Sandytown: Difference between revisions

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{{BTD6 frontier area info|name=Sandytown|image=BTD6 frontier sandytown map.png|maps=<ul>
{{BTD6 frontier area info
<li>[[Middle of the Road]] (Story)</li>
| name = Sandytown
<li>[[Firing Range]] ([[Sandbox (BTD6)|Sandbox]])</li>
| image = BTD6 CollectionSandyTown.png
</ul>|bananite chests=0|loot=<ul><li>Blue Bowler Hat</li><ul>|bananite crystals=7|campfire=1|fishing spot=1|connected to=<ul>
| maps = [[Middle of the Road]] (Story)<br>[[Firing Range]] ([[Sandbox (BTD6)|Sandbox]])
<li>[[Boulder Rapids]] </li>
| bananite chests = 0
<li>[[Boulder Falls]] </li>
| loot = [[Blue Bowler Hat]]
<li>[[Sulfur Springs (Frontier Legends)|Sulfur Springs]] </li>
| bananite crystals = 7
<li>[[Town Sinkhole]] (Cave)</li>
| campfire = 1
<li>[[Wagon's Way]] </li>
| fishing spot = 1
</ul>|id=Sandytown}}<!-- Do not add any story/spoiler information on this article which is not included in official promotional material, use the Plot section of the Frontier Legends article instead -->
| connected to = [[Boulder Rapids]]<br>[[Boulder Falls]]<br>[[Sulfur Springs (Frontier Legends)|Sulfur Springs]]<br>[[Town Sinkhole]] (Cave)<br>[[Wagon's Way]]
| id = town
}}<!-- Do not add any story/spoiler information on this article which is not included in official promotional material, use the Plot section of the Frontier Legends article instead -->
'''Sandytown''' is an area in the [[Frontier Legends|''Frontier Legends'']] DLC for [[Bloons TD 6|''Bloons TD 6'']]. It is a small town in the middle of the desert with a few residents, and features several buildings that are important to the game mechanics, such as the Saloon and [[Sheriff (BTD6)|Sheriff]]'s Homestead. From here, the players can head directly to [[Boulder Falls]], [[Sulfur Springs (Frontier Legends)|Sulfur Springs]], or [[Wagon's Way]] by walking through the town's exits.


'''Sandytown''' is an area in the [[Frontier Legends|''Frontier Legends'']] DLC for [[Bloons TD 6|''Bloons TD 6'']]. It is a small town in the middle of the desert with a few residents, and features several buildings that are important to the game mechanics, such as the Saloon and [[Sheriff]]'s Homestead. From here, the players can head directly to [[Boulder Falls]], [[Sulfur Springs (Frontier Legends)|Sulfur Springs]], or [[Wagon's Way]] by walking through the town's exits.
The currently known residents of Sandytown are Sheriff, Mr Mayor, Scout, [[Geraldo]], [[Ranch Hand#Pre-determined Ranch Hands|Quickshot Clyde, Piercing Pearl]] and a number of regular Monkeys without outfits. Also, it is said that the town's founder Capitan Sandy is buried somewhere and can still be heard.
 
The currently known residents of Sandytown are Sheriff, Mr Mayor, Scout, [[Geraldo]], and a number of regular Monkeys without outfits and regular Towers.
 
{{TOC|right|clear=y}}


== Buildings ==
== Buildings ==
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* '''Sheriff''': Change the Sheriff's equipment and their pet.
* '''Sheriff''': Change the Sheriff's equipment and their pet.
* '''Posse''': Manage the members of their Posse and see their [[Trait|traits]].
* '''Posse''': Manage the members of their Posse and see their [[Trait|traits]].
* '''Collection''': View the fish that the player has obtained during their campaign.
* '''Collection''': View all the collectibles and goals that the player has obtained during their campaign.


The Homestead also recovers lives and the stamina of the player's Monkeys more effectively than a Campfire (90% per minute).
The Homestead also recovers lives and the stamina of the player's Monkeys more effectively than a Campfire (90% per minute).


=== Saloon ===
=== Saloon ===
The Saloon is located to the left of the center of the town. It allows the player to recruit towers and Heroes for the Posse by paying them a certain amount [[Bananite]]. The interior shows the Sheriff and the models of the potential recruits, and there is a single button to open the Recruit menu which has several options:
The Saloon is located to the left of the center of the town. It allows the player to [[Ranch Hand|recruit towers and Heroes]] for the Posse by paying them a certain amount [[Bananite]]. The interior shows the Sheriff and the models of the potential recruits, and there is a single button to open the Recruit menu which has several options:


* '''Hands to Hire''': This is composed of regular towers and sometimes Heroes. By selecting their portrait, the players can see their traits and recruit cost. If hired, they will join the Posse at full Stamina. If there are no more space in the Posse, they appear in the Ranch Hands menu instead.
* '''Hands to Hire''': This is composed of regular towers and sometimes Heroes. By selecting their portrait, the players can see their traits and recruit cost. If hired, they will join the Posse at full Stamina. If there are no more space in the Posse, they appear in the Ranch Hands menu instead.
* '''Heroes to Hire''': All available Heroes (and their alternate skins) are shown and can be recruited without being on the Saloon, but at a high cost. Only Heroes and [[Hero Skin|Hero Skins]] that the player has unlocked in the base game can appear.
* '''Heroes to Hire''': All available Heroes (and their alternate skins) are shown and can be recruited without being on the Saloon, but at a high cost. Only Heroes and [[Hero Skin|Hero Skins]] that the player has unlocked in the base game can appear.
* '''Ranch Hands''': Shows all Monkeys that the player has recruited.
* '''Ranch Hands''': Shows all Monkeys that the player has recruited.
Regular tower recruits have their traits and names randomized and are always base towers (0-0-0). When the Saloon is rerolled any potential recruit has a 10% chance of being a Hero, costing only 33% of what they cost in the Heroes to Hire menu. There is also a 5% chance of encountering Legendary recruits with have some upgrades and powerful traits but they cost triple the amount to recruit than hiring a base tower and upgrading it to the same tier. The available towers in the Saloon will refresh 1 hour after entering the Saloon or by forcing a reroll button by paying $200 Bananite.
Regular tower recruits have their traits and names randomized and are always base towers (0-0-0), their recruit cost is the same as the base cost of the tower in [[Medium]] difficutly. When the Saloon is rerolled any potential recruit has a 10% chance of being a Hero, costing only 33% of what they cost in the Heroes to Hire menu. There is also a 5% chance of encountering Legendary recruits with have some upgrades and powerful traits but they cost 2.25× the amount to recruit than hiring a base tower and upgrading it to the same tier. The available towers in the Saloon will refresh 1 hour after entering the Saloon or by forcing a reroll button by paying $200 Bananite.


