Party Parade: Difference between revisions

→Strategy: probably good enough
 
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Party Parade is one of the harder Advanced Maps, debatably leaning towards a casual Expert map. Both lanes are short, and the complete separation of said lanes makes this map difficult during all parts of the game. Snipers can only hit one side of the map, and Heli Pilots in Pursuit mode will be stuck moving back and forth between both lanes, unable to hit either consistently. Despite these setbacks, some towers do work surprisingly well here.
Party Parade is one of the harder Advanced Maps, debatably leaning towards a casual Expert map. Both lanes are short, and the complete separation of said lanes makes this map difficult during all parts of the game. Snipers can only hit one side of the map, and Heli Pilots in Pursuit mode will be stuck moving back and forth between both lanes, unable to hit either consistently. Despite these setbacks, some towers do work surprisingly well here.


===Recommended towers and upgrades===
{|class="wikitable center-col-1"
{|class="wikitable center-col-1"
!Name
!Name
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|[[Psi (BTD6)|Psi]]
|[[Psi (BTD6)|Psi]]
|[[File:BTD6 PsiPortrait.png|50x50px]]
|[[File:BTD6 PsiPortrait.png|50x50px]]
|Psi is one of the few characters unbothered by the massive wall and dual lanes, and advanced map levelling allows them to reach level 14 in a reasonable time to assist in MOAB-Class destruction.
|Psi is one of the few towers unbothered by the massive wall and dual lanes, and the advanced map levelling allows them to reach level 14 in a reasonable time to assist in MOAB-Class destruction.
|-
|-
|[[Prince of Darkness (BTD6)|Prince of Darkness]]
|[[Prince of Darkness (BTD6)|Prince of Darkness]]
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|[[Spirit of the Forest (BTD6)|Spirit of the Forest]]
|[[Spirit of the Forest (BTD6)|Spirit of the Forest]]
|[[File:BTD6 050-Druid.png|50x50px]]
|[[File:BTD6 050-Druid.png|50x50px]]
|Spirit of the Forest leaves a permanent layer of vines on all parts of the track, covering both lanes with a crowd control option as well as earning income at the end of every round. It’s best during the mid-game, and struggles to keep up in the 80s and 90s, but is a good pick all around.
|Spirit of the Forest leaves a permanent layer of vines on all parts of the track, covering both lanes with a crowd control option as well as earning income at the end of every round outside of CHIMPS. It’s best during the mid-game, and struggles to keep up in the 80s and 90s, but is a good pick all around.
|-
|-
|[[Carpet of Spikes (BTD6)|Carpet of Spikes]]
|[[Carpet of Spikes (BTD6)|Carpet of Spikes]]
|[[File:BTD6 050-SpikeFactory.png|50x50px]]
|[[File:BTD6 050-SpikeFactory.png|50x50px]]
|Regularly covers both lanes in a thick layer of spikes, serving a similar purpose as SotF, but exchanges permanence for MOAB class popping power. Best paired with top path for popping DDTs in the 90s
|It regularly covers both lanes in a thick layer of spikes, serving a similar purpose as Spirit of the Forest, but exchanges permanence for MOAB-class popping power. It defeats DDT rounds with ease, and trivializes the round 100 BAD.
|-
|-
|[[Monkey Ace (BTD6)|Monkey Ace]]
|[[Monkey Ace (BTD6)|Monkey Ace]]
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==Gallery==
==Gallery==
{{Screenshot needed|Seasonal themes and odyssey statue}}
{{Screenshot needed|Seasonal themes}}<gallery>
File:BTD6 Party Parade 4th of July.png|Fireworks Theme
BTD6 Party Parade Island Statue.png|Island Statue
</gallery>


==In other languages==
==In other languages==