Cash: Difference between revisions
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|{{icon|BTD5M upgrade heli chinook icon.png|Support Chinook (BTD5)|Support Chinook}} | |{{icon|BTD5M upgrade heli chinook icon.png|Support Chinook (BTD5)|Support Chinook}} | ||
| $1500 to $2000 per crate, 60 seconds cooldown | | $1500 to $2000 per crate, 60 seconds cooldown | ||
|- | |||
|[[Monkey Engineer (BTD5)|Monkey Engineer]] | |||
|{{icon|BTD5M upgrade engineer trap icon.png|Bloon Trap (BTD5)|Bloon Trap}} | |||
| 2× cash per bloon caught in trap | |||
|} | |} | ||
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|rowspan="2"|{{BTD6|Desperado}} | |rowspan="2"|{{BTD6|Desperado}} | ||
|{{icon|BTD6 Desperado 040UpgradeIcon.png|Bounty Hunter}} and {{icon|BTD6 Desperado 050UpgradeIcon.png|Golden Justice}} | |{{icon|BTD6 Desperado 040UpgradeIcon.png|Bounty Hunter}} and {{icon|BTD6 Desperado 050UpgradeIcon.png|Golden Justice}} | ||
|2× cash per marked | |2× cash per marked bloons popped | ||
|- | |- | ||
|{{icon|BTD6 Desperado 002UpgradeIcon.png|Nomad}} | |{{icon|BTD6 Desperado 002UpgradeIcon.png|Nomad}} | ||
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| rowspan="5" |{{BTD6|Monkey Buccaneer}} | | rowspan="5" |{{BTD6|Monkey Buccaneer}} | ||
|{{icon|BTD6 MonkeyBuccaneer PirateLordUpgradeIcon.png|Pirate Lord (BTD6)|Pirate Lord}} | |{{icon|BTD6 MonkeyBuccaneer PirateLordUpgradeIcon.png|Pirate Lord (BTD6)|Pirate Lord}} | ||
|2× cash per | |2× cash per blimps hooked | ||
|- | |- | ||
|{{icon|BTD6 MonkeyBuccaneer MerchantmanUpgradeIcon.png|Merchantman (BTD6)|Merchantman}} | |{{icon|BTD6 MonkeyBuccaneer MerchantmanUpgradeIcon.png|Merchantman (BTD6)|Merchantman}} | ||
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|- | |- | ||
|{{icon|BTD6 Alchemist RubbertoGoldUpgradeIcon.png|Rubber to Gold (BTD6)|Rubber to Gold}} | |{{icon|BTD6 Alchemist RubbertoGoldUpgradeIcon.png|Rubber to Gold (BTD6)|Rubber to Gold}} | ||
|2× cash per | |2× cash per affected bloons popped | ||
|- | |- | ||
| rowspan="3" |{{BTD6|Druid}} | | rowspan="3" |{{BTD6|Druid}} | ||
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| $240 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades on the map at end of round or when BAD is popped or when boss skull is defeated (max $10,000) | | $240 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades on the map at end of round or when BAD is popped or when boss skull is defeated (max $10,000) | ||
|- | |- | ||
|{{BTD6|Engineer Monkey}} | | rowspan="2" |{{BTD6|Engineer Monkey}} | ||
|{{icon|BTD6 EngineerMonkey BloonTrapUpgradeIcon.png|Bloon Trap (BTD6)|Bloon | |{{icon|BTD6 EngineerMonkey BloonTrapUpgradeIcon.png|Bloon Trap (BTD6)|Bloon Trap}} | ||
|2× cash per bloon caught in trap | |2× cash per bloon caught in trap | ||
|- | |||
|{{icon|BTD6 EngineerMonkey XXXLUpgradeIcon.png|XXXL Trap (BTD6)|XXXL Trap}} | |||
|3× cash per bloon caught in trap | |||
|- | |- | ||
| rowspan="3" |{{BTD6|Monkey Village}} | | rowspan="3" |{{BTD6|Monkey Village}} | ||
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|{{BTD6|Benjamin}} | |{{BTD6|Benjamin}} | ||
|colspan="2"| | |colspan="2"| | ||
*Income per round: $90 per | *Income per round: $90 per round (level 1+), $140 per round (level 2+), $250 per round (level 8+), $1000 per round (level 11+), $2500 per round (level 15+), $5000 per round (level 17+) | ||
*Bank Hack: +5% income (level 5+), +12% income (level 9+) for [[Monkey Bank (BTD6)|Monkey Banks]] | *Bank Hack: +5% income (level 5+), +12% income (level 9+) for [[Monkey Bank (BTD6)|Monkey Banks]] | ||
*Skimming: $1 per bloon (level 6+), $2 per bloon (level 12+) | *Skimming: $1 per bloon (level 6+), $2 per bloon (level 12+) | ||