The [[Trait|Traits]] that the tower has can also modify the recruit cost, if the tower has multiple traits, they stack multiplicatively. The Favored Trades item at the General Store applies a further 10% discount. The final recruit cost is then rounded to the closest multiple of five.
{| class="wikitable"
|+Trait cost multiplier
! rowspan="2" |Trait
! colspan="4" |Rarity
|-
![[File:BTD6_frontier_TraitTier1Icon.png|frameless|25x25px]]
![[File:BTD6_frontier_TraitTier2Icon.png|frameless|25x25px]]
![[File:BTD6_frontier_TraitTier3Icon.png|frameless|25x25px]]
![[File:BTD6 frontier TraitTier4Icon.png|frameless|25x25px]]
|-
|{{Icon|BTD6 frontier TraitPositiveIcon.png}}{{Icon|BTD6 frontier TraitVeryPositiveIcon.png}} Positive Traits
|1.0×
|1.05×
|1.1×
|1.15×
|-
|{{Icon|BTD6 frontier TraitNegativeIcon.png}}{{Icon|BTD6 frontier TraitVeryNegativeIcon.png}} Negative Traits
|0.9×
|0.85×
|0.8×
|0.75×
|}
At the start of the story only the following towers can appear at the Saloon:
At the start of the story only the following towers can appear at the Saloon:


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* [[Beast Handler (BTD6)|Beast Handler]]: Beat [[Underground]] in Underground Cave.
* [[Beast Handler (BTD6)|Beast Handler]]: Beat [[Underground]] in Underground Cave.
* [[Dartling Gunner (BTD6)|Dartling Gunner]]: Talk to Mr Mayor after coming up from the Town's Sinkhole.
* [[Dartling Gunner (BTD6)|Dartling Gunner]]: Talk to Mr Mayor after coming up from the Town's Sinkhole.
* [[Druid (BTD6)|Druid]] and [[Ice Monkey (BTD6)|Ice Monkey]]: Beat [[Enchanted Glade]] in the Ancient Forest.
* [[Druid (BTD6)|Druid]], [[Ice Monkey (BTD6)|Ice Monkey]] and [[Skywarden (BTD6)|Skywarden]]: Beat [[Enchanted Glade]] in the Ancient Forest.
* [[Spike Factory (BTD6)|Spike Factory]] and  [[Monkey Ace (BTD6)|Monkey Ace]]: Read the Necromancer's note at the Crypts.
* [[Spike Factory (BTD6)|Spike Factory]] and  [[Monkey Ace (BTD6)|Monkey Ace]]: Read the Necromancer's note at the Crypts.
* [[Monkey Sub (BTD6)|Monkey Sub]]: Board the ship towards Spice Islands after meeting Khai for the first time.
* [[Monkey Sub (BTD6)|Monkey Sub]]: Board the ship towards Spice Islands after meeting Khai for the first time.
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=== General Store ===
=== General Store ===
The General Store is located to the left of the Saloon, where Geraldo works as the shopkeeper. Here the player can use their Bananite to buy items. They are classified into three categories and can be a {{Icon|BTD6 StoreConsumableIcon.png}} Consumable item or an {{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade. Some of the permanent items can be bought multiple times or they may have upgrades.
The General Store is located to the left of the Saloon, where Geraldo works as the shopkeeper. Here the player can use their Bananite to buy items. They are classified into three categories and can either be a <span style="white-space:nowrap">{{Icon|BTD6 StoreConsumableIcon.png}} Consumable</span> item or a permanent <span style="white-space:nowrap">{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade</span>.


==== Town items ====
==== Town items ====
All of those are considered {{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade.
{| class="wikitable sortable center-col-1"
{| class="wikitable"
!Icon
!Icon
!Name
!Text
!Type
!Cost
!Cost
!Max amount
!Max amount
!Description
|-
|-
|[[File:BTD6 ExtraStoolStoreIcon.png|30px]]
|[[File:BTD6 ExtraStoolStoreIcon.png|x50px]]
|Extra Stool
|'''Extra Stool'''<br>An extra stool for the Saloon, expanding your options for new Posse hires.
|$599
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|599}}
|2
|2
|An extra stool for the Saloon, expanding your options for new Posse hires.
|-
|-
|[[File:BTD6 FavoredTradesStoreIcon.png|30px]]
|[[File:BTD6 FavoredTradesStoreIcon.png|x50px]]
|Favored Trades
|'''Favored Trades'''<br>Using your gift of the gab, you talk the shop keeper into giving you an exclusive Sheriffs only discount at the Saloon.
|$999
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|999}}
|1
|1
|Using your gift of the gab, you talk the shop keeper into giving you an exclusive Sheriffs only discount at the Saloon.
|-
|-
|[[File:BTD6 HomesteadWestWingStoreIcon.png|30px]]
|[[File:BTD6 HomesteadWestWingStoreIcon.png|x50px]]
|Homestead West Wing Renovation
|'''Homestead West Wing Renovation'''<br>Fix up a room so you can recruit 10 more Monkeys. (Does not expand Posse size)
|$1,999
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|1999}}
|2
|-
|[[File:BTD6 HomesteadEastWingStoreIcon.png|x50px]]
|'''Homestead East Wing Renovation'''<br>Fix up a room so you can recruit 20 more Monkeys. (Does not expand Posse size)
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|3499}}
|2
|-
|[[File:BTD6 HomesteadBallroomStoreIcon.png|50x50px]]
|'''Homestead Ballroom Renovation'''<br>Renovate the old Ballroom so you can recruit 30 more Monkeys. (Does not expand Posse size)
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|9999}}
|2
|2
|Fix up a room so you can recruit 10 more Monkeys. (Does not expand Posse size)
|-
|-
|[[File:BTD6 HomesteadEastWingStoreIcon.png|30px]]
|[[File:BTD6 HomesteadGreatHallStoreIcon.png|50x50px]]
|Homestead East Wing Renovation
|'''Homestead Great Hall Renovation'''<br>Renovate the Great Hall so you can recruit 50 more Monkeys. (Does not expand Posse size)
|$3,499
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|49999}}
|2
|2
|Fix up a room so you can recruit 20 more Monkeys. (Does not expand Posse size)
|}
|}


