Roaming Bloon: Difference between revisions
→List of Roaming Bloons: updated to 54.2 |
Qwertyxp2000 (talk | contribs) |
||
| Line 642: | Line 642: | ||
|0 | |0 | ||
|} | |} | ||
== Update history == | |||
{{Cleanup|v54.1 needs table variant}} | |||
{{BTD6 change list by name|Roaming Bloon|disclaimer=y}} | |||
==Trivia== | ==Trivia== | ||
*Before {{BTD6 version|54.0}}, the daytime ZOMG's ID was <code>BAD</code>, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID was <code>BADREAL</code>. | *Before {{BTD6 version|54.0}}, the daytime ZOMG's ID was <code>BAD</code>, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID was <code>BADREAL</code>. | ||
Latest revision as of 14:27, 23 April 2026
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Bloon spawn locations |

Roaming Bloons (also referred to as Wandering Bloons or Wild Bloons) are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These cowboy hat-wearing Bloons appear on most areas in the Frontier and either chase Sheriff or flee from them. If Sheriff touches a Roaming Bloon, the player has the option to challenge the Bloon to a minigame called Quick Draw, which rewards Bananite and can drop other items if the player wins. However, if the player loses the minigame or flees from a chasing Bloon after touching it, Sheriff loses Lives and their whole posse loses some Stamina.
Mechanics
[edit | edit source]Roaming Bloons populate most areas and slowly wander around at random. Most Bloons appear out in the open, but Zombie Bloons are buried underground and only emerge if Sheriff goes near them. If a Roaming Bloon detects Sheriff, it either chases after them or moves away from them, depending on the Bloon type. If Sheriff touches a Bloon, the player is forced to select one of the following options:
The spawn points of Roaming Bloons are predetermined. If the player fights or flees from a Roaming Bloon, it respawns after a certain amount of time depending on the type. In aboveground locations, they are more numerous at nighttime.
Quick Draw mini game
[edit | edit source]In a Quick Draw, the player plays a timing minigame where a reticle moves from left to right across a line, and the player must press the button to shoot when the reticle lines up with targets that appear and move at random points on one or more of three rails (front, middle, back). The movement speed of the reticle and the number of targets the player needs to hit to win depend on the Bloon type, and the player can also get a Crit by hitting the bullseye for additional damage or hit multiple targets at the same time if they are aligned. Sheriff has unlimited ammo but will needs to recharge after six shots. Targets keep appearing one after the other until Sheriff either wins by depleting all the Bloon's health or is defeated by running out of time. Winning this mini game earns Bananite and consumable items such as Health Potions, Banana Cookies and Old Keys; on the other hand, losing the mini game comes with a Lives and Stamina penalty.
List of Roaming Bloons
[edit | edit source]| Red Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 3 | Target lifespan | 7s–10s | |||
| Detection radius | 5 tiles | Timer | 8s | Target range | 0.05–0.08 | |||
| Detection delay | 0 | Target speed | 0.07 | Target size | 100% | |||
| Wandering speed | 20 | Crit damage | 3 | Crit size | 60% | |||
| Spawn weight | 30 | Chasing / flee speed | 45 | Rails | Middle
Back |
Stamina penalty | 3% | |
| Respawn time | 2 minutes | Wander distance | 4 tiles | Lives penalty | 3 | |||
| Blue Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 6 | Target lifespan | 7s–10s | |||
| Detection radius | 5 tiles | Timer | 8s | Target range | 0.08–0.12 | |||
| Detection delay | 0 | Target speed | 0.12 | Target size | 100% | |||
| Wandering speed | 20 | Crit damage | 3 | Crit size | 50% | |||
| Spawn weight | 20 | Chasing / flee speed | 50 | Rails | Middle | Stamina penalty | 4% | |
| Respawn time | 10 minutes | Wander distance | 5 tiles | Lives penalty | 4 | |||
| Green Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 9 | Target lifespan | 4s–6s | |||