| Line 155: | Line 162: | ||
|- | |- | ||
|{{BTD6|Corvus}} | |{{BTD6|Corvus}} | ||
|colspan="2"|[[Nourishment]]: $0.5 per | |colspan="2"|[[Nourishment]]: $0.5 per mana (level 1+), $2 per mana (level 15+), $8 per mana (level 20) | ||
|} | |} | ||
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==Gallery== | ==Gallery== | ||
{{image needed|screenshots and icons of cash}} | {{image needed|screenshots and icons of cash}} | ||
==Navigation== | |||
{{BTD4 nav}} | |||
{{BTD5 nav}} | |||
{{BTD6 nav}} | |||
{{BTDB nav}} | |||
{{BTDB2 nav}} | |||
{{BMC nav}} | |||
{{BATTD nav}} | |||
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]] | [[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]] | ||
Latest revision as of 03:53, 15 September 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Needs more info and research, particularly for games outside the main series |

Cash (also called money, especially prior to Bloons TD 4) is the main currency in the Bloons TD series and some spinoffs when playing a map. It is primarily used to buy towers and upgrades. Cash can be obtained through various means, but is usually gained by popping Bloons.
Cash is usually notated with the dollar sign ($), though in Bloons TD Battles 2, it is sometimes represented by an icon with a cent sign (¢).
Sources of cash
[edit | edit source]Starting cash
[edit | edit source]Starting cash is the amount of cash a player starts a game with. In most Bloons TD games, the player starts with $650, though some game modes alter this. In Bloons Monkey City, the player starts with $350, which increases by $100 per City Level gained, up to a maximum of $4,250.
Depending on the game, starting cash can be increased by some methods. In the multiplatform version and console version of Bloons TD 5, starting cash can be increased with the Monkey Lab to up to $1,050. In Bloons Monkey City, starting cash can be increased by an additional $250 with the Magic Coin Purse and Epic Magic Coin Purse. In Bloons TD 6, starting cash can be increased with the
More Cash Monkey Knowledge. In Bloons Adventure Time TD, starting cash increases by $5 per rank, to up to $1,125 at rank 100.
Cash per pop
[edit | edit source]In most games other than Bloons TD Battles and Bloons TD Battles 2, each layer of Bloon popped grants the player cash. This amount typically starts at $1 per layer, but starting in Bloons Tower Defense 3 Bloons popped in later rounds may grant less cash than usual.
Some towers and Heroes can also grant the player extra cash from popping Bloons; prior to Bloons TD 6 this is limited to the Monkey Town and Bloon Trap upgrades, but Bloons TD 6 also contains several other examples including the Pirate Lord's MOAB Takedown ability, the Bounty Hunter's Marked to Pop ability, and the Alchemist's Lead to Gold and Rubber to Gold upgrades. Lastly, Obyn Greenfoot's Wall of Trees ability can grant extra cash, functioning very similar to Bloon Traps. Benjamin's Bloon Trojan and Syphon Funding abilities can also grant extra cash, though these can instead lose cash if not used carefully.
End-of-round cash
[edit | edit source]In most games other than Bloons TD Battles and Bloons TD Battles 2, players earn cash at the end of every round. In Bloons Tower Defense and Bloons Tower Defense 2, this amount starts at $100 and decreases by 1 every round; in Bloons Tower Defense 3 and later, it starts at $101 and increases by 1 every round.
Income
[edit | edit source]In Bloons TD Battles and Bloons TD Battles 2, cash is not normally gained by popping Bloons or at the end of each round. Instead, cash is gained at fixed intervals based on the player's income, which can be modified by using Bloon sends.
