Roaming Bloon: Difference between revisions
→List of Roaming Bloons: updated to 54.2 |
→Mechanics: see previous |
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|[[File:BTD6 FrontierWildBloonRunIcon.png|50px]] | |[[File:BTD6 FrontierWildBloonRunIcon.png|50px]] | ||
|'''Run!'''<br>Posse loses <amount>% Stamina | |'''Run!'''<br>Posse loses <amount>% Stamina! | ||
|Only appears if a chasing Bloon touches Sheriff. | |Only appears if a chasing Bloon touches Sheriff. Posse loses some Stamina equal to half the amount that would be lost if defeated in a Quick Draw. The Bloon disappears afterwards. | ||
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|[[File:BTD6 FrontierWildBloonDistractIcon.png|50px]] | |[[File:BTD6 FrontierWildBloonDistractIcon.png|50px]] | ||
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== Update history == | |||
{{Cleanup|v54.1 needs table variant}} | |||
{{BTD6 change list by name|Roaming Bloon|disclaimer=y}} | |||
==Trivia== | ==Trivia== | ||
*Before {{BTD6 version|54.0}}, the daytime ZOMG's ID was <code>BAD</code>, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID was <code>BADREAL</code>. | *Before {{BTD6 version|54.0}}, the daytime ZOMG's ID was <code>BAD</code>, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID was <code>BADREAL</code>. | ||