==== World items ====
==== World items ====
{| class="wikitable"
{| class="wikitable sortable center-col-1"
!Icon
!Icon
!Name
!Text
!Type
!Cost
!Cost
!Description
!Prerequisite
!Notes
|-
|-
|[[File:BTD6 FakeWalletStoreIcon.png|30px]]
|[[File:BTD6 FakeWalletStoreIcon.png|x50px]]
|Fake Wallet
|'''Fake Wallet'''<br>Bloons will take this instead of Stamina and Bananite to avoid a Quick Draw.
|$49
|Bloons will take this instead of Stamina and Bananite to avoid a Quick Draw.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|49}}
|—
|-
|-
|[[File:BTD6 KeyStoreIcon.png|30px]]
|[[File:BTD6 KeyStoreIcon.png|x50px]]
|Old Key
|'''Old Key'''<br>An old key that can be used to open a chest. Looks like it'll break after one use.
|$999
|An old key that can be used to open a chest. Looks like it'll break after one use.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|999}}
|—
|-
|-
|[[File:BTD6 BasicCamoStoreIcon.png|30x30px]]
|[[File:BTD6 BasicCamoStoreIcon.png|x50px]]
|Unseen Trail
|'''Unseen Trail'''<br>Wandering Bloons take 10% longer to detect you
|$399
|Wandering Bloons take 10% longer to detect you
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|399}}
|—
|-
|-
|[[File:BTD6 AdvancedCamoStoreIcon.png|30x30px]]
|[[File:BTD6 AdvancedCamoStoreIcon.png|x50px]]
|Ghost Trail
|'''Ghost Trail'''<br>Wandering Bloons take 30% longer to detect you
|$799
|Wandering Bloons take 30% longer to detect you
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Unseen Trail
|{{BTD6 bananite|799}}
|Unseen Trail
|-
|-
|[[File:BTD6 GreatFishingRodStoreIcon.png|30px]]
|[[File:BTD6 GreatFishingRodStoreIcon.png|x50px]]
|Great Fishing Rod
|'''Great Fishing Rod'''<br>A better fishing rod capable of catching rarer fish.
|$1,999
|A better fishing rod capable of catching rarer fish.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|1999}}
|—
|-
|-
|[[File:BTD6 LegendaryFishingRodStoreIcon.png|30px]]
|[[File:BTD6 LegendaryFishingRodStoreIcon.png|x50px]]
|Legendary Fishing Rod
|'''Legendary Fishing Rod'''<br>A legendary fishing rod capable of capturing the rarest fish.
|$12,999
|A legendary fishing rod capable of capturing the rarest fish.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Great Fishing Rod
|{{BTD6 bananite|12999}}
|Great Fishing Rod
|}
|}


