BAD (Battles 2): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 21: | Line 21: | ||
|is moab=y | |is moab=y | ||
}} | }} | ||
The '''BAD''' is a type of [[MOAB-Class Bloon]] in ''[[Bloons TD Battles 2]]''. | The '''BAD''' is a type of [[MOAB-Class Bloon]] in ''[[Bloons TD Battles 2]]''. BADs have the same size as ZOMGs but are slower. They are immune to all forms of [[blowback]], [[knockback]], [[slow]]ing, and [[stun|stunn]]ing. Each BAD releases two [[ZOMG (Battles 2)|ZOMG]]s and three [[DDT (Battles 2)|DDT]]s when popped. If [[Fortified Bloon (Battles 2)|Fortified]], it has twice as much health and spawns Fortified children. | ||
Although BADs normally have 48,260 [[RBE]] (86,160 when [[Fortified Bloon (BTD6)|Fortified]]), the health of all MOAB-Class Bloons increases with each [[round]] after round 25, so the actual RBE of the BAD on round 30 is almost 80631<!--(15000+4000*2+700*2*4+200+2*4*4+400*3)*2.2+104*2*4*4*4+104*3*4--> (almost 149501<!--(15000+4000*2+700*2*4+200+2*4*4+400*3)*2*2.2+124*2*4*4*4+124*3*4--> when Fortified). Like all MOAB-class Bloons, a BAD has four damage phases. | |||
==Round appearances== | ==Round appearances== | ||
| Line 31: | Line 33: | ||
==Skins== | ==Skins== | ||
{{empty}} | {{empty}} | ||
==Tips== | |||
{{BTDB2 last updated|4.13|section=y}} | |||
{{Strategy needed}} | |||
*BADs are significant enough to be a barrier to strategies that aim to be optimized for any round before round 30, such as Boomer-Farm-Sniper. These strategies aim to win before BADs mess with them and send faster rushes to outpace a single BAD send. | |||
*[[First Strike Capability (Battles 2)|First Strike Capability]] with some sell-and-rebuy action can chip layers of a single BAD quickly, though it can be costly. | |||
==Gallery== | ==Gallery== | ||
Latest revision as of 15:52, 8 September 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
| BAD | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||
The BAD is a type of MOAB-Class Bloon in Bloons TD Battles 2. BADs have the same size as ZOMGs but are slower. They are immune to all forms of blowback, knockback, slowing, and stunning. Each BAD releases two ZOMGs and three DDTs when popped. If Fortified, it has twice as much health and spawns Fortified children.
Although BADs normally have 48,260 RBE (86,160 when Fortified), the health of all MOAB-Class Bloons increases with each round after round 25, so the actual RBE of the BAD on round 30 is almost 80631 (almost 149501 when Fortified). Like all MOAB-class Bloons, a BAD has four damage phases.
Round appearances
[edit | edit source]| # | Bloon groups | RBE | Duration | XP |
|---|---|---|---|---|
| 50 | BAD ×1 | 488,060 | 0.1s | 12,880 |
| 69 | BAD ×2 BAD ×1 |
2,616,720 | 26s | 19,720 |
| 90 | Fortified BAD ×1 BAD ×1 |
3,897,860 | 46s | 27,280 |
| 100 | Fortified BAD ×1 Fortified BAD ×1 |
6,010,800 | 26s | 30,880 |
Bloon sends
[edit | edit source]| Name | Amt. | Rounds | Cost | Income | Duration | Income per cost | Cost per sec. | Income per sec. |
|---|---|---|---|---|---|---|---|---|
| Spaced BAD | 1 | 30–31 | $15,000 | -400 | 7s | -0.0266667 | $2142.86 | -57.1429 |
| Grouped BAD | 1 | 32+ | $15,000 | -400 | 1s | -0.0266667 | $15000 | -400 |
Skins
[edit | edit source]| This section is empty. You can help out by adding to it. |
Tips
[edit | edit source]This section was last updated for: version 4.13
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
- BADs are significant enough to be a barrier to strategies that aim to be optimized for any round before round 30, such as Boomer-Farm-Sniper. These strategies aim to win before BADs mess with them and send faster rushes to outpace a single BAD send.
- First Strike Capability with some sell-and-rebuy action can chip layers of a single BAD quickly, though it can be costly.
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Icon
-
Fortified icon
Navigation
[edit | edit source]| Bloons in Bloons TD Battles 2 | ||||||
|---|---|---|---|---|---|---|
|