| Detection radius | 6 tiles | Timer | 10s | Target range | 0.07–0.12 | |||
| Detection delay | 0 | Target speed | 0.35 | Target size | 100% | |||
| Wandering speed | 20 | Crit damage | 3 | Crit size | 50% | |||
| Spawn weight | 15 | Chasing / flee speed | 57 | Rails | Middle
Back |
Stamina penalty | 5% | |
| Respawn time | 15 minutes | Wander distance | 5 tiles | Lives penalty | 5 | |||
| Pink Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 4 | Target lifespan | 7s–8s | |||
| Detection radius | 5 tiles | Timer | 6s | Target range | 0.08–0.2 | |||
| Detection delay | 0.5 | Target speed | 0.5 | Target size | 95% | |||
| Wandering speed | 20 | Crit damage | 3 | Crit size | 45% | |||
| Spawn weight | 15 | Chasing / flee speed | 60 | Rails | Middle
Back |
Stamina penalty | 4% | |
| Respawn time | 30 minutes | Wander distance | 3 tiles | Lives penalty | 4 | |||
| MOAB |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 12 | Target lifespan | 3s–6s | |||
| Detection radius | 8 tiles | Timer | 12s | Target range | 0.05–0.1 | |||
| Detection delay | 0.8 | Target speed | 0.3 | Target size | 100% | |||
| Wandering speed | 20 | Crit damage | 5 | Crit size | 50% | |||
| Spawn weight | 10 | Chasing / flee speed | 35 | Rails | Middle
Back |
Stamina penalty | 12% | |
| Respawn time | 40 minutes | Wander distance | 7 tiles | Lives penalty | 24 | |||
| BFB |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 14 | Target lifespan | 5s–7s | |||
| Detection radius | 10 tiles | Timer | 13s | Target range | 0.05–0.07 | |||
| Detection delay | 0.5 | Target speed | 0.3 | Target size | 100% | |||
| Wandering speed | 15 | Crit damage | 5 | Crit size | 50% | |||
| Spawn weight | 8 | Chasing / flee speed | 25 | Rails | Middle
Front |
Stamina penalty | 14% | |
| Respawn time | 2 hours | Wander distance | 5 tiles | Lives penalty | 28 | |||
| ZOMG |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 16 | Target lifespan | 5s–7s | |||
| Detection radius | 10 tiles | Timer | 15s | Target range | 0.07–0.17 | |||
| Detection delay | 0.5 | Target speed | 0.28 | Target size | 110% | |||
| Wandering speed | 5 | Crit damage | 5 | Crit size | 50% | |||
| Spawn weight | 5 | Chasing / flee speed | 15 | Rails | Back
Front |
Stamina penalty | 16% | |
| Respawn time | 5 hours | Wander distance | 5 tiles | Lives penalty | 32 | |||
| BAD |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 19 | Target lifespan | 5s | |||
| Detection radius | 6 tiles | Timer | 17s | Target range | 0.05–0.09 | |||
| Detection delay | 1.5 | Target speed | 0.3 | Target size | 125% | |||
| Wandering speed | 25 | Crit damage | 5 | Crit size | 50% | |||
| Spawn weight | 1 | Chasing / flee speed | 25 | Rails | Middle
Back |
Stamina penalty | 19% | |
| Respawn time | 24 hours | Wander distance | 3 tiles | Lives penalty | 38 | |||
| Glass Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 50 | Target lifespan | 1s–2s | |||
| Detection radius | 5 tiles | Timer | 30s | Target range | 0.2–0.3 | |||
| Detection delay | 0 | Target speed | 0.25 | Target size | 100% | |||
| Wandering speed | 80 | Crit damage | 5 | Crit size | 40% | |||
| Spawn weight | 1 | Chasing / flee speed | 80 | Rails | Middle
Back Front |
Stamina penalty | 0% | |
| Respawn time | None | Wander distance | 8 tiles | Lives penalty | 0 | |||
Update history
[edit | edit source]| This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: v54.1 needs table variant |
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Trivia
[edit | edit source]- Before version 54.0, the daytime ZOMG's ID was
BAD, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID wasBADREAL. - Also, before that same version Bloons could have different stats depending on the time of the day. Day and night versions of Roaming Bloons were separated Bloon types internally. Fortified Red Bloons, Zombie Bloons, and ZOMGs did also have separate night versions but were identical to the day versions.
Navigation
[edit | edit source]| Legends | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|










