Weapon (BATTD): Difference between revisions

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'''Weapons''' are a type of equippable item in ''[[Bloons Adventure Time TD]]''. There are six types of weapon: Swords, Instruments, Wands, Guns, Darts, and Bombs, and each character can equip one weapon of their preferred weapon type to boost their stats. Like [[trinket]]s and [[Ally (BATTD)|allies]], weapons are primarily obtained from [[wish orb]]s and come in different tiers of rarity, though there are no Common weapons. Like trinkets, they can increase the user's [[attack speed]], [[range]], [[damage]], and [[pierce]], and may have special properties, but unlike trinkets, these buffs change according to the user's [[star level]].
{{screenshot needed}}
'''Weapons''' are a type of equippable item in ''[[Bloons Adventure Time TD]]''. Each [[character]] can equip one weapon of their preferred weapon type to boost their stats. There are six weapon types: Swords, Instruments, Wands, Guns, Darts, and Bombs. Like [[trinket]]s and [[Ally (BATTD)|allies]], weapons are primarily obtained from [[wish orb]]s and come in different tiers of rarity, though there are no Common weapons. Like trinkets, they can increase the user's [[attack speed]], [[range]], [[damage]], and [[pierce]], and may have special properties. Unlike trinkets, their stat modifiers usually change according to the user's [[star level]].