==== Gameplay items ====
==== Gameplay items ====
Only three [[Power|Powers]] are available at the time and are swapped every 30 minutes.
Only three [[Power|Powers]] are available at a time. They rotate every 30 minutes.
{| class="wikitable"
{| class="wikitable sortable center-col-1"
!Icon
!Icon
!Name
!Text
!Type
!Cost
!Cost
!Description
!Prerequisite
!Notes
|-
|-
|[[File:BTD6 Healy-majiqStoreIcon.png|30px]]
|[[File:BTD6 Healy-majiqStoreIcon.png|x50px]]
|'''Healy-ma-jig'''<br>Restore 10 lives after each victory.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|399}}
|—
|-
|[[File:BTD6 BetterHealy-majiqStoreIcon.png|x50px]]
|'''Super Healy-ma-jig'''<br>Restore 25 lives after each victory.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|999}}
|Healy-ma-jig
|Healy-ma-jig
|$399
|-
|Restore 10 lives after each victory.
|[[File:BTD6 LotsOfLivesStoreIcon.png|x50px]]
|'''Lots o' Lives'''<br>Max lives increased 50%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|599}}
|—
|-
|[[File:BTD6 MaxLivesStoreIcon.png|x50px]]
|'''All the Lives'''<br>Max lives increased 100%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|1199}}
|Lots o' Lives
|-
|[[File:BTD6 SheriffHead BloonProofHat.png|61x61px]]
|'''Bloon-proof Helm'''<br>Sheriff gains +35% maximum morale and attacks up to 100% faster the closer Bloons are to exit. Nothing is more dangerous than a cornered legend.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|4999}}
|—
|-
|[[File:BTD6 SheriffBody Bananabags.png|50x50px]]
|'''Bananabags'''
Finely tailored for the Monkey who has everything and wants to keep it. Places Banana Bags on nearby track that allow Bloons to pass for a small fee of Rubber, holds up to 500 Capacity.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|1999}}
|—
|-
|-
|[[File:BTD6 BetterHealy-majiqStoreIcon.png|30px]]
|[[File:BTD6 SheriffWeapon TrustyPickaxe.png|51x51px]]
|Super Healy-ma-jig
|'''Trusty Pickaxe'''
|$999
A multipurpose tool that stuns Bloons with a chance to gain 5 Bananite when popping. Favoured weapon of some hunters, but who wouldn't pick this axe?
|Restore 25 lives after each victory.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Healy-ma-jig
|{{BTD6 bananite|4999}}
|—
|-
|-
|[[File:BTD6 LotsOfLivesStoreIcon.png|30px]]
|[[File:BTD6 SheriffWeapon HobbyHorseToy.png|50x50px]]
|Lots o' Lives
|'''Recreational Horse Toy'''
|$599
A majestic companion that doesn't need food or water, but has a wicked headbutt. We had no migrating coconuts but it greatly raises morale all the same, 50% to be exact.
|Max lives increased 50%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|9999}}
|—
|-
|-
|[[File:BTD6 MaxLivesStoreIcon.png|30px]]
|[[File:BTD6 SheriffWeapon Thwactus.png|50x50px]]
|All the Lives
|'''Thwactus'''
|$1,199
A masterclass in hostile botany. Swings like a club but ejects 8 cactus spikes on impact. Remarkably effective, but hates you as much as the enemy.
|Max lives increased 100%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Lot's o' Lives
|{{BTD6 bananite|2999}}
|—
|-
|-
|[[File:BTD6 FasterHeroCooldownsStoreIcon.png|30px]]
|[[File:BTD6 SheriffWeapon BuckyTheBloonSlayer.png|58x58px]]
|Faster Hero Cooldowns
|'''Bucky the Bloon Slayer'''
|$899
A shotgun. Distinctively Bloon Proof, but he can be anything proof if you pull the trigger enough. Prefers to be called by name and speaks only in concussive bursts.
|Hero Abilities have 20% faster cooldown.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|7999}}
|—
|-
|-
|[[File:BTD6 EvenFasterHeroCooldownsStoreIcon.png|30px]]
|[[File:BTD6 FasterHeroCooldownsStoreIcon.png|x50px]]
|Even Faster Hero Cooldowns
|'''Faster Hero Cooldowns'''<br>Hero Abilities have 20% faster cooldown.
|$1,999
|Hero Abilities have 30% faster cooldown.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Faster Hero Cooldowns
|{{BTD6 bananite|899}}
|—
|-
|-
|[[File:BTD6 SheriffDamage+1StoreIcon.png|30px]]
|[[File:BTD6 EvenFasterHeroCooldownsStoreIcon.png|x50px]]
|Sheriff Damage Level 1
|'''Even Faster Hero Cooldowns'''<br>Hero Abilities have 30% faster cooldown.
|$249
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|Increase Sheriff damage by 30%
|{{BTD6 bananite|1999}}
|Faster Hero Cooldowns
|-
|[[File:BTD6 SheriffDamage+1StoreIcon.png|x50px]]
|'''Sheriff Damage Level 1'''<br>Increase Sheriff damage by 30%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|249}}
|—
|-
|-
|[[File:BTD6 SheriffDamage+2StoreIcon.png|30px]]
|[[File:BTD6 SheriffDamage+2StoreIcon.png|x50px]]
|Sheriff Damage Level 2
|'''Sheriff Damage Level 2'''<br>Increase Sheriff damage by 50%
|$2,299
|Increase Sheriff damage by 50%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Damage Level 1
|{{BTD6 bananite|2299}}
|Sheriff Damage Level 1
|-
|-
|[[File:BTD6 SheriffDamage+3StoreIcon.png|30px]]
|[[File:BTD6 SheriffDamage+3StoreIcon.png|x50px]]
|Sheriff Damage Level 3
|'''Sheriff Damage Level 3'''<br>Increase Sheriff damage by 100%
|$4,999
|Increase Sheriff damage by 100%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Damage Level 2
|{{BTD6 bananite|4999}}
|Sheriff Damage Level 2
|-
|-
|[[File:BTD6 SheriffRange+1StoreIcon.png|30px]]
|[[File:BTD6 SheriffRange+1StoreIcon.png|x50px]]
|Sheriff Range Level 1
|'''Sheriff Range Level 1'''<br>Increase Sheriff range by 5.
|$149
|Increase Sheriff range by 5.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|149}}
|—
|-
|-
|[[File:BTD6 SheriffRange+2StoreIcon.png|30px]]
|[[File:BTD6 SheriffRange+2StoreIcon.png|x50px]]
|Sheriff Range Level 2
|'''Sheriff Range Level 2'''<br>Increase Sheriff range by 10.
|$1,499
|Increase Sheriff range by 10.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Range Level 1
|{{BTD6 bananite|1499}}
|Sheriff Range Level 1
|-
|-
|[[File:BTD6 SheriffRange+3StoreIcon.png|30px]]
|[[File:BTD6 SheriffRange+3StoreIcon.png|x50px]]
|Sheriff Range Level 3
|'''Sheriff Range Level 3'''<br>Increase Sheriff range by 15.
|$2,999
|Increase Sheriff range by 15.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Range Level 2
|{{BTD6 bananite|2999}}
|Sheriff Range Level 2
|-
|-
|[[File:BTD6 SheriffMorale1StoreIcon.png|30px]]
|[[File:BTD6 SheriffMorale1StoreIcon.png|x50px]]
|Sheriff Morale Level 1
|'''Sheriff Morale Level 1'''<br>Increase Sheriff max morale by 10%
|$399
|Increase Sheriff max morale by 10%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|399}}
|—
|-
|-
|[[File:BTD6 SheriffMorale2StoreIcon.png|30px]]
|[[File:BTD6 SheriffMorale2StoreIcon.png|x50px]]
|Sheriff Morale Level 2
|'''Sheriff Morale Level 2'''<br>Increase Sheriff max morale by 20%
|$1,699
