CHIMPS: Difference between revisions
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{{lede image|BTD6 ClicksBtn.png|size=200px}} | {{lede image|BTD6 ClicksBtn.png|size=200px}} | ||
'''CHIMPS'''{{fn|Also formatted as "C.H.I.M.P.S."}} (short for '''No Continues, Hearts lost, Income, Monkey Knowledge, Powers or Selling''') is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty, | '''CHIMPS'''{{fn|Also formatted as "C.H.I.M.P.S."}} (short for '''No Continues, Hearts lost, Income, Monkey Knowledge, Powers or Selling''') is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. In singleplayer, it can only be played on a map after completing it on [[Impoppable (BTD6)|Impoppable]]. Like Impoppable, it starts on round 6 and ends after round 100. This mode applies a number of restrictions: | ||
*The player starts with one [[life]] and cannot gain any more (except in [[Odyssey (BTD6)|Odyssey]] mode), similar to Impoppable. | |||
*[[Continue]]s are disabled. The option to continue is replaced with "Retry Last Round", similar to the [[Challenge Editor]]. | |||
*[[Hero Booster]]s are disabled. | |||
*[[Power]]s (including [[Insta Monkey]]s) are disabled. | |||
*[[Monkey Knowledge (BTD6)|Monkey Knowledge]] does not apply. | |||
*All sources of cash except starting cash, cash per pop, and end-of-round cash are disabled. Map gimmicks that generate cashback (e.g. [[Three Mines 'Round]]) are not disabled.<!--separated sentence, bc not all maps have money-making map gimmicks--> | |||
**[[Bloon Trap (BTD6)|Bloon Trap]]s, [[XXXL Trap (BTD6)|XXXL Trap]]s, and [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]'s Wall of Trees only generate the amount of money that would have been gained by popping the bloons normally. | |||
**[[Banana Farm (BTD6)|Banana Farm]]s are disabled (even if enabled in the Challenge Editor). | |||
**[[Double Cash Mode (BTD6)|Double Cash Mode]] does not apply. | |||
*The player cannot [[sell]] most towers. If a tower is forcibly sold through other means, such as using a [[Support Chinook (BTD6)|Support Chinook]] to relocate a supporting [[Arctic Wind (BTD6)|Arctic Wind]] or [[Lord of the Abyss]], it returns $0. Note that sacrifices, such as [[Adora (BTD6)|Adora]]'s Blood Sacrifice, are not considered selling. | |||
**The player is still permitted to sell [[Sentry Champion (BTD6)|Champion Sentries]], [[Geraldo (BTD6)|Geraldo]]'s Level 18+ [[Creepy Idol]], and [[Special Poperations (BTD6)|Special Poperations]]'s Marine. | |||
*[[Fast Track Mode]] does not apply. | |||
*[[Perk]]s do not apply. | |||
==Medals== | |||
There are two versions of the CHIMPS medal: the red version, which is earned by completing the map on CHIMPS at all, and the black version, which is earned in addition to the red version by completing the game in one session without exiting the game or using the "Retry Last Round" option. If the player only earns the red version, the black version can still be unlocked by replaying the map on CHIMPS and meeting the condition. In [[Co-op (BTD6)|Co-op]], the red CHIMPS medal is earned if the player quits and re-joins the game later; this doesn't affect the type of CHIMPS medal the other participants earn, so it's possible for players to get different CHIMPS medals from each other even if they played the same match. The map thumbnail doesn't show the red version if the black version is owned, but both are shown on the [[profile]]. | |||
<gallery> | |||
BTD6 MedalImpoppableRuby.png|Hard - CHIMPS | |||
BTD6 MedalImpoppableHematite.png|Hard - CHIMPS | |||
BTD6 MedalCoopImpoppableRuby.png|Co-op - Hard - CHIMPS | |||
BTD6 MedalCoopImpoppableHematite.png|Co-op - Hard - CHIMPS | |||
</gallery> | |||
==Strategy== | |||
{{main strategy}} | |||
{{BTD6 last updated|51.2|section=y}} | |||
{{Cleanup|needs better general tips here}} | |||
CHIMPS is significantly more difficult than most other game modes, especially when going for a [[Map#Borders|black border]] for a map without guides, as it makes all cash-generating towers, such as [[Monkey Town (BTD6)|Monkey Town]], [[Rubber to Gold (BTD6)|Rubber to Gold]], [[Merchantman (BTD6)|Merchantman]], and the hero [[Benjamin (BTD6)|Benjamin]], useless. It is important to not put down too many low-tier towers in the early-game and mid-game only for them to become useless later on. Instead, focus on a few strong towers with support as well. The hero, too, is extremely important, as they have nearly 100 rounds to level up and gain massive attack and/or support capabilities to become by far the most valuable tower on the screen. | |||
Earning the red CHIMPS badge is not too difficult, and sometimes is easier than Impoppable because there's less worry about accidental leaking due to Retry Last Round giving second chances for free. The real challenge is completing without Retry Last Round; always pre-plan a consistently working strategy for all stages of the game, especially on harder maps. | |||
==Related achievements== | ==Related achievements== | ||
{{BTD6 achievement list | {{BTD6 achievement list|exclude others=y|include=Bloons Master;Superior Bloons Master;Ultimate Bloons Master;2TC;Josh's Constant;2 MegaPops;Axis of Havoc;No Harvest}} | ||
==Quotes== | ==Quotes== | ||
{{quote|The true test of a BTD master. No Continues, Hearts lost, Income, Monkey Knowledge, Powers or Selling.|Pop-up text}} | {{quote|The true test of a BTD master. No Continues, Hearts lost, Income, Monkey Knowledge, Powers or Selling.|Pop-up text}} | ||
== Update history == | |||
{{BTD6 change list by name|CHIMPS}} | |||
==Footnotes== | ==Footnotes== | ||
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==Navigation== | ==Navigation== | ||
{{BTD6 mode nav}} | {{BTD6 mode nav}} | ||
[[Category:Modes in BTD6 | [[Category:Modes in BTD6]] | ||