Damage type: Difference between revisions
→Bloons TD 6: updated to v53.0 |
→Bloons TD 6: Added acid |
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!Acid | !Acid | ||
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!Normal | |||
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*Frigid: 12 | *Frigid: 12 | ||
*Sharp: 17 | *Sharp: 17 | ||
*Acid: 64 | |||
*Plasma: 72 | *Plasma: 72 | ||
*Energy: 73 | *Energy: 73 | ||
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**Both types could pop Lead by default, but the Ice Monkey's attack had a special property that caused it to ignore Lead Bloons unless buffed. | **Both types could pop Lead by default, but the Ice Monkey's attack had a special property that caused it to ignore Lead Bloons unless buffed. | ||
*The Frigid type was introduced in {{BTD6 version|45.0}}, while its name was first revealed in {{BTD6 version|48.0}} update notes. | *The Frigid type was introduced in {{BTD6 version|45.0}}, while its name was first revealed in {{BTD6 version|48.0}} update notes. | ||
*Plasma and Fire were originally functionally identical and treated as the same damage type by the game's data | *Plasma and Fire were originally functionally identical and treated as the same damage type by the game's data. In {{BTD6 version|52.0}}, they were separated to allow for different interactions with [[Glass Bloon (BTD6)|Glass Bloon]]s (Fire can pop them but Plasma does not) and [[Dynamite Bloon]]s (Take +1 damage from Fire, Plasma works as normal). | ||
**Prior to version 52.0, Plasma and Energy had a bitstring value of 8 and 9, now it's 72 and 73. Fire has a bitstring value of 8, just like old Plasma. | **Prior to version 52.0, Plasma and Energy had a bitstring value of 8 and 9, now it's 72 and 73. Fire has a bitstring value of 8, just like old Plasma. | ||
*Normal and Acid were also originally functionally identical and treated as the same damage type by the game's data. In {{BTD6 version|53.0}}, they were separated to allow for different interactions with [[Glass Bloon (BTD6)|Glass Bloon]]s (Normal can pop them but Acid does not). | |||
===''Bloons TD Battles 2''=== | ===''Bloons TD Battles 2''=== | ||