|Increase Sheriff max morale by 20%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Morale Level 1
|{{BTD6 bananite|1699}}
|Sheriff Morale Level 1
|-
|-
|[[File:BTD6 SheriffMorale3StoreIcon.png|30px]]
|[[File:BTD6 SheriffMorale3StoreIcon.png|x50px]]
|Sheriff Morale Level 3
|'''Sheriff Morale Level 3'''<br>Increase Sheriff max morale by 30%
|$3999
|Increase Sheriff max morale by 30%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Morale Level 2
|{{BTD6 bananite|3999}}
|Sheriff Morale Level 2
|-
|-
|[[File:BTD6 HealthPotionStoreIcon.png|30px]]
|[[File:BTD6 HealthPotionStoreIcon.png|x50px]]
|Health Potion
|'''Health Potion'''<br>Recover 100 lives.
|$50
|Recover 100 lives.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|50}}
|—
|-
|-
|[[File:BTD6 StaminaPotionStoreIcon.png|30px]]
|[[File:BTD6 StaminaPotionStoreIcon.png|x50px]]
|Banana Cookies
|'''Banana Cookies'''<br>Recover 50% Stamina for your entire Posse to a maximum of 80%.
|$250
|Recover 50% Stamina for your entire Posse to a maximum of 80%.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|250}}
|—
|-
|-
|[[File:BTD6 MonkeyBoost.png|30x30px]]
|[[File:BTD6 MonkeyBoost.png|x50px]]
|[[Monkey Boost (BTD6)|Monkey Boost]]
|'''[[Monkey Boost (BTD6)|Monkey Boost]]'''<br>Let's turn it up to 11! All towers attack twice as fast for 15 seconds.
|$200
|Let's turn it up to 11! All towers attack twice as fast for 15 seconds.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|200}}
|—
|-
|-
|[[File:BTD6 SuperMonkeyStormIcon.png|30px]]
|[[File:BTD6 TimeStop.png|x50px]]
|[[Super Monkey Storm (BTD6)|Super Monkey Storm]]
|'''[[Time Stop]]'''<br>If sometimes things just move too quickly, use Time Stop to briefly halt all action so you can focus on managing your monkeys.
|$200
|It's a bird. It's a plane. It's a squadron of flying super-powered laser-beamin' monkeys who destroy every single Bloon on screen and do big damage to MOAB-Class Bloons.  
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|100}}
|—
|-
|-
|[[File:BTD6 TimeStop.png|30x30px]]
|[[File:BTD6 PontoonIcon.png|x50px]]
|[[Time Stop]]
|'''[[Pontoon (BTD6)|Pontoon]]'''<br>Place almost any land tower on water with the Pontoon! Deploy the pontoon on water, then place your land tower on top.
|$100
|If sometimes things just move too quickly, use Time Stop to briefly halt all action so you can focus on managing your monkeys.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|80}}
|—
|-
|-
|[[File:BTD6 PontoonIcon.png|30px]]
|[[File:BTD6 PortableLakeIcon.png|x50px]]
|[[Pontoon (BTD6)|Pontoon]]
|'''[[Portable Lake (BTD6)|Portable Lake]]'''<br>Nowhere to float your boat? Smart monkeys know they can place a Portable Lake on land, allowing any water unit to be deployed within its waters.
|$80
|Place almost any land tower on water with the Pontoon! Deploy the pontoon on water, then place your land tower on top.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|80}}
|—
|-
|-
|[[File:BTD6 HotSpikes.png|30x30px]]
|[[File:BTD6 HotSpikes.png|x50px]]
|[[Road Spikes (BTD6)|Road Spikes]]
|'''[[Road Spikes (BTD6)|Road Spikes]]'''<br>A huge stack of Road Spikes ready to lay down wherever you need them most! 5 piles of Road Spikes with every purchase.
|$50
|A huge stack of Road Spikes ready to lay down wherever you need them most! 5 piles of Road Spikes with every purchase.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|50}}
|—
|-
|-
|[[File:BTD6 GlueTrapIcon.png|30px]]
|[[File:BTD6 GlueTrapIcon.png|x50px]]
|[[Glue Trap]]
|'''[[Glue Trap]]'''<br>This sticky trap will slow the first 300 Bloons that go over it before it disappears. 2 Glue Traps with every purchase.
|$100
|This sticky trap will slow the first 300 Bloons that go over it before it disappears. 2 Glue Traps with every purchase.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|100}}
|—
|-
|-
|[[File:BTD6 PortableLakeIcon.png|30px]]
|[[File:BTD6 CamoTrapIcon.png|59x59px]]
|[[Portable Lake (BTD6)|Portable Lake]]
|'''[[Camo Trap]]'''<br>Monkey Engineering at its finest, this trap will remove Camo state from the first 500 Bloons that touch it. 2 Camo Traps with every purchase.
|$80
|Nowhere to float your boat? Smart monkeys know they can place a Portable Lake on land, allowing any water unit to be deployed within its waters.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|100}}
|—
|-
|-
|[[File:BTD6 TechbotIcon.png|30px]]
|[[File:BTD6 TechbotIcon.png|x50px]]
|[[Tech Bot (BTD6)|Tech Bot]]
|'''[[Tech Bot (BTD6)|Tech Bot]]'''<br>Tech Bot can activate your Abilities for you, as soon as they are ready for optimum efficiency.
|$100
|Tech Bot can activate your Abilities for you, as soon as they are ready for optimum efficiency.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|100}}
|—
|-
|-
|[[File:BTD6 EnergisingTotemPortrait.png|46x46px]]
|[[File:BTD6 EnergisingTotemPortrait.png|x50px]]
|[[Energizing Totem]]
|'''[[Energizing Totem]]'''<br>Let's Energize! This totem will increase attack speed of all Monkeys in range by 25%. Lasts 5 rounds and can be recharged.
|$80
|Let's Energize! This totem will increase attack speed of all Monkeys in range by 25%. Lasts 5 rounds and can be recharged.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|80}}
|—
|-
|-
|[[File:BTD6 SuperMonkeyBeacon.png|40x40px]]
|[[File:BTD6 SuperMonkeyStormIcon.png|x50px]]
|[[Super Monkey Beacon]]
|'''[[Super Monkey Storm (BTD6)|Super Monkey Storm]]'''<br>It's a bird. It's a plane. It's a squadron of flying super-powered laser-beamin' monkeys who destroy every single Bloon on screen and do big damage to MOAB-Class Bloons.
|$400
|A placeable Super Monkey Beacon with a Beacon Storm ability on a long cooldown.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|200}}
|—
|-
|[[File:BTD6 SuperMonkeyBeaconIcon.png|50x50px]]
|'''[[Super Monkey Beacon]]'''<br>A placeable Super Monkey Beacon with a Beacon Storm ability on a long cooldown.
|<span style="white-space:nowrap">{{Icon|BTD6 StoreConsumableIcon.png}} Consumable</span>
|{{BTD6 bananite|400}}
|—
|-
|[[File:BTD6 TechbotProIcon.png|50x50px]]
|[[Tech Bot Prime|'''Tech Bot Prime''']]<br>Yoooooo Tech Bot got some upgrades!
|<span style="white-space:nowrap">{{Icon|BTD6 StoreConsumableIcon.png}} Consumable</span>
|{{BTD6 bananite|400}}
|—
|-
|[[File:BTD6 MonkeyBoostProIcon.png|50x50px]]
|[[Hype Boost Monkey|'''Hype Boost Monkey''']]<br>Hype up your Monkeys with a High Intensity Hype ability boosting all Monkeys in radius.
|<span style="white-space:nowrap">{{Icon|BTD6 StoreConsumableIcon.png}} Consumable</span>
|{{BTD6 bananite|400}}
|—
|}
|}


