, one or two can put in good damage. Bigger Bombs is a fine upgrade if you can afford it but is too expensive most of the time. Extra Range Bombs is pointless since the Bomb Tower already has a sizeable range and taking the upgrade increases the chance of missing bombs completely near the edge due to slow projectile speed.
- The Super Monkey isn't worth saving up for. 9 Dart Towers and 8 Piercing Darts upgrades can be bought for about same cost and has roughly the same damage output. The Epic Range upgrade lets it hit most of the map from the middle but suffers from missing darts the further away the Bloons are from it, this can result in it getting distracted by a Bloon across the map and failing to hit it while the rest break through your defenses.
Releases
[edit | edit source]Kongregate
[edit | edit source]The Kongregate version has an unlockable badge.
| Image | Text | Points |
|---|---|---|
| Balloon Fighter Badge Level 50 completed with 40 lives |
30 |
Newgrounds
[edit | edit source]The Tack Tower and its upgrades have different costs in the Newgrounds release.
| Tack Tower | $325 |
|---|---|
| Faster Shooting | $200 |
| Extra Range Tacks | $110 |
| Tiers | Total cost | Sell value |
|---|---|---|
| 0-0 | $325 | $260 |
| 1-0 | $525 | $420 |
| 0-1 | $435 | $348 |
| 1-1 | $635 | $508 |
Cool Math Games
[edit | edit source]The Cool Math Games release alters round 13's pre-round comment to "... he really is poptastic!" to remove a profanity. It is unknown if any other websites that licensed the game use this version.
Bugs and glitches
[edit | edit source]Upgrade stacking glitch
[edit | edit source]By pressing Tab until an upgrade button is highlighted then pressing Enter to purchase it, the player can purchase that upgrade multiple times on one tower. There's no limit to the number of times the upgrade can be bought, and it doesn't stop if the player can't afford it, which puts their money into the negatives. One application of this glitch is to use the Tack Tower's Faster Shooting upgrade to increase its attack speed to the cap of 40 shots per second; this is often called the "hypersonic Tack Tower glitch".
Technical information
[edit | edit source]| Engine | Adobe Flash (SWF version 8) |
|---|---|
| Resolution | 640×480 |
| Frame rate | 40 fps |
Development
[edit | edit source]Ninja Kiwi co-founder Stephen Harris and his brother, Chris Harris, created BTD1 in "late 2007" by working a tower defense game around Bloons's concept.[2]
Unused content
[edit | edit source]Spikey Ball Tower
[edit | edit source]The Spikey Ball Tower is an unused type of tower. It shoots volleys of spiked balls in four directions, similar to the Tack Tower. It has no description or upgrades. The spiked balls use the same graphic as the Spikey Ball Bloon from Bloons.
Descriptions
[edit | edit source]Ninja Kiwi
[edit | edit source]MochiGames
[edit | edit source]Kongregate
[edit | edit source]Newgrounds
[edit | edit source]Instructions
[edit | edit source]Armor Games
[edit | edit source]Controls
[edit | edit source]Gallery
[edit | edit source]Screenshots
[edit | edit source]-
Main menu
-
Round 13 Game Hint in the Ninja Kiwi Archive version
-
Super Monkey's singular upgrade on the upgrade panel.
-
Win screen
Icons
[edit | edit source]-
Ninja Kiwi
-
MochiGames
-
Newgrounds
-
Kongregate
-
Armor Games
References
[edit | edit source]- ↑ In bloons-tower-defense.zip,
__metadata__.jsoncontains this timestamp. - ↑ https://web.archive.org/web/20140101112419/http://dailytekk.com/2013/05/13/game-of-fame-bloons-tower-defense/
External links
[edit | edit source]- Bloons Tower Defense on Newgrounds
- Bloons Tower Defense on Kongregate
- Bloons Tower Defense on Armor Games
- Bloons Tower Defense on MochiGames (archived)
Navigation
[edit | edit source]| Bloons games | ||||||||||||||||||
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