==Weapon types==
==Weapon types==
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!Notes
!Notes
|-
|-
!Sword
|[[File:BATTD reward icon sword.png|30px|Sword icon]] Sword
|[[Finn (BATTD)|Finn]], [[Dungeon Finn (BATTD)|Dungeon Finn]], [[Warrior Bubblegum (BATTD)|Warrior Bubblegum]]
|[[Finn (BATTD)|Finn]], [[Dungeon Finn (BATTD)|Dungeon Finn]], [[Warrior Bubblegum (BATTD)|Warrior Bubblegum]]
|All sword users' main attacks are melee attacks that deal [[damage type|sharp damage]].
|All sword users' main attacks are melee attacks that deal [[damage type|sharp damage]].
|-
|-
!Instrument
|[[File:BATTD reward icon instrument.png|30px|Instrument icon]] Instrument
|[[Jake (BATTD)|Jake]], [[Marceline (BATTD)|Marceline]], [[Tuxedo Jake (BATTD)|Tuxedo Jake]]
|[[Jake (BATTD)|Jake]], [[Marceline (BATTD)|Marceline]], [[Tuxedo Jake (BATTD)|Tuxedo Jake]]
|All instruments provide a small buff to all characters in range of the user. These buffs do not stack with multiple copies of the same instrument, but they can with different instruments, even for the same stat (i.e. [[Devil Monster Bass]] and [[The Lover]]).
|All instruments provide a small buff to all characters in range of the character it is equipped to. These buffs do not stack with multiple characters equipped with the same instrument, but different instruments can stack their buffs, even for the same stat. For example, placing a character in range of two [[Devil Monster Bass]] users only applies the damage buff to them once, but placing a character in range of a Devil Monster Bass user and a [[The Lover]] user stacks their damage buffs.
|-
|-
!Wand
|[[File:BATTD reward icon wand.png|30px|Wand icon]] Wand
|[[Flame Princess (BATTD)|Flame Princess]], [[Ice King (BATTD)|Ice King]], [[Sam (BATTD)|Sam]]
|[[Flame Princess (BATTD)|Flame Princess]], [[Ice King (BATTD)|Ice King]], [[Sam (BATTD)|Sam]]
|All wand users' main attacks are ranged attacks.
|All wand users' main attacks are ranged attacks.
|-
|-
!Gun
|[[File:BATTD reward icon gun.png|30px|Gun icon]] Gun
|[[Princess Bubblegum (BATTD)|Princess Bubblegum]]
|[[Princess Bubblegum (BATTD)|Princess Bubblegum]]
|This is the only weapon type that is exclusive to a single character.
|This is the only weapon type that is exclusive to a single character.
|-
|-
!Darts
|[[File:BATTD reward icon dart.png|30px|Darts icon]] Darts
|[[Commander Cassie (BATTD)|Commander Cassie]], [[Hunter Marceline (BATTD)|Hunter Marceline]], [[Juggernaut Max (BATTD)|Juggernaut Max]], [[Max (BATTD)|Max]], [[Sai (BATTD)|Sai]], [[Supermonkey (BATTD)|Supermonkey]]
|[[Commander Cassie (BATTD)|Commander Cassie]], [[Hunter Marceline (BATTD)|Hunter Marceline]], [[Juggernaut Max (BATTD)|Juggernaut Max]], [[Max (BATTD)|Max]], [[Sai (BATTD)|Sai]], [[Supermonkey (BATTD)|Supermonkey]]
|All darts users' main attacks are ranged attacks that deal sharp damage.
|All darts users' main attacks are ranged attacks that deal sharp damage.
|-
|-
!Bomb
|[[File:BATTD reward icon bomb.png|30px|Bomb icon]] Bomb
|[[C4 Charlie (BATTD)|C4 Charlie]], [[Captain Cassie (BATTD)|Captain Cassie]]
|[[C4 Charlie (BATTD)|C4 Charlie]], [[Captain Cassie (BATTD)|Captain Cassie]]
|All bomb user's main attacks are ranged attacks that deal explosion damage.
|All bomb user's main attacks are ranged attacks that deal explosion damage.
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==List of weapons==
==List of weapons==
<div class="center-col-1 center-col-3 center-col-4 center-col-5 center-col-6 center-col-7 center-col-8">
{{generic cargo list
{{#cargo_query:table=battd_weapons
|table=battd_weapons
|fields=CONCAT("[[File:", image, "|50px|link=", _pageName, "]]") = Icon,
|extra col 1=rarity=Rarity
CONCAT("[[",_pageName, "|", name, "]]<br>", description) = Name / description,
|extra col 2=type=Type
rarity = Rarity, type = Type,
|extra col 3=COALESCE(CONCAT("+", speed_base, "% +", speed_add, " per ", IF(speed_per_stars > 1, CONCAT(speed_per_stars, " stars"), "star")), CONCAT(speed_base, "%"), "") = Speed
COALESCE(CONCAT('+', speed_base, '% +', speed_add, ' per ', IF(speed_per_stars > 1, CONCAT(speed_per_stars, ' stars'), 'star')), CONCAT(speed_base, '%'), '') = Speed,
|extra col 4=COALESCE(CONCAT("+", range_base, " +", range_add, " per ", IF(range_per_stars > 1, CONCAT(range_per_stars, " stars"), "star")), CONCAT("+", range_base), "") = Range
COALESCE(CONCAT('+', range_base, ' +', range_add, ' per ', IF(range_per_stars > 1, CONCAT(range_per_stars, ' stars'), 'star')), CONCAT('+', range_base), '') = Range,
|extra col 5=COALESCE(CONCAT("+", damage_base, " +", damage_add, " per ", IF(damage_per_stars > 1, CONCAT(damage_per_stars, " stars"), "star")), CONCAT("+", damage_base), "") = Damage
COALESCE(CONCAT('+', damage_base, ' +', damage_add, ' per ', IF(damage_per_stars > 1, CONCAT(damage_per_stars, ' stars'), 'star')), CONCAT('+', damage_base), '') = Damage,
|extra col 6=COALESCE(CONCAT("+", pierce_base, " +", pierce_add, " per ", IF(pierce_per_stars > 1, CONCAT(pierce_per_stars, " stars"), "star")), CONCAT("+", pierce_base), "") = Pierce,
COALESCE(CONCAT('+', pierce_base, ' +', pierce_add, ' per ', IF(pierce_per_stars > 1, CONCAT(pierce_per_stars, ' stars'), 'star')), CONCAT('+', pierce_base), '') = Pierce,
|extra col 7=COALESCE(special, "No special properties") = Special properties
COALESCE(special, "No special properties") = Special properties


|order by=(case rarity when 'Common' then 0 when 'Uncommon' then 1 when 'Rare' then 2 when 'Super Rare' then 3 when 'Epic' then 4 when 'Legendary' then 5 when 'Martian' then 6 end),
|order by=(CASE rarity WHEN "Common" THEN 0 WHEN "Uncommon" THEN 1 WHEN "Rare" THEN 2 WHEN "Super Rare" THEN 3 WHEN "Epic" THEN 4 WHEN "Legendary" THEN 5 WHEN "Martian" THEN 6 END), type, name
type, name


|format=table
|format=table
|limit =101
|limit =101
}}</div>
|class=center-col-3 center-col-4 center-col-5 center-col-6 center-col-7 center-col-8
|responsive=y
}}


==Navigation==
==Navigation==
{{BATTD weapon nav}}
{{BATTD weapon nav}}
{{BATTD nav}}
{{BATTD nav}}
[[Category:Weapons (BATTD)|*]]
[[Category:Weapons (BATTD)|*]][[Category:Game mechanics in BATTD]]