Line 338: Line 419:


==Bloon Encounters==
==Bloon Encounters==
{{#lst:List of Bloon Encounters in Frontier Legends|Sandytown}}
{{#lst:Bloon Encounter (Frontier Legends)|Sandytown}}
 
==Fishing==
{{BTD6 frontier fish table
|day fish 1 name=Bloonchipper
|day fish 1 weighting=15
|day fish 2 name=Cactus Puffer
|day fish 2 weighting=16
|night fish 1 name=Torn Poncho
|night fish 1 weighting=20
|night fish 2 name=Old Hat
|night fish 2 weighting=20
|night fish 3 name=Cactus Puffer
|night fish 3 weighting=14
}}


== Map ==
== Map ==
Line 346: Line 441:
<gallery>
<gallery>
File:BTD6 frontier legends sandytown preview.png|Section of Sandytown showing the Saloon and the Sheriff's Homestead
File:BTD6 frontier legends sandytown preview.png|Section of Sandytown showing the Saloon and the Sheriff's Homestead
File:BTD6 frontier sandytown map.png|Map
</gallery>
</gallery>



Latest revision as of 15:25, 26 August 2026

Sandytown
Thumbnail of Sandytown
Bloon Encounters Middle of the Road (Story)
Firing Range (Sandbox)
Loot chests Blue Bowler Hat
Bananite crystals 7 ({{{plural}}} 1,050)
Campfire Yes
Fishing Spot Yes
Connected to Boulder Rapids
Boulder Falls
Sulfur Springs
Town Sinkhole (Cave)
Wagon's Way

Sandytown is an area in the Frontier Legends DLC for Bloons TD 6. It is a small town in the middle of the desert with a few residents, and features several buildings that are important to the game mechanics, such as the Saloon and Sheriff's Homestead. From here, the players can head directly to Boulder Falls, Sulfur Springs, or Wagon's Way by walking through the town's exits.

The currently known residents of Sandytown are Sheriff, Mr Mayor, Scout, Geraldo, Quickshot Clyde, Piercing Pearl and a number of regular Monkeys without outfits. Also, it is said that the town's founder Capitan Sandy is buried somewhere and can still be heard.

Buildings

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Sheriff's Homestead

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This building is located in to the right of the center of the town, and is the current home of the Sheriff and their Posse. Upon entering the building, the player can see its interior, with the Sheriff and the 3D models of the members of their Posse and pet companion.

Here, players can use the buttons to perform certain actions:

  • Sheriff: Change the Sheriff's equipment and their pet.
  • Posse: Manage the members of their Posse and see their traits.
  • Collection: View all the collectibles and goals that the player has obtained during their campaign.

The Homestead also recovers lives and the stamina of the player's Monkeys more effectively than a Campfire (90% per minute).

Saloon

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The Saloon is located to the left of the center of the town. It allows the player to recruit towers and Heroes for the Posse by paying them a certain amount Bananite. The interior shows the Sheriff and the models of the potential recruits, and there is a single button to open the Recruit menu which has several options:

  • Hands to Hire: This is composed of regular towers and sometimes Heroes. By selecting their portrait, the players can see their traits and recruit cost. If hired, they will join the Posse at full Stamina. If there are no more space in the Posse, they appear in the Ranch Hands menu instead.
  • Heroes to Hire: All available Heroes (and their alternate skins) are shown and can be recruited without being on the Saloon, but at a high cost. Only Heroes and Hero Skins that the player has unlocked in the base game can appear.
  • Ranch Hands: Shows all Monkeys that the player has recruited.

Regular tower recruits have their traits and names randomized and are always base towers (0-0-0), their recruit cost is the same as the base cost of the tower in Medium difficutly. When the Saloon is rerolled any potential recruit has a 10% chance of being a Hero, costing only 33% of what they cost in the Heroes to Hire menu. There is also a 5% chance of encountering Legendary recruits with have some upgrades and powerful traits but they cost 2.25× the amount to recruit than hiring a base tower and upgrading it to the same tier. The available towers in the Saloon will refresh 1 hour after entering the Saloon or by forcing a reroll button by paying $200 Bananite.

