Roaming Bloon: Difference between revisions

→List of Roaming Bloons: updated to 54.2
→Mechanics: see previous
 
(2 intermediate revisions by 2 users not shown)
Line 16: Line 16:
|-
|-
|[[File:BTD6 FrontierWildBloonRunIcon.png|50px]]
|[[File:BTD6 FrontierWildBloonRunIcon.png|50px]]
|'''Run!'''<br>Posse loses <amount>% Stamina and <amount> Bananite!
|'''Run!'''<br>Posse loses <amount>% Stamina!
|Only appears if a chasing Bloon touches Sheriff. Sheriff loses Bananite and the posse loses some Stamina equal to half the amount that would be lost if defeated in a Quick Draw. The Bloon disappears afterwards.
|Only appears if a chasing Bloon touches Sheriff. Posse loses some Stamina equal to half the amount that would be lost if defeated in a Quick Draw. The Bloon disappears afterwards.
|-
|-
|[[File:BTD6 FrontierWildBloonDistractIcon.png|50px]]
|[[File:BTD6 FrontierWildBloonDistractIcon.png|50px]]
Line 642: Line 642:
|0
|0
|}
|}
== Update history ==
{{Cleanup|v54.1 needs table variant}}
{{BTD6 change list by name|Roaming Bloon|disclaimer=y}}
==Trivia==
==Trivia==
*Before {{BTD6 version|54.0}}, the daytime ZOMG's ID was <code>BAD</code>, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID was <code>BADREAL</code>.
*Before {{BTD6 version|54.0}}, the daytime ZOMG's ID was <code>BAD</code>, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID was <code>BADREAL</code>.