Selling
[edit | edit source]Towers can be sold to return a portion of the total amount of cash spent on them. In Bloons TD 6, the Flash version of Bloons TD Battles, Bloons TD Battles 2, and Bloons Adventure Time TD, selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as Monkey Knowledge in Bloons Monkey City or Monkey Tycoon in Bloons TD 4. The Rare Quincy Action Figure item sold by Geraldo can also effectively make money for the player by passively increasing its sellback value at the end of each round.
Cash generation of towers by game
[edit | edit source]In Bloons TD 5
[edit | edit source]| Tower | Upgrades | Income |
|---|---|---|
| Banana Farm | ||
| Sniper Monkey | $500 to $1500 per crate, 60 seconds cooldown | |
| Monkey Village | +50% cash per pop | |
| Heli Pilot | $1500 to $2000 per crate, 60 seconds cooldown | |
| Monkey Engineer | 2× cash per bloon caught in trap | |
In Bloons TD Battles
[edit | edit source]| This section is empty. You can help out by adding to it. |
| This section is empty. You can help out by adding to it. |
In Bloons TD 6
[edit | edit source]| Tower | Upgrades | Income |
|---|---|---|
| Banana Farm | See the Banana Farm article's cash generation section for details | |
| Desperado | 2× cash per marked bloons popped | |
| 2× cash value of Bloons that leak | ||
| Sniper Monkey | $1,100 per crate, 90 seconds cooldown, max 3 per round | |
| $3,000 per crate, 90 seconds cooldown, max 3 per round | ||
| Monkey Buccaneer | 2× cash per blimps hooked | |
| $200 at the end of round, +10% cash production per Central Market (up to +100%) | ||
| $500 at the end of round ($520 with | ||
| $800 at the end of round ($820 with | ||
| $3200 at the end of round, buff the income of up to 40 other Merchantmen (+$10) or Favored Trades (+$20) for each buffed towers | ||
| Heli Pilot | $1,550 per crate ($1,938 with | |
| $4,500 per crate ($5,625 with | ||
| Super Monkey | See the Temple Sacrifices article for details of Sun Temple support sacrifice | |
| Alchemist | Generate $50 per Lead bloon popped | |
| 2× cash per affected bloons popped | ||
| Druid | $120 plus extra cash per Banana Farm and its upgrades within range at end of round | |
| $1120 plus extra cash per Banana Farm and its upgrades within range at end of round | ||
| $240 plus extra cash per Banana Farm and its upgrades on the map at end of round or when BAD is popped or when boss skull is defeated (max $10,000) | ||
| Engineer Monkey | 2× cash per bloon caught in trap | |
| 3× cash per bloon caught in trap | ||
| Monkey Village | +50% cash per pop (60% with | |
| +20% cash from all income sources. | ||
| Generates $1,000 per round +$200 per $2,000 value of Banana Farms in radius. | ||
| Obyn Greenfoot |
| |
| Benjamin |
| |
| Geraldo |
| |
| Corvus | Nourishment: $0.5 per mana (level 1+), $2 per mana (level 15+), $8 per mana (level 20) | |
| This section is empty. You can help out by adding to it. |
Gallery
[edit | edit source]| This article or section needs more images. The editor who added this notice elaborates: screenshots and icons of cash |
Navigation
[edit | edit source]| Bloons TD 5 | ||||||||||||||
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| Gallery (Flash • Deluxe • multiplatform) • Strategies • Update history (Flash • Deluxe • multiplatform) | ||||||||||||||
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| Gallery • Strategies • Update history | ||||||||||||||||||||||||
| Bloons TD Battles | |||||||||||||||||||
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| Gallery (Flash • mobile) • Strategies (Flash • mobile) • Update history (Flash • mobile) | |||||||||||||||||||
| Bloons TD Battles 2 and Battles 2+ | ||||||||||||||||||||||
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| * Removed | ||||||||||||||||||||||
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| Bloons Monkey City | ||||||||||||||||||
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| Gallery (Flash • mobile) | ||||||||||||||||||
| Bloons Adventure Time TD | |||||||||||||||||||||
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