The Traits that the tower has can also modify the recruit cost, if the tower has multiple traits, they stack multiplicatively. The Favored Trades item at the General Store applies a further 10% discount. The final recruit cost is then rounded to the closest multiple of five.

Trait cost multiplier
Trait Rarity
Positive Traits 1.0× 1.05× 1.1× 1.15×
Negative Traits 0.9× 0.85× 0.8× 0.75×

At the start of the story only the following towers can appear at the Saloon:

Other towers are unlocked as the player progresses through the story:

This list contains minor spoilers, proceed with caution
Towers are usually unlocked after the last battle with one of the story companions: Legendary recruits can always appear even if their base tower has not been unlocked yet.

General Store

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The General Store is located to the left of the Saloon, where Geraldo works as the shopkeeper. Here the player can use their Bananite to buy items. They are classified into three categories and can either be a Consumable item or a permanent Upgrade.

Town items

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Icon Text Type Cost Max amount
Extra Stool
An extra stool for the Saloon, expanding your options for new Posse hires.
Upgrade Bananite 599 2
Favored Trades
Using your gift of the gab, you talk the shop keeper into giving you an exclusive Sheriffs only discount at the Saloon.
Upgrade Bananite 999 1
Homestead West Wing Renovation
Fix up a room so you can recruit 10 more Monkeys. (Does not expand Posse size)
Upgrade Bananite 1,999 2
Homestead East Wing Renovation
Fix up a room so you can recruit 20 more Monkeys. (Does not expand Posse size)
Upgrade Bananite 3,499 2
Homestead Ballroom Renovation
Renovate the old Ballroom so you can recruit 30 more Monkeys. (Does not expand Posse size)
Upgrade Bananite 9,999 2
Homestead Great Hall Renovation
Renovate the Great Hall so you can recruit 50 more Monkeys. (Does not expand Posse size)
Upgrade Bananite 49,999 2

World items

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Icon Text Type Cost Prerequisite
Fake Wallet
Bloons will take this instead of Stamina and Bananite to avoid a Quick Draw.
Consumable Bananite 49 —
Old Key
An old key that can be used to open a chest. Looks like it'll break after one use.
Consumable Bananite 999 —
Unseen Trail
Wandering Bloons take 10% longer to detect you
Upgrade Bananite 399 —
Ghost Trail
Wandering Bloons take 30% longer to detect you
Upgrade Bananite 799 Unseen Trail
Great Fishing Rod
A better fishing rod capable of catching rarer fish.
Upgrade Bananite 1,999 —
Legendary Fishing Rod
A legendary fishing rod capable of capturing the rarest fish.
Upgrade Bananite 12,999 Great Fishing Rod

Gameplay items

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Only three Powers are available at a time. They rotate every 30 minutes.

Icon Text Type Cost Prerequisite
Healy-ma-jig
Restore 10 lives after each victory.
Upgrade Bananite 399 —
Super Healy-ma-jig
Restore 25 lives after each victory.
Upgrade Bananite 999 Healy-ma-jig
Lots o' Lives
Max lives increased 50%
Upgrade Bananite 599 —
All the Lives
Max lives increased 100%
Upgrade Bananite 1,199 Lots o' Lives
Bloon-proof Helm
Sheriff gains +35% maximum morale and attacks up to 100% faster the closer Bloons are to exit. Nothing is more dangerous than a cornered legend.
Upgrade Bananite 4,999 —
Bananabags

Finely tailored for the Monkey who has everything and wants to keep it. Places Banana Bags on nearby track that allow Bloons to pass for a small fee of Rubber, holds up to 500 Capacity.

Upgrade Bananite 1,999 —
Trusty Pickaxe

A multipurpose tool that stuns Bloons with a chance to gain 5 Bananite when popping. Favoured weapon of some hunters, but who wouldn't pick this axe?

Upgrade Bananite 4,999 —
Recreational Horse Toy

A majestic companion that doesn't need food or water, but has a wicked headbutt. We had no migrating coconuts but it greatly raises morale all the same, 50% to be exact.

Upgrade Bananite 9,999 —
Thwactus

A masterclass in hostile botany. Swings like a club but ejects 8 cactus spikes on impact. Remarkably effective, but hates you as much as the enemy.

Upgrade Bananite 2,999 —
Bucky the Bloon Slayer

A shotgun. Distinctively Bloon Proof, but he can be anything proof if you pull the trigger enough. Prefers to be called by name and speaks only in concussive bursts.

