Powerup (BSM2 mobile): Difference between revisions

Created page with "==List of powerups== <div class="center-col-3 center-col-4 center-col-6">{{#cargo_query:table=bsm2m_powerups |fields=CONCAT("50px|link=", _pageName, "|", name, "") = Icon, CONCAT("", name, "") = Name, type=Type, CONCAT(CASE WHEN rarity = 1 THEN CONCAT(rarity, " star") ELSE CONCAT(rarity, " stars") END)=Rarity, CONCAT("1: ", rank_1, "<hr>2: ", rank_2, "<hr>3: ", rank_3, "<hr>4: ", rank_4)=Ranks, COALESCE(unlock_level, "Start")=Unlo..."
 
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{{for|other uses|Powerup (disambiguation)}}
{{screenshot needed}}
'''Powerups''' are equippable items in the {{mobile version of|Bloons Supermonkey 2}}. The player can equip up to two different powerups at the start of each level. There are two types of powerups: constant powerups, which are passive and last for the whole level, and activated powerups, which require the player to manually activate them and can only be activated once. The player primarily obtains them from crates that drop from [[Bloon]]s when popped, and the player can obtain up to three crates per level (one crate per section in [[Endless Mine]]).
==Mechanics==
===Ranks===
All powerups start at rank 1 and can rank up to rank 4. Each powerup has an XP meter that increments by 1 each time the player uses a copy of it in a level. Activated powerups require the player to activate them during a level to count as "used", while constant powerups simply count when the player finishes a level with them equipped.
{|class="wikitable"
!Rank
!Uses
|-
!2
|10
|-
!3
|15 (25 total)
|-
!4
|25 (50 total)
|}
===Rarity===
{{research|Verify drop chances}}
Powerups come in three tiers of rarity, represented by the number of stars. The rarity of a powerup determines the chance of it dropping from a crate and the amount of [[Blop|Red Blops]] it returns when sold.
{|class="wikitable"
!Rarity
!Probability
!Sell value
|-
!1
|70%
|{{BSM2M blop|Red|100}}
|-
!2
|25%
|{{BSM2M blop|Red|300}}
|-
!3
|5%
|{{BSM2M blop|Red|500}}
|}
==List of powerups==
==List of powerups==
<div class="center-col-3 center-col-4 center-col-6">{{#cargo_query:table=bsm2m_powerups
<div class="center-col-1 center-col-2 center-col-3 center-col-5">{{#cargo_query:table=bsm2m_powerups
|fields=CONCAT("[[File:", image, "|50px|link=", _pageName, "|", name, "]]") = Icon,
|fields=CONCAT("[[File:", image, "|50px|link=", _pageName, "|", name, "]]<br>'''[[", _pageName, "|", name, "]]'''") = Item,
CONCAT("[[", _pageName, "|", name, "]]") = Name,
type=Type,
type=Type,
CONCAT(CASE WHEN rarity = 1 THEN CONCAT(rarity, " star") ELSE CONCAT(rarity, " stars") END)=Rarity,
CONCAT(CASE WHEN rarity = 1 THEN CONCAT(rarity, " star") ELSE CONCAT(rarity, " stars") END)=Rarity,
Line 10: Line 51:
|format=table
|format=table
}}</div>
}}</div>
==Unused content==
*The texture atlas <code>icons.png</code>, which contains icons for Epic Weapons and Powerups, has unused icons named <code>icon_emp_bomb</code>, <code>icon_phaser_flare</code>, <code>icon_armor_piercing</code>, <code>icon_shield_switch</code>, and <code>icon_stunning_aura</code>. Of these, two of them also have corresponding item IDs: <code>powerup_shield_swap</code> and <code>powerup_armor_piercing</code>.
<gallery>
BSM2M icon emp bomb.png|<code>icon_emp_bomb</code>
BSM2M icon phaser flare.png|<code>icon_phaser_flare</code>
BSM2M icon armor piercing.png|<code>icon_armor_piercing</code>
BSM2M icon shield switch.png|<code>icon_shield_switch</code>
BSM2M icon stunning aura.png|<code>icon_stunning_aura</code>
</gallery>
==Navigation==
{{BSM2M powerup nav}}
{{BSM2 nav}}
[[Category:Powerups (BSM2 mobile)|*]][[Category:Game mechanics in BSM2]]