Upgrade Bananite 7,999 —
Faster Hero Cooldowns
Hero Abilities have 20% faster cooldown.
Upgrade Bananite 899 —
Even Faster Hero Cooldowns
Hero Abilities have 30% faster cooldown.
Upgrade Bananite 1,999 Faster Hero Cooldowns
Sheriff Damage Level 1
Increase Sheriff damage by 30%
Upgrade Bananite 249 —
Sheriff Damage Level 2
Increase Sheriff damage by 50%
Upgrade Bananite 2,299 Sheriff Damage Level 1
Sheriff Damage Level 3
Increase Sheriff damage by 100%
Upgrade Bananite 4,999 Sheriff Damage Level 2
Sheriff Range Level 1
Increase Sheriff range by 5.
Upgrade Bananite 149 —
Sheriff Range Level 2
Increase Sheriff range by 10.
Upgrade Bananite 1,499 Sheriff Range Level 1
Sheriff Range Level 3
Increase Sheriff range by 15.
Upgrade Bananite 2,999 Sheriff Range Level 2
Sheriff Morale Level 1
Increase Sheriff max morale by 10%
Upgrade Bananite 399 —
Sheriff Morale Level 2
Increase Sheriff max morale by 20%
Upgrade Bananite 1,699 Sheriff Morale Level 1
Sheriff Morale Level 3
Increase Sheriff max morale by 30%
Upgrade Bananite 3,999 Sheriff Morale Level 2
Health Potion
Recover 100 lives.
Consumable Bananite 50 —
Banana Cookies
Recover 50% Stamina for your entire Posse to a maximum of 80%.
Consumable Bananite 250 —
Monkey Boost
Let's turn it up to 11! All towers attack twice as fast for 15 seconds.
Consumable Bananite 200 —
Time Stop
If sometimes things just move too quickly, use Time Stop to briefly halt all action so you can focus on managing your monkeys.
Consumable Bananite 100 —
Pontoon
Place almost any land tower on water with the Pontoon! Deploy the pontoon on water, then place your land tower on top.
Consumable Bananite 80 —
Portable Lake
Nowhere to float your boat? Smart monkeys know they can place a Portable Lake on land, allowing any water unit to be deployed within its waters.
Consumable Bananite 80 —
Road Spikes
A huge stack of Road Spikes ready to lay down wherever you need them most! 5 piles of Road Spikes with every purchase.
Consumable Bananite 50 —
Glue Trap
This sticky trap will slow the first 300 Bloons that go over it before it disappears. 2 Glue Traps with every purchase.
Consumable Bananite 100 —
Camo Trap
Monkey Engineering at its finest, this trap will remove Camo state from the first 500 Bloons that touch it. 2 Camo Traps with every purchase.
Consumable Bananite 100 —
Tech Bot
Tech Bot can activate your Abilities for you, as soon as they are ready for optimum efficiency.
Consumable Bananite 100 —
Energizing Totem
Let's Energize! This totem will increase attack speed of all Monkeys in range by 25%. Lasts 5 rounds and can be recharged.
Consumable Bananite 80 —
Super Monkey Storm
It's a bird. It's a plane. It's a squadron of flying super-powered laser-beamin' monkeys who destroy every single Bloon on screen and do big damage to MOAB-Class Bloons.
Consumable Bananite 200 —
Super Monkey Beacon
A placeable Super Monkey Beacon with a Beacon Storm ability on a long cooldown.
Consumable Bananite 400 —
Tech Bot Prime
Yoooooo Tech Bot got some upgrades!
Consumable Bananite 400 —
Hype Boost Monkey
Hype up your Monkeys with a High Intensity Hype ability boosting all Monkeys in radius.
Consumable Bananite 400 —

Campfire

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The Campfire of the area is located to the right of the Sheriff's Homestead.

Bloon Encounters

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Middle of the Road

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Encounter
Map: Middle of the Road
Type: Story
Roundset: Type 1
Modifiers
Bloon speed 75%
Ability cooldown rate 60%
Removable cost rate 500%
First time Replay Elite
Rounds 1–10 16–25 51–60
Bananite per round ×0.15 (total: Bananite 158.25) ×0.0375 (total: Bananite 45.1875) ×0.3 (total: Bananite 466.5)
Victory bonus Bananite 150 Bananite 75 Bananite 1,800
Pre-placed towers
 2-1-0 Ninja Monkey (Piercing)
 0-0-2 Boomerang Monkey (Quickshot)
Reinforcements (first time)
Type 1
Round 2: 2
Round 5: 3
Round 8: 5
Round 10: 7
Round 16: 8
Round 18: 11
Round 20: 15
Round 23: 20
Round 25: 23
Reinforcements (replay)
Type 1
Round 19: 10
Round 22: 11
Round 25: 13
Reinforcements (elite)
Type 3
Round 51: 35
Round 56: 39
Round 61: 43
Round 66: 47
Round 70: 50
Round 74: 54
Round 80: 56
Round 85: 59
Round 90: 62

Firing Range

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This encounter does not have a replay or elite version.

Encounter
Map: Firing Range
Type: Sandbox
Roundset: Type 1
Modifiers
Ability cooldown rate 30%
Removable cost rate Free
First time
Rounds 1–100
Bananite per round ×0 (total: Bananite 0)
Victory bonus Bananite 0
Pre-placed towers
None
Reinforcements (first time)
Type 3
Round 3: 3
Round 4: 4
Round 5: 5
Round 6: 6
Round 7: 7
Round 8: 8
Round 9: 9
Round 10: 10
Round 11: 11
Round 12: 12
Round 13: 13
Round 14: 14
Round 15: 15
Round 16: 16
Round 17: 17
Round 18: 18
Round 19: 19
Round 20: 20
Round 21: 21
Round 22: 22
Round 23: 23
Round 24: 24
Round 25: 25
Round 26: 26
Round 27: 27
Round 28: 28
Round 29: 29
Round 30: 30

Fishing

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Day Night
Bloonchipper 15% Torn Poncho 20%
Cactus Puffer 16% Old Hat 20%
— —% Cactus Puffer 14%
Default 69% Default 46%
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Scoop's Tall Tale icon This section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Trivia

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  • Sandytown appears in the card art for Regrow Yellow Bloon in Bloons Card Storm. This card released before Sandytown was officially revealed and named in previews for Frontier Legends.
  • Tack Shooters and Monkey Buccaneers are technically not available at the start of the campaign at the Saloon, but they are unlocked just before the first time Sheriff would enter the Saloon in regular gameplay.

In other languages

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This section was last updated for: version 53.2
Language Text Notes
Arabic سانديتاون —
Danish Sandby —
German Sandstadt —
Spanish Pueblo Arenoso —
Spanish (Latin America) Sandytown —
Finnish Hiekkakaupunki —
French Sandytown —
Italian Città della Sabbia —
Japanese Sandytown サンディ・タウン —
Korean 샌디 타운 —
Dutch Zandstad —
Norwegian Sandbyen —
Polish Piaszczyste Miasto —
Portuguese (Brazil) Sandytown —
Russian Песчаный Город —
Swedish Sandy Town —
Thai แซนดี้ทาวน์ —
Turkish Kumlu Kasaba —
Chinese (simplified) 沙地镇 —
Chinese (traditional) 沙